Post by jonuhey on Jun 27, 2010 16:28:02 GMT
About the name: Hanabi is "fireworks" in japanese. I like to see things "exploding" and shining like "fireworks" when you succesfully destroy a creature with turn undead ;D
This is a cleric turner that is meant to be an effective turner for Hells with max DC, and also be able to be an banisher in places where turning isnt good (like Ely).
GOOD THINGS ABOUT THIS BUILD
* Pure cleric with max DC on turning
* Can Banish things effectively
* Iof, Aegis, Miracle and 2xGreater Ruin
BAD THINGS ABOUT THIS BUILD
* Very low HP and AC (can use Heavy armor/Shield and use Magic Armor to get +18 AC on both, but not a good idea to do with things that can slag)
* Only Epic divination, meaning you need to cast Gate more often (unless you have an abo torch).
* Need to use an item to get Extra Turning (most likely Coil of Grabduck) but it will cost a lot of spells. Turner ego item have Extra turning feat, so its not a big deal if you have one already. You can also change Empower Spell for Extra turning, if you feel like needing it.
Probably more things that I forgot, as I still need to play it in harder areas, but I think it will do just fine if you cast Gate often.
Race: Human
Subrace: Half-Celestial, +6 wisdom, +4 charisma, Strider, SR10+1/lvl, ESF (heal), SF (Evo), GSF(Evoc)
STATS Creation/Race/LV60with+14/x2Demi+Arti
STR 8/8/22/26
DEX 9/9/23/27
CON 8/8/22/26
INT 8/8/22/26
WIS 17/23/39/53
CHA 18/22/68/72
1 Cleric
- Domain Powers (Earth) - For Energy buffer and Stoneskin
- Domain Powers (Plant) - For Creeping doom
- Spell Focus (Divination)
- Greater Spell Focus (Divination)
2 Cleric
3 Cleric
- Metamagic (Extend Spell) - For extended GR
4 Cleric (Charisma +1)
5 Cleric
6 Cleric
- Spell Focus (Transmutation)
7 Cleric
8 Cleric (Charisma +1)
9 Cleric
- Greater Spell Focus (Transmutation)
10 Cleric
11 Cleric
12 Cleric (Charisma +1)
- Spell Focus (Abjuration)
13 Cleric
14 Cleric
15 Cleric
- Greater Spell Focus (Abjuration)
16 Cleric (Charisma +1)
17 Cleric
18 Cleric
- Metamagic (Empower Spell) -> Can change this for Extra turning or Toughness, but I like Empowered destructions (as you'll be getting half damage most of the time already), empowered creeping doom is also good with tia staff.
19 Cleric
20 Cleric (Charisma +1)
21 Cleric
- Great Charisma I
22 Cleric
23 Cleric
- Great Wisdom I
24 Cleric (Charisma +1)
- Great Charisma II
25 Cleric
26 Cleric
- Great Wisdom II
27 Cleric
- Great Charisma III
28 Cleric (Charisma +1)
29 Cleric
- Planar Turning
30 Cleric
- Great Charisma IV
31 Cleric
32 Cleric (Charisma +1)
- Epic Spell Focus (Divination)
33 Cleric
- Great Charisma V
34 Cleric
35 Cleric
- Epic Spell Focus (Transmutation)
36 Cleric (Charisma +1)
- Great Charisma VI
37 Cleric
38 Cleric
- Epic Spell Focus (Abjuration)
39 Cleric
- Great Charisma VII
40 Cleric (Charisma +1)
Legendary Feats:
Great Charisma VIII
Domain Powers (Evil)
Domain Powers (Sun)
Great Charisma IX
Great Charisma X
Domain Powers (Destruction)
Epic Spell Greater Ruin
Tome: Epic Spell Penetration
Pandect: Improved Spell Resistance or Energy Resistance Acid.
Skills
Max Concentration
50 Spellcraft
Rest in tumble
Other points:
You could potentially trade ESF Transmutation for ESF Enchantment and be able to Rebuke things. But I didnt do this because most things that can be Rebuked can either be turned or Ruined or Bashed by effective tanks with +16 weapons from IoF And In my opinion (and for many other players) Iof is the Epic Spell that does more damage in the server.
This is my first caster turner, so all commentaries are very welcomed.
Johnny
This is a cleric turner that is meant to be an effective turner for Hells with max DC, and also be able to be an banisher in places where turning isnt good (like Ely).
GOOD THINGS ABOUT THIS BUILD
* Pure cleric with max DC on turning
* Can Banish things effectively
* Iof, Aegis, Miracle and 2xGreater Ruin
BAD THINGS ABOUT THIS BUILD
* Very low HP and AC (can use Heavy armor/Shield and use Magic Armor to get +18 AC on both, but not a good idea to do with things that can slag)
* Only Epic divination, meaning you need to cast Gate more often (unless you have an abo torch).
* Need to use an item to get Extra Turning (most likely Coil of Grabduck) but it will cost a lot of spells. Turner ego item have Extra turning feat, so its not a big deal if you have one already. You can also change Empower Spell for Extra turning, if you feel like needing it.
Probably more things that I forgot, as I still need to play it in harder areas, but I think it will do just fine if you cast Gate often.
Race: Human
Subrace: Half-Celestial, +6 wisdom, +4 charisma, Strider, SR10+1/lvl, ESF (heal), SF (Evo), GSF(Evoc)
STATS Creation/Race/LV60with+14/x2Demi+Arti
STR 8/8/22/26
DEX 9/9/23/27
CON 8/8/22/26
INT 8/8/22/26
WIS 17/23/39/53
CHA 18/22/68/72
1 Cleric
- Domain Powers (Earth) - For Energy buffer and Stoneskin
- Domain Powers (Plant) - For Creeping doom
- Spell Focus (Divination)
- Greater Spell Focus (Divination)
2 Cleric
3 Cleric
- Metamagic (Extend Spell) - For extended GR
4 Cleric (Charisma +1)
5 Cleric
6 Cleric
- Spell Focus (Transmutation)
7 Cleric
8 Cleric (Charisma +1)
9 Cleric
- Greater Spell Focus (Transmutation)
10 Cleric
11 Cleric
12 Cleric (Charisma +1)
- Spell Focus (Abjuration)
13 Cleric
14 Cleric
15 Cleric
- Greater Spell Focus (Abjuration)
16 Cleric (Charisma +1)
17 Cleric
18 Cleric
- Metamagic (Empower Spell) -> Can change this for Extra turning or Toughness, but I like Empowered destructions (as you'll be getting half damage most of the time already), empowered creeping doom is also good with tia staff.
19 Cleric
20 Cleric (Charisma +1)
21 Cleric
- Great Charisma I
22 Cleric
23 Cleric
- Great Wisdom I
24 Cleric (Charisma +1)
- Great Charisma II
25 Cleric
26 Cleric
- Great Wisdom II
27 Cleric
- Great Charisma III
28 Cleric (Charisma +1)
29 Cleric
- Planar Turning
30 Cleric
- Great Charisma IV
31 Cleric
32 Cleric (Charisma +1)
- Epic Spell Focus (Divination)
33 Cleric
- Great Charisma V
34 Cleric
35 Cleric
- Epic Spell Focus (Transmutation)
36 Cleric (Charisma +1)
- Great Charisma VI
37 Cleric
38 Cleric
- Epic Spell Focus (Abjuration)
39 Cleric
- Great Charisma VII
40 Cleric (Charisma +1)
Legendary Feats:
Great Charisma VIII
Domain Powers (Evil)
Domain Powers (Sun)
Great Charisma IX
Great Charisma X
Domain Powers (Destruction)
Epic Spell Greater Ruin
Tome: Epic Spell Penetration
Pandect: Improved Spell Resistance or Energy Resistance Acid.
Skills
Max Concentration
50 Spellcraft
Rest in tumble
Other points:
You could potentially trade ESF Transmutation for ESF Enchantment and be able to Rebuke things. But I didnt do this because most things that can be Rebuked can either be turned or Ruined or Bashed by effective tanks with +16 weapons from IoF And In my opinion (and for many other players) Iof is the Epic Spell that does more damage in the server.
This is my first caster turner, so all commentaries are very welcomed.
Johnny