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Post by arek on Apr 22, 2010 18:22:54 GMT
i too got it working on ubuntu. 9.10 in this case. one thing it complains about is the sound: javax.sound.sampled.LineUnavailableException: Audio Device Unavailable at com.sun.media.sound.HeadspaceMixer.nResume(Native Method) at com.sun.media.sound.HeadspaceMixer.implOpen(HeadspaceMixer.java:346) at com.sun.media.sound.AbstractMixer.open(AbstractMixer.java:286) at com.sun.media.sound.AbstractMixer.open(AbstractMixer.java:323) at com.sun.media.sound.MixerClip.open(MixerClip.java:162) at com.sun.media.sound.MixerClip.open(MixerClip.java:256) at sound.SoundEffect.<init>(SoundEffect.java:53) at sound.SoundEffect.<clinit>(SoundEffect.java:30) at model.MageloggerModel.initSoundEngine(MageloggerModel.java:639) at model.MageloggerModel.<init>(MageloggerModel.java:564) at executables.MageLogger.<init>(MageLogger.java:86) at executables.MageLogger.main(MageLogger.java:306) the result is: when i start up ML, THEN try to play music, or even have NWN make sounds, the latter fails and I can hear only the first. if I start up NWN first, then ML won't make any sounds and all other applications works just fine. To fix that problem, start magelogger with 'padsp java -jar testnew.jar'. There are other ways to fix it, but that is the easiest. --Arek
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Post by MightyKhan on Apr 22, 2010 18:41:48 GMT
like a charm, thanx
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Post by gollem9 on Apr 22, 2010 18:54:25 GMT
Lol thx Arek, Was just going to post if you could help out here (coz you had the same problem a while back) , but you beat me to it Arek, can you get me a log of such an instance? Greetz, Gollem9
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Post by arek on Apr 22, 2010 23:15:42 GMT
The errors returned this morning, Golly. This whole thing makes me think that the linux version of NWN flushes its logs differently than the windows version. Same errors as before with the beta were appearing in the console, and it wasn't accepting commands on the fly.
Also, I think that this is going to be difficult to track down. Parsing seems to work fine if done from archived logs, just not live. If I knew more about how you're reading the logfile, it's possible I could help, but I don't know.
--Arek
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Post by gollem9 on Apr 23, 2010 17:12:34 GMT
Arek, Ok broskie, will try and get you: - A version that does a trace of every line that gets parsed, when it is detected. (So you can see it on the fly) - Get you the code sample of how I do my parsing/line update detection You can expect a PM from me sometime soon greetz, Gollem9
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Post by arek on Apr 23, 2010 23:37:45 GMT
Got it, and have sent a preliminary response, broski. Thanks.
Will try doing a bandit run or 2 with the tracing version and see what comes up as well.
--Arek
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Post by gollem9 on Apr 24, 2010 19:21:42 GMT
Gollem9's magelogger public release V04 NEW!!! (Uploaded 24 April 2010). www.datafilehost.com/download-7899ae5a.html- MAJOR bugfix for linux & Mac (Thx to arek for pointing out that linebreak on Windows is an oddball with 2bytes!! ) - Hola mobs recognition --> 2 more commands : ml hola & ml hola offenders --> 2 more sounds : Hola mob entering view & hola mob being beaten on.
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Post by gollem9 on Apr 26, 2010 20:14:39 GMT
Bugfix for bankchests !!! Public release v04 Bugfix www.datafilehost.com/download-a6e441fb.html-> Do a !bc bankchestname before every transfer with bankchests -> Do a !list inv after crafting gear on a toon -> Do not start the logger on the same logfiles twice!!! srry for the late detection (Thx Blass to point it out)
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Post by gollem9 on Apr 29, 2010 21:17:49 GMT
Proudly present Public release v05 (Uploaded 29 April 2010) www.datafilehost.com/download-f55fc94e.htmlGollem9's magelogger public release V04 - Has NEW search GUI for items on toons/Bankchests ( Includes images for items!!!!!) - In the search criteria, if you put '*' in front of criteria it finds items that "contain" the search criteria
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Post by Werehound Silverfang on May 9, 2010 4:47:45 GMT
Can you make it not play the damage sound when you take 0 damage? =)
I fixed me issue on my own by the way, absolutely loving the logger.
And any ETA on fixing the Guid/DM tag bugs?
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Post by CataclysmicDeath on May 9, 2010 6:53:34 GMT
Guide/DM Tag bugs?
If you mean them not showing up in the list of players when u add them to the logger that was fixed before this was even released.
I think u still may need to do a !who party class to list party members though.
Cata
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Post by TJ on May 9, 2010 15:59:15 GMT
so a question / comment, but why dont you create the party based off of the party chat printed to the log? gets rid of the need to do !who party class and what not, and people are added as soon as they say something with [Party] in the log.
i'm currently developing a logger, and this is how i create my ArrayList of Players. Is there any reason why you would NOT want to do this?
and also, the whole [DM] and [Guide] issue is circumvented this way as they are not present in the Party chat lines.
and a side question - are you using regular expressions to parse out your info?
TJ
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Post by CataclysmicDeath on May 9, 2010 16:59:54 GMT
Lol works great till people refuse to talk Cata
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Post by jonuhey on May 9, 2010 17:05:07 GMT
Lots of people using skype now... even in lowbie areas I heard its just a "!who party" before starting the run, I already do that anyway even without running a logger
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Post by Werehound Silverfang on May 9, 2010 17:06:41 GMT
Doing "/w ml stat damage/kill all" will show DMs and Guides, but it wont show them normally.
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