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Post by Lythe Featherblade on Feb 25, 2010 2:17:36 GMT
I'm in the process of playing with guild hall design, and was wondering if there was an official ruling on sizing.
I've heard about 3 maps of 6x6 each, so am wondering if it's 108 tiles and up to 3 areas, or what the actual, official ruling is (our current guild hall looks to be 1 map 6x7)
Also curious if there are any other rules of what you can and can't have, I know several members have expressed interest in multiple bank chest (which I think I've heard is a no).
If I've missed a thread about this, please feel free to point me in the right direction.
Thanks
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Post by Acaos on Feb 25, 2010 9:21:03 GMT
Also curious if there are any other rules of what you can and can't have, I know several members have expressed interest in multiple bank chest (which I think I've heard is a no). Although I'm not able to answer your other questions authoritatively (Funky will probably be by to correct my estimates below), I can say the limit is one of each kind of bank chest (so two total, one transfer and one personal). Your estimate of a maximum of 108 tiles and 3 maps is also pretty good. Also, please try to keep the total number of placeables under 100, and the total number of usable placeables (not including the standard accoutrements, e.g. healing fountain, split chest, bank chests, and so on) under 10. Examples: Guild DT: 3 areas, 80 tiles, 91 placeables Guild Hellstorm: 3 areas, 106 tiles, 98 placeables Guild SL: 3 areas, 108 tiles, 99 placeables Guild Sheinja: 3 areas, 108 tiles, 82 placeables Acaos
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Post by starlandra on Feb 26, 2010 1:52:03 GMT
instead of 3 maps could you not have just one that is slightly larger than 6 x 6?
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Post by FunkySwerve on Feb 26, 2010 3:29:44 GMT
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