Post by jonuhey on Apr 19, 2010 14:56:48 GMT
So I had this break without playing here for more than 6 months I believe, and in that time there was the update to change club focus for CEP weapons using !charedit. Because I noticed my very bad critical range during an abyss run (13-20) using an assassin dagger and didnt realize it was because of this up to today.
So I went trading my feats but it says I cant because I took the weapon focus before having the requirements to use it (in this case the use poison feat for assassin dagger).
So... is there any option to fix this besides reincarnation? The toon is tagged to nessus and have a couple of abyss tags, so I didnt want to reincarnate her.
Is it possible to trade my skill focus( disable trap) for weapon focus (club) in the database? That would make me able to change feats I believe.
Or maybe retag my skull to nessus??
My build:
[CHAT WINDOW TEXT] [Mon Apr 19 11:40:45] [Server] You have taken the following levels:
1 Rogue
Hide +4, Listen +4, Move Silently +2, Open Lock +4, Parry +4, Search +4, Set Trap +4, Use Magic Device +4, Tumble +4
- Armor Proficiency (light)
- Assist Other
- Bullheaded
- Command Targeter
- Fearless
- Good Aim
- Lucky
- Mount Actions
- Skill Affinity (Listen)
- Skill Affinity (Move Silently)
- Small Stature
- Sneak Attack (+1d6)
- Weapon Proficiency (rogue)
2 Ranger
- Armor Proficiency (medium)
- Dual-Wield
- Favored Enemy (outsiders)
- Shield Proficiency
- Trackless Step
- Weapon Proficiency (martial)
- Weapon Proficiency (simple)
3 Ranger
- Weapon Finesse
4 Ranger (Dexterity +1)
5 Ranger
6 Ranger
- Favored Enemy (aberrations)
- Weapon Focus (club) Here is when I take the feat thats causing problems.
7 Rogue
- Evasion
8 Rogue (Dexterity +1)
Disable Trap +1, Set Trap +1
- Sneak Attack (+2d6)
- Uncanny Dodge I
9 Rogue
- Iron Will
10 Assassin
- Death Attack (+1d6)
- Use Poison Technically i could only take the feat after this.
11 Assassin
- Ghostly Visage
- Poison Save I
12 Assassin (Dexterity +1)
- Death Attack (+2d6)
- Improved Critical (club)
13 Assassin
- Poison Save II
14 Assassin
- Darkness
- Death Attack (+3d6)
- Uncanny Dodge II
15 Assassin
- Poison Save III
- Skill Focus (Disable Trap)
16 Assassin (Dexterity +1)
- Death Attack (+4d6)
- Invisibility
17 Assassin
- Poison Save IV
18 Assassin
- Death Attack (+5d6)
- Improved Invisibility
- Skill Focus (Search)
19 Assassin
Disable Trap +21, Hide +12, Listen +18, Open Lock +18, Search +18, Use Magic Device +11, Tumble +18
- Poison Save V
- Uncanny Dodge III
20 Ranger (Dexterity +1)
Concentration +23, Discipline +23, Hide +1, Listen +1, Parry +19, Search +1
- Animal Companion
21 Assassin
Disable Trap +2, Hide +1, Listen +1, Open Lock +2, Search +1, Use Magic Device +6, Tumble +2
- Armor Skin
- Death Attack (+6d6)
- Epic Assassin
- Epic Character
22 Assassin
- Poison Save VI+
23 Assassin
Disable Trap +2, Hide +2, Listen +2, Open Lock +2, Search +2, Use Magic Device +5, Tumble +2
- Death Attack (+7d6)
24 Assassin (Dexterity +1)
Disable Trap +1, Hide +1, Listen +1, Open Lock +1, Search +1, Use Magic Device +1, Tumble +1
- Epic Weapon Focus (club)
- Great Dexterity I
25 Assassin
Disable Trap +1, Hide +1, Listen +1, Open Lock +1, Search +1, Tumble +1
- Death Attack (+8d6)
26 Assassin
Disable Trap +1, Hide +1, Listen +1, Open Lock +1, Pick Pocket +1, Search +1, Use Magic Device +1, Tumble +1
27 Assassin
Disable Trap +1, Hide +1, Listen +1, Open Lock +1, Search +1, Tumble +1
- Blinding Speed
- Death Attack (+9d6)
28 Assassin (Dexterity +1)
Disable Trap +1, Hide +1, Listen +1, Open Lock +1, Search +1, Tumble +1
- Great Dexterity II
29 Assassin
Disable Trap +1, Hide +1, Listen +1, Open Lock +1, Search +1, Tumble +1
- Death Attack (+10d6)
30 Assassin
Disable Trap +1, Hide +1, Listen +1, Open Lock +1, Search +1, Tumble +1
- Epic Fortitude
31 Assassin
Disable Trap +1, Hide +1, Listen +1, Open Lock +1, Search +1, Use Magic Device +2, Tumble +1
- Death Attack (+11d6)
32 Assassin (Dexterity +1)
Disable Trap +1, Hide +1, Listen +1, Open Lock +1, Search +1, Tumble +1
- Great Dexterity III
33 Assassin
Disable Trap +1, Hide +1, Listen +1, Open Lock +1, Search +1, Tumble +1
- Death Attack (+12d6)
- Great Dexterity IV
34 Assassin
Disable Trap +1, Hide +1, Listen +1, Open Lock +1, Search +1, Tumble +1
35 Assassin
Disable Trap +1, Hide +1, Listen +1, Open Lock +1, Search +1, Tumble +1
- Death Attack (+13d6)
36 Assassin (Dexterity +1)
Disable Trap +1, Hide +1, Listen +1, Open Lock +1, Search +1, Tumble +1
- Great Dexterity V
- Great Dexterity VI
37 Assassin
Disable Trap +1, Hide +1, Listen +1, Open Lock +1, Search +1, Tumble +1
- Death Attack (+14d6)
38 Assassin
39 Assassin
Disable Trap +2, Hide +2, Listen +2, Open Lock +2, Search +2, Tumble +2
- Death Attack (+15d6)
- Great Dexterity VII
40 Assassin (Dexterity +1)
Disable Trap +1, Hide +1, Listen +1, Open Lock +1, Search +1, Tumble +1
- Great Dexterity VIII
Feats not associated with any level:
Epic Prowess
Epic Spell Focus (Illusion)
Great Dexterity IX
Great Dexterity X
Legendary Assassin
Legendary Character
Legendary Luck
Legendary Skill Affinity (Discipline)
Legendary Weapon Focus (club)
Legendary Will
So I went trading my feats but it says I cant because I took the weapon focus before having the requirements to use it (in this case the use poison feat for assassin dagger).
So... is there any option to fix this besides reincarnation? The toon is tagged to nessus and have a couple of abyss tags, so I didnt want to reincarnate her.
Is it possible to trade my skill focus( disable trap) for weapon focus (club) in the database? That would make me able to change feats I believe.
Or maybe retag my skull to nessus??
My build:
[CHAT WINDOW TEXT] [Mon Apr 19 11:40:45] [Server] You have taken the following levels:
1 Rogue
Hide +4, Listen +4, Move Silently +2, Open Lock +4, Parry +4, Search +4, Set Trap +4, Use Magic Device +4, Tumble +4
- Armor Proficiency (light)
- Assist Other
- Bullheaded
- Command Targeter
- Fearless
- Good Aim
- Lucky
- Mount Actions
- Skill Affinity (Listen)
- Skill Affinity (Move Silently)
- Small Stature
- Sneak Attack (+1d6)
- Weapon Proficiency (rogue)
2 Ranger
- Armor Proficiency (medium)
- Dual-Wield
- Favored Enemy (outsiders)
- Shield Proficiency
- Trackless Step
- Weapon Proficiency (martial)
- Weapon Proficiency (simple)
3 Ranger
- Weapon Finesse
4 Ranger (Dexterity +1)
5 Ranger
6 Ranger
- Favored Enemy (aberrations)
- Weapon Focus (club) Here is when I take the feat thats causing problems.
7 Rogue
- Evasion
8 Rogue (Dexterity +1)
Disable Trap +1, Set Trap +1
- Sneak Attack (+2d6)
- Uncanny Dodge I
9 Rogue
- Iron Will
10 Assassin
- Death Attack (+1d6)
- Use Poison Technically i could only take the feat after this.
11 Assassin
- Ghostly Visage
- Poison Save I
12 Assassin (Dexterity +1)
- Death Attack (+2d6)
- Improved Critical (club)
13 Assassin
- Poison Save II
14 Assassin
- Darkness
- Death Attack (+3d6)
- Uncanny Dodge II
15 Assassin
- Poison Save III
- Skill Focus (Disable Trap)
16 Assassin (Dexterity +1)
- Death Attack (+4d6)
- Invisibility
17 Assassin
- Poison Save IV
18 Assassin
- Death Attack (+5d6)
- Improved Invisibility
- Skill Focus (Search)
19 Assassin
Disable Trap +21, Hide +12, Listen +18, Open Lock +18, Search +18, Use Magic Device +11, Tumble +18
- Poison Save V
- Uncanny Dodge III
20 Ranger (Dexterity +1)
Concentration +23, Discipline +23, Hide +1, Listen +1, Parry +19, Search +1
- Animal Companion
21 Assassin
Disable Trap +2, Hide +1, Listen +1, Open Lock +2, Search +1, Use Magic Device +6, Tumble +2
- Armor Skin
- Death Attack (+6d6)
- Epic Assassin
- Epic Character
22 Assassin
- Poison Save VI+
23 Assassin
Disable Trap +2, Hide +2, Listen +2, Open Lock +2, Search +2, Use Magic Device +5, Tumble +2
- Death Attack (+7d6)
24 Assassin (Dexterity +1)
Disable Trap +1, Hide +1, Listen +1, Open Lock +1, Search +1, Use Magic Device +1, Tumble +1
- Epic Weapon Focus (club)
- Great Dexterity I
25 Assassin
Disable Trap +1, Hide +1, Listen +1, Open Lock +1, Search +1, Tumble +1
- Death Attack (+8d6)
26 Assassin
Disable Trap +1, Hide +1, Listen +1, Open Lock +1, Pick Pocket +1, Search +1, Use Magic Device +1, Tumble +1
27 Assassin
Disable Trap +1, Hide +1, Listen +1, Open Lock +1, Search +1, Tumble +1
- Blinding Speed
- Death Attack (+9d6)
28 Assassin (Dexterity +1)
Disable Trap +1, Hide +1, Listen +1, Open Lock +1, Search +1, Tumble +1
- Great Dexterity II
29 Assassin
Disable Trap +1, Hide +1, Listen +1, Open Lock +1, Search +1, Tumble +1
- Death Attack (+10d6)
30 Assassin
Disable Trap +1, Hide +1, Listen +1, Open Lock +1, Search +1, Tumble +1
- Epic Fortitude
31 Assassin
Disable Trap +1, Hide +1, Listen +1, Open Lock +1, Search +1, Use Magic Device +2, Tumble +1
- Death Attack (+11d6)
32 Assassin (Dexterity +1)
Disable Trap +1, Hide +1, Listen +1, Open Lock +1, Search +1, Tumble +1
- Great Dexterity III
33 Assassin
Disable Trap +1, Hide +1, Listen +1, Open Lock +1, Search +1, Tumble +1
- Death Attack (+12d6)
- Great Dexterity IV
34 Assassin
Disable Trap +1, Hide +1, Listen +1, Open Lock +1, Search +1, Tumble +1
35 Assassin
Disable Trap +1, Hide +1, Listen +1, Open Lock +1, Search +1, Tumble +1
- Death Attack (+13d6)
36 Assassin (Dexterity +1)
Disable Trap +1, Hide +1, Listen +1, Open Lock +1, Search +1, Tumble +1
- Great Dexterity V
- Great Dexterity VI
37 Assassin
Disable Trap +1, Hide +1, Listen +1, Open Lock +1, Search +1, Tumble +1
- Death Attack (+14d6)
38 Assassin
39 Assassin
Disable Trap +2, Hide +2, Listen +2, Open Lock +2, Search +2, Tumble +2
- Death Attack (+15d6)
- Great Dexterity VII
40 Assassin (Dexterity +1)
Disable Trap +1, Hide +1, Listen +1, Open Lock +1, Search +1, Tumble +1
- Great Dexterity VIII
Feats not associated with any level:
Epic Prowess
Epic Spell Focus (Illusion)
Great Dexterity IX
Great Dexterity X
Legendary Assassin
Legendary Character
Legendary Luck
Legendary Skill Affinity (Discipline)
Legendary Weapon Focus (club)
Legendary Will