Post by Acaos on Feb 16, 2010 4:04:46 GMT
- Elemental damage clouds have been improved; a caster may now only have one elemental damage cloud out at a time.
-- Freezing Fog now does (CL * 3/4)d6 cold damage per round, with a Reflex save for half.
-- Acid Fog now does CLd6 acid damage per round, with a Reflex save for half.
-- Incendiary Cloud now does CLd8 fire damage per round, with a Reflex save for half.
-- Storm of Vengeance now does CLd8 electrical damage per round, with a Reflex save for half. Enemies who fail their save may also be stunned.
- BFMs have had their spells improved:
-- Fireball now does (CL / 2)d6 fire damage and (CL / 4)d6 positive damage. The fire damage is boosted by Lore.
-- Delayed Blast Fireball now does CLd6 fire damage and (CL / 2)d6 positive damage. The fire damage is boosted by Lore.
-- Incendiary Cloud no longer does split damage (only straight fire damage).
-- Meteor Swarm now does CLd10 of either fire or divine damage; it will seek the best type against an enemy. It will never seek a healing damage type.
- DSMs have had their spells improved:
-- Lightning Bolt now does (CL / 2)d6 electrical damage and (CL / 4)d6 divine damage. The electrical damage is boosted by Lore.
-- Chain Lightning now does CLd6 electrical damage and (CL / 2)d6 divine damage. The electrical damage is boosted by Lore.
-- Meteor Swarm now does CLd10 of either electrical or positive damage; it will seek the best type against each enemy. It will never seek a healing damage type
- BFMs and DSMs may add half their caster level to their Lore skill for casting BFM and DSM spells. Lore skill is effective up to 150 Lore for them (including this bonus), as opposed to the normal 120 Lore limit for other casters. In general, this means they can do 130% damage with their quasi spells.
- Sorcerers may now learn extra spells from the spell pedestal in legendary levels. They gain an extra 1st level spell known at Sorcerer 22, an extra 2nd at Sorcerer 24, and so on up to an extra 9th at Sorcerer 38. Only pre-LL sorcerer levels count in this calculation.
- Bards may now learn extra spells from the spell pedestal in legendary levels. They gain an extra 1st level spell known at Bard 23, an extra 2nd at Bard 26, and so on up to an extra 6th at Bard 38. Only pre-LL bard levels count in this calculation.
- The spell pedestal has been unlocked for sorcerers and bards so they may take advantage of the new spells known.
- A number of search spots have been fixed in the Abyss. In addition, approximately 50 more set loots have been added (and more are on the way).
- A number of other bugs have been fixed in the Abyss (e.g. alkiliths causing unrestorable Discipline drop).
- The Persuade skill now allows you to drop enemy SR with the Taunt ability. You can activate this with the !opt tauntpersuade SIMTools command.
- Enemy AI has been tweaked somewhat. The Taunt skill may now cause enemies to assault you more assiduously, and the Bluff skill may cause them to eschew you as an opponent.
- Bug, exploit, lag, and documentation fixes.
-- Freezing Fog now does (CL * 3/4)d6 cold damage per round, with a Reflex save for half.
-- Acid Fog now does CLd6 acid damage per round, with a Reflex save for half.
-- Incendiary Cloud now does CLd8 fire damage per round, with a Reflex save for half.
-- Storm of Vengeance now does CLd8 electrical damage per round, with a Reflex save for half. Enemies who fail their save may also be stunned.
- BFMs have had their spells improved:
-- Fireball now does (CL / 2)d6 fire damage and (CL / 4)d6 positive damage. The fire damage is boosted by Lore.
-- Delayed Blast Fireball now does CLd6 fire damage and (CL / 2)d6 positive damage. The fire damage is boosted by Lore.
-- Incendiary Cloud no longer does split damage (only straight fire damage).
-- Meteor Swarm now does CLd10 of either fire or divine damage; it will seek the best type against an enemy. It will never seek a healing damage type.
- DSMs have had their spells improved:
-- Lightning Bolt now does (CL / 2)d6 electrical damage and (CL / 4)d6 divine damage. The electrical damage is boosted by Lore.
-- Chain Lightning now does CLd6 electrical damage and (CL / 2)d6 divine damage. The electrical damage is boosted by Lore.
-- Meteor Swarm now does CLd10 of either electrical or positive damage; it will seek the best type against each enemy. It will never seek a healing damage type
- BFMs and DSMs may add half their caster level to their Lore skill for casting BFM and DSM spells. Lore skill is effective up to 150 Lore for them (including this bonus), as opposed to the normal 120 Lore limit for other casters. In general, this means they can do 130% damage with their quasi spells.
- Sorcerers may now learn extra spells from the spell pedestal in legendary levels. They gain an extra 1st level spell known at Sorcerer 22, an extra 2nd at Sorcerer 24, and so on up to an extra 9th at Sorcerer 38. Only pre-LL sorcerer levels count in this calculation.
- Bards may now learn extra spells from the spell pedestal in legendary levels. They gain an extra 1st level spell known at Bard 23, an extra 2nd at Bard 26, and so on up to an extra 6th at Bard 38. Only pre-LL bard levels count in this calculation.
- The spell pedestal has been unlocked for sorcerers and bards so they may take advantage of the new spells known.
- A number of search spots have been fixed in the Abyss. In addition, approximately 50 more set loots have been added (and more are on the way).
- A number of other bugs have been fixed in the Abyss (e.g. alkiliths causing unrestorable Discipline drop).
- The Persuade skill now allows you to drop enemy SR with the Taunt ability. You can activate this with the !opt tauntpersuade SIMTools command.
- Enemy AI has been tweaked somewhat. The Taunt skill may now cause enemies to assault you more assiduously, and the Bluff skill may cause them to eschew you as an opponent.
- Bug, exploit, lag, and documentation fixes.