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Post by mishimayukio on Jul 14, 2010 19:01:27 GMT
This build is outdated and pointless, building it is not recommended.- 140 AC with girding
- 99 AB dualing with kamas
- 9-10 attacks a round
- insane saves
- 127 parry at all times with song
- 127 listen at all times with song
- 126 discipline maxed, definitely the weak point
- Crits for near 500 fully buffed and with a dev crit item.
- 40 str WRT str checks
- +13 divine might and shield, lasts about 4 minutes per cast, get 16/day
- superior critical
- epic weapon specialization
- LSF enchantment for self +14 without draughts
- Maxed Hide
Stats shown with 2 lower int and 2 higher charisma than listed build. The skill dropped was hide. (Click to enlarge) Half Elf - Half Guardinal STR 10(14) DEX 14(18) Con 14 INT 14(16) WIS 14 CHA 12(14) 1 Monk Hide +4 - Blooded 2 Monk Hide +1 3 Monk - Weapon Finesse 4 Monk (Dexterity +1) 5 Fighter - Weapon Focus (kama) 6 Fighter - Ambidexterity - Two-Weapon Fighting 7 Fighter 8 Fighter (Dexterity +1) - Weapon Specialization (kama) 9 Fighter - Power Attack 10 Fighter - Improved Two-Weapon Fighting 11 Blackguard 12 Blackguard (Dexterity +1) - Improved Critical (kama) 13 Blackguard 14 Blackguard 15 Blackguard - Divine Might 16 Blackguard (Dexterity +1) 17 Blackguard 18 Blackguard - Divine Shield 19 Blackguard 20 Blackguard (Dexterity +1) 21 Monk - Great Dexterity I 22 Monk 23 Blackguard 24 Blackguard (Dexterity +1) - Great Dexterity II 25 Blackguard - Epic Weapon Focus (kama) 26 Fighter 27 Fighter - Epic Weapon Specialization (kama) - Great Dexterity III 28 Fighter (Dexterity +1) 29 Blackguard 30 Blackguard - Great Dexterity IV 31 Blackguard - Epic Prowess 32 Blackguard (Dexterity +1) 33 Blackguard - Great Dexterity V 34 Blackguard - Armor Skin 35 Blackguard 36 Blackguard (Dexterity +1) - Great Dexterity VI 37 Fighter - Greater Weapon Focus (kama) 38 Fighter 39 Fighter - Great Dexterity VII - Power Critical (kama) 40 Blackguard (Dexterity +1) Concentration +40 - Superior Critical (kama) LLs: +63 lstn, +63 parry, +60 tumble, +63 disc, +63 hide, +32 CrA Epic Spell Focus (Enchantment)(tome) Great Dexterity IX Great Dexterity VIII Great Dexterity X Legendary Skill Affinity (Listen) Legendary Skill Affinity (Tumble) Legendary Spell Focus (Enchantment) Legendary Weapon Focus (kama) Dex Arti Improved Sneak Attack (pandect) If you have a different dual-wieldable, finessable weapon's dev crit aug, use that instead, otherwise consider katanas or one of the new dev crit offhands going in soon.
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Post by mishimayukio on Jul 14, 2010 19:02:14 GMT
Gear selections:
Head: Naga's Visor of Vigilance (rand00115) {1c570} Ability Bonus: Charisma +14 Ability Bonus: Strength +14 Ability Bonus: Wisdom +14 Armor Bonus: +17 Bonus Feat: Defensive Awareness (2) Bonus Feat: Epic Skill Focus (Listen) Bonus Feat: Epic Skill Focus (Spot) Damage Immunity: Acid 20% Freedom Immunity: Blindness Immunity: Death Magic Immunity: Knockdown Immunity: Mind-Affecting Spells Immunity: Paralysis Immunity: Poison Immunity: Sneak Attack Light Normal (15m) Green Quality: Average Save Bonus: Universal +5 Skill Bonus: Concentration +8 Skill Bonus: Discipline +13 Skill Bonus: Listen +15 Skill Bonus: Search +13 Skill Bonus: Spot +10 True Seeing
Chest: Robes of the Dim Mak Master of the Spear (rand01327) {1c565} Ability Bonus: Dexterity +14 Ability Bonus: Wisdom +14 Armor Bonus: +15 Bonus Feat: Epic Will Bonus Feat: Weapon Focus (dagger) Damage Immunity: Bludgeoning 13% Damage Immunity: Piercing 9% Damage Immunity: Slashing 9% Damage Resistance: Acid 30/- Damage Resistance: Cold 10/- Damage Resistance: Electrical 35/- Damage Resistance: Fire 30/- Damage Resistance: Sonic 30/- Immunity: Knockdown Immunity: Poison Quality: Average Save Bonus: Universal +7 Save Bonus: Will +6 Skill Bonus: Discipline +22 Skill Bonus: Listen +23 Skill Bonus: Spot +20 Spell Immunity: Finger of Death Spell Immunity: Word of Faith True Seeing
Boots: Lion's Mordenkainen's Mockery (rand02122) {1c571} Ability Bonus: Intelligence +14 Armor Bonus: +17 Bonus Feat: Shield Proficiency Damage Immunity: Bludgeoning 2% Damage Immunity: Piercing 6% Damage Immunity: Slashing 4% Damage Immunity: Sonic 10% Freedom Haste Immunity: Fear Light Low (10m) White Quality: Average Save Bonus: Universal +7 Skill Bonus: Discipline +13 Spell Immunity: Greater Spell Breach Spell Immunity: Lesser Spell Breach Spell Immunity: Spell Breach Use: Expeditious Retreat (5) 4 Charges/Use Use: Lesser Restoration (3) 2 Charges/Use Use: Unique Power Self Only Unlimited Uses/Day
Arms: Evelynn's Arcing Armament (hellsetbracer004) {1c566} Ability Bonus: Constitution +12 Armor Bonus: +14 Bonus Feat: Sneak Attack (+5d6) Damage Immunity: Bludgeoning 10% Damage Immunity: Piercing 10% Damage Immunity: Slashing 10% Damage Resistance: Piercing 25/- Freedom Haste Light Bright (20m) Red Regeneration: +5 Save Bonus: Universal +5 Skill Bonus: Discipline +15 Skill Bonus: Tumble +10
Right Hand: Claw of the Cinderscale (hellweap014) {1c567} Attack Bonus: +11 Damage Bonus: Cold 16 Damage Damage Bonus: Divine 2d12 Damage Damage Bonus: Electrical 16 Damage Damage Bonus: Magical 2d12 Damage Damage Bonus: Positive Energy 16 Damage Damage Bonus: Sonic 16 Damage Keen Visual Effects Cold
Left Hand: Claw of the Cinderscale (hellweap014) {1c568} Attack Bonus: +11 Damage Bonus: Cold 16 Damage Damage Bonus: Divine 2d12 Damage Damage Bonus: Electrical 16 Damage Damage Bonus: Magical 2d12 Damage Damage Bonus: Positive Energy 16 Damage Damage Bonus: Sonic 16 Damage Keen
Cloak: Cloak of the Unjust of Devastating Kama-Work (randck091) {1c569} Ability Bonus: Charisma +8 Ability Bonus: Constitution +13 Armor Bonus: +17 Bonus Feat: Devastating Critical (kama) Bonus Feat: Overwhelming Critical (kama) Damage Immunity: Acid 10% Damage Immunity: Bludgeoning 11% Damage Immunity: Cold 14% Damage Immunity: Electrical 13% Damage Immunity: Fire 13% Damage Immunity: Piercing 10% Damage Immunity: Slashing 13% Immunity: Death Magic Immunity: Level Drain Quality: Below Average Save Bonus: Universal +6 Skill Bonus: Taunt +14 Skill Bonus: Tumble +15
Left Ring: Source of Shadows (hellhidrg002) {1c56a} Ability Bonus: Dexterity +12 Bonus Feat: Epic Dodge Damage Immunity: Cold 25% Damage Immunity: Negative Energy 25% Damage Immunity: Sonic 25%
Right Ring: Gift of Undeath (giftofundeath) {1c56b} Ability Bonus: Strength +3 Ability Score Penalty: Constitution -2 Damage Immunity: Cold 25% Damage Immunity: Negative Energy 25% Damage Immunity: Slashing 5% Damage Vulnerability: Divine 25% Damage Vulnerability: Fire 10% Damage Vulnerability: Positive Energy 10% Immunity: Critical Hits Immunity: Death Magic Immunity: Poison Light Low (10m) Purple Only Useable By: Blackguard Only Useable By: Cleric Only Useable By: Evil Only Useable By: Pale Master Reduced Saving Throws: Universal -2 Regeneration: +3 Spell Resistance: 20 True Seeing Use: Battletide (9) 3 Uses/Day Use: Ghostly Visage (15) 2 Uses/Day
Neck: Ygrette's Evanescent Locket of the Dual-Wielder (randam096) {1c5a0} Ability Bonus: Constitution +2 Ability Bonus: Dexterity +2 Armor Bonus: +17 Damage Immunity: Bludgeoning 5% Damage Immunity: Piercing 4% Damage Immunity: Slashing 5% Damage Reduction: +15 Soak 10 Damage Damage Resistance: Bludgeoning 30/- Damage Resistance: Piercing 30/- Damage Resistance: Slashing 25/- Light Low (10m) Purple Quality: Below Average Skill Bonus: Craft Weapon +1 Skill Bonus: Listen +3 Skill Bonus: Parry +24 Skill Bonus: Search +10 Skill Bonus: Spot +10
Belt: The Serpent's Coil (asmoset005) {1c56c} Ability Bonus: Constitution +12 Ability Bonus: Dexterity +12 Ability Bonus: Strength +12 Armor Bonus: +20 Bonus Feat: % Anchoring II Bonus Feat: % Balance II Bonus Feat: % Vitality II Damage Resistance: Divine 20/- Damage Resistance: Magical 20/- Damage Resistance: Negative Energy 50/- Damage Resistance: Positive Energy 20/- Freedom Haste Immunity: Poison Save Bonus: Universal +10 Skill Bonus: Discipline +30 Skill Bonus: Perform +30 Skill Bonus: Search +30 Skill Bonus: Use Magic Device +30 Spell Immunity: Implosion Use: Greater Sanctuary (18) Unlimited Uses/Day
Bullets: Mote of Protection from Acid (abosetmote007) {1c59c} Damage Immunity: Acid 25% Use: Unique Power Self Only Unlimited Uses/Day
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Post by mishimayukio on Jul 14, 2010 19:02:30 GMT
Reserved.
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Post by CataclysmicDeath on Jul 14, 2010 19:38:09 GMT
Just out of interest, why 6 Monk? I'd have thought 1 Monk would have been just as good or am I missing something obvious?
Also is there any particular reason not to take Fighter at level one instead of Monk for the extra Feat?
Cata
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Post by Torin on Jul 14, 2010 19:40:23 GMT
How do you get 40 str checks; what is WRT??
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Post by mishimayukio on Jul 14, 2010 19:41:30 GMT
Monk at level 1 gets me 8 more skill points and you get the feat at level 1 fighter regardless of when you take it, 5 monk gets you disease immunity and 1 AC, 6 monk gets you improved KD. (works on Molydei). Taking 4 monk pre-epic increases my saves. Taking more fighter would have been counter productive since I already had all the fighter feats I needed.
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Post by mishimayukio on Jul 14, 2010 19:42:21 GMT
With regard to. The asmo artifact I chose (Belt) gets 4 to str, dex, and con checks.
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Post by CataclysmicDeath on Jul 14, 2010 19:59:57 GMT
OK thanks Mish, makes sense.
Is the disease immunity same as from items or is it like fear immune that nothing can bypass?
Damnit now am thinking of reincing my Dex BG, damn u!!!
Cata
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Post by Eethen on Jul 14, 2010 20:43:29 GMT
How do you have maxed hide when you dropped hide?
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Post by jonuhey on Jul 14, 2010 21:14:21 GMT
This made me interested............ really nice to know this
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Post by bort on Jul 14, 2010 21:15:43 GMT
Eethen I think he means the screenshotted build didn't have hide (hence lower INT) but the build posted in the forum post has +2 int and takes hide. According to the posted build he maxes hide to 63 at level 60.
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Post by mishimayukio on Jul 14, 2010 23:10:50 GMT
Eethen I think he means the screenshotted build didn't have hide (hence lower INT) but the build posted in the forum post has +2 int and takes hide. According to the posted build he maxes hide to 63 at level 60. Correct.
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Post by mishimayukio on Jul 14, 2010 23:14:52 GMT
Is the disease immunity same as from items or is it like fear immune that nothing can bypass? TBH I'm not sure, that would be a question from acaos but in general class based immunities should be superior to item based.
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Post by phalthallus on Jul 15, 2010 12:22:15 GMT
It appears these numbers are all after 2x demi, which is probably worth noting. You'd lose 2 AB pre-demi (3 pre-artifact), and approximately 7 AC pre-demi (8 pre-artifact).
Still a solid build, and sounds like fun.
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Post by starlandra on Jul 15, 2010 14:18:40 GMT
well my monks have never been diseased so I would say superior.
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