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Post by Onyx [SL] on May 20, 2010 6:48:07 GMT
Anyone know what domains are needed for ely and rona?
And if I was going to build this I would drop the wpn focus's and throw them into a Turning Machine. (unless you run out of feats to choose). I know you have to wait between turns but I doubt this guy can stand up to mobs in the middle of a fight. get your turns in then run to the back of the party would be my guess and carry alot of GS scrolls to sneak up on them.
I would probably go Half-Elf this gives you:
- All half-elves receive 1 additional skill point per level. Skill points for levels prior to 41 will be granted upon taking level 41 at the Altar of Legends.
You loose a feat but will be able to max out Parry which will help reduce your damage greatly on hits.
Looks like adding two levels of Paladin won't harm this build giving you the fear immune so you will have more freedom for your equipment. Running to the priest to turn yourself evil won't be too hard. Hopefully I'll have time to play around with the build today in the test chamber.
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Post by Eethen on May 20, 2010 7:45:21 GMT
Don't forget that being human gives you a extra feat AND a extra skillpoint.
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Post by Onyx [SL] on May 20, 2010 8:04:32 GMT
your right didn't know that till I googled Human and got this:
Quick to Master: 1 extra feat at 1st level. Skilled: 4 extra skill points at 1st level, plus 1 additional skill point at each following level.
I could go Gnome for extra skill points but that would take 2 from str and add to my con then I would have to add one to str to be able to take power attack/cleave.
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Post by gandoron on May 20, 2010 13:48:28 GMT
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Post by Yojimbo on May 20, 2010 15:48:40 GMT
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Post by Onyx [SL] on May 21, 2010 7:12:52 GMT
Hey guys thx for the charts. I like Yojimbo's link on the wiki. Gives a more detailed explanation on what your options are. Well Heres my version of a Black Guard Turner. I cheesed my way into it by adding monk and went for extra kill potiential adding max skills to concentration (ELY check), Discipline, Parry, and Tumble. I took Monk at fist level because it gave me more skill points than the Cleric. This guy will have the evasion feat also with added saves (never can have too much). I dropped divine shield and Might plus weapon focus's. Not looking to do small damage with a weapon but stunn and destroy is my goal. It even has some smiting ability.
UPDATE:
NOTE: if the character has Smite Good uses remaining and the Planar Turning feat, a Smite use will be expended and the 2-level penalty for Paladin or Blackguard will not be applied.
CONS: Reduced Turn levels due to Monk -1 and after 3 smite Goods it will go up to -3.
Not much Melee will be dependant on the party for protection.
Base Race: Human Sub Race: Half-Celestial Stat Mods: +6 Wisdom +4 Charisma
1 monk/9 Cleric/50 Blackguard
Starting Stats ST 8 / 8 DX 8 / 8 IN 12 / 12 CO 8 / 8 WI 17 / 23 CH 17 / 21
Stat Stratigy: Raise your stats in CHR to 25 then WIS to 25 then put everyting into CHR
Skills Hide- 5 Concentration- 63 Discipline - 63 Parry- 63 (after legendary skill tumble) Tumble 63
lvl 1-Monk (take 4 skill points of Hide)Blooded, Luck of heroes 2 take Cleric (take 9 lvls of Cleric) take Evil and Sun Domain. (you can Max out concentration and Parry) 3 ......Extra Turning (Turn undead six additional times per day) 6 .. Toughness (one bonus hit point per level) 9 ....Lightning Reflexes (+2 bonus to Reflex) 10 Last Cleric level (take 1 skill point of Hide) 11 Blackguard - all remaining levels BG (you can max out Concentration, Discipline, and Parry) 12 Rapier Wit (Allows you to use your Charisma modifier for Rapier) 15 Blind Fight (invisible creatures get no bonus to hit the character in melee) 18 ....Extra Smiting (Smite good will be increased 3 times per day plus Smiting delay reduced to 40 seconds)
21 Great Charisma 1 23 .......Armor skin 24 Great Charisma 2............................... 26 ......Great Smiting 27 Great Charisma 3 29 ......Planar Turning 30 Great Charisma 4 32 .....Great Smiting 33 Great Charisma 5 35 .....Great Smiting........................... 36 Great Charisma 6 38 ....Great Smiting........... 39 Great Charisma 7
At lvl 40 naked: str 8 dex8 con 8 int 12 wis 25 cha 36 (AT Base CHR 36 Acquire an instrument from the harp for divine inspiration)
Saves while naked: Fort 37 Reflex 33 Will 41
HP's 380
Read spell pen tome at lvl 41 ( helpful with turning constructs)
42 CHR+1, LSA tumble 44 CHR+1 45 Great Charisma 8 46 CHR+1 48 CHR+1, Great Charisma 9 50 CHR+1 52 CHR+1, Destruction Domain 54 CHR+1, Plant Domain 56 CHR+1 57 Elemental Domain 58 CHR+1 60 CHR+ 1 , Epic Reflex or Legendary Spell Penetration
*
stats at 60: concidering black guard (Legendary Blackguards gain +1 per 5 legendary levels to Strength and Charisma) and smite (you get 1 str/smite at the Altar) additions plus 14 equip.
str 31 dex 24 con 22 int 26 wis 39 cha 66 (after I got WIS to 25 I went all CHR)
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