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Post by shardelay on Apr 28, 2010 16:40:45 GMT
PC was taken pre-epic and pre-epic feats... meh. I guess maybe blind fight?
I thought about ESF: LIsten but with high wis as it is it seemed a bit of a waste, but maybe not. But I'm not sure waht i'd take instead. I don't think i've ever had a build where i wasn't short on feats before.
And you did notice the SC.... you suggested i remove it =P
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Post by KnightErrant on Apr 28, 2010 21:57:29 GMT
Craft Weapon doesn't work on monk gloves iirc...
KE.
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Post by CataclysmicDeath on Apr 28, 2010 23:33:41 GMT
Nope, I wish it did Cata
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Post by starlandra on Apr 29, 2010 4:14:34 GMT
sorry I guess I forgot! lol glad you listened. Didn't notice the missing blind fight. That is an auto miss 50% of the time from some testing, so yeah I consider that a must (but can be taken as a pandect thus leaving you LSF:listen if you want both)
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Post by shardelay on Apr 29, 2010 6:13:04 GMT
BAH to CA vs CW.... swapping back to CA as that's why i had it originally and got confused...
Does BF make that large a difference when you have a maxed listen?
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Post by bort on Apr 29, 2010 7:25:36 GMT
BAH to CA vs CW.... swapping back to CA as that's why i had it originally and got confused... Does BF make that large a difference when you have a maxed listen? Essentially, just don't get blinded and you should be fine. UEF or dex arti is your friend, and with UEF you won't get deafened and lose your Listen bonus (unless there are specially scripted nasties that ignore deafness immunity or lower listen some other way).
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Post by shardelay on May 2, 2010 16:06:22 GMT
Swapped the order of a few feats as weapon focus is not available at lvl 1 for mnks.
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Post by shardelay on May 5, 2010 8:13:30 GMT
question about the wis modifier. It generates +enhancement bonus (gloves already have +attack). I was under the impression that I needed +enhancement to pierce DR, but had a conversation recently where the other party thought that +attack was sufficient to pierce DR and +enhancement just added phys damage on top.
Any clarification?
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Post by Vichya on May 5, 2010 9:23:06 GMT
NWN wiki: "A weapon with an attack bonus of +X can pierce damage reduction of N/+X or lower." NWN wiki: "Magic gloves with an attack bonus also allow an unarmed character to penetrate damage reduction, often making this feat [Ki Strike] superfluous."
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Post by shardelay on May 5, 2010 19:02:38 GMT
Crazy, I always though I needed the wis mod to pierce DR. That definately mitigates the value of +wis on a mnk as styg and dis glvoes are +16 attack bonus already.
I also see this on the wiki:
Is this kickign in also and is the +damage from wis mod not having an effect either if you already have +16 str mod?
i.e. if you are using a dis/styg glove and you have over 42str is there any value in wis mod to gloves?
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Post by borges on May 5, 2010 19:22:20 GMT
As I understand it (without the benefit of actually having tested it yet), all of the following sources of extra fist monk damage will stack: STR mod bonus, WIS mod bonus, HG special monk level-based bonus.
The language from the wiki seems to deal with gloves that have bonus physical damage (which AFAIK don't exist in high-level HG play). Unless the HG code gnomes have circumvented the limitation, that bonus physical damage wouldn't stack with the WIS-based enhacement.
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Post by Vichya on May 5, 2010 20:08:22 GMT
What this means is following: the bonus to your AB is not the AB bonus of the weapon plus the enhancement bonus, it's the maximum of these.
Physical bonus damage to weapons (like +2d12 piercing for a DB bastard sword) only works if that damage is not of the same type as the base damage, e.g. piercing or bludgeoning would work for a bastard sword, slashing wouldn't.
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Post by KnightErrant on May 5, 2010 20:15:22 GMT
I haven't redone my monk to get the +15/16 wis mod yet but the main problem I encounter is the Dis gloves have fire meaning you cant use them against P2/3 Pit Fiends and the Stygia ones are slashing and lack cold iirc.....so every time you encounter a P2/3 PF you have to use cold gloves at +14 which means the PF soaks 30-35 a hit or the slashing ones where they have 70%+ to slashing....meaning your probably barely beating his regen rate and getting them past barely wounded by yourself will take quite awhile... This of course probably doesn't bother most people but it bothers me a lot as, IMHO, a fist monks #1 job is to dispatch Pit Fiends-(and all other crit immune mobs)-quickly.
.02 KE.
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Post by gandoron on May 5, 2010 21:46:52 GMT
what are the props on the db gloves?
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Post by MightyKhan on May 6, 2010 7:58:25 GMT
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