Post by Acaos on Jul 24, 2010 17:34:06 GMT
- Using the Unique Power on your skull will reactivate Abyss portal access you lost when earning fragments from demon lords (but not access you lost from defeating the Prince of Demons or the Pelor scenario). THIS IS TEMPORARY AND WILL BE REMOVED IN A FEW DAYS. USE YOUR SKULLS NOW TO REACTIVATE ACCESS.
- Weapon damage buff spells have been changed. Instead of adding external damage on-hit, they now add integrated damage, enhancing the damage dice already on the weapon.
-- This means that weapon damage buff damage is increased by crits and helps penetrate DR.
-- This also means that Abyss weapons can now be buffed. Existing Abyss weapons may not have their descriptions updated, but they can all now receive weapon buffs.
-- Effects which buff the same damage type (e.g. Flame Weapon and Darkfire) no longer stack.
-- Weapons without any damage of the respective type will receive d4s.
-- Weapons with flat damage (e.g. the +16 on Dis weapons) are considered to have a base damage of 1d8 at +1-+4, 2d8 at +5-+8, 3d8 at +9-+12, 4d8 at +13-+16, and 5d8 at +17-+20. This means adding 3 dice to a Dis weapon's +16 will result in a 7d8 damage bonus.
-- In general, most damage buff spells add 1 die at CL1-15, 2 dice at CL16-30, 3 dice at CL31-45, and 4 dice at CL46+. Bloodfire Mages and Dragonstorm Mages add 1 die to buffs of their respective type.
-- Thundering Rage adds 1 die of sonic damage per 10 Barbarian levels (including LLs).
-- Shadow Rift adds 1 die of negative damage per 10 Shadowdancer levels (including LLs) and the duration has been doubled to CL rounds.
-- Magic Weapon for Accursed Pariahs adds 1 die at CL1-25, 2 dice at CL26-50, and 3 dice at CL51+.
-- Bless/Corrupt weapon for Paladins/Blackguards adds 1 die of divine damage at CL1-30. At CL31+, if the caster does not belong to a quasiclass, the damage bonus increases to 2 dice.
-- Holy Sword no longer adds divine damage (that function has been subsumed into Bless Weapon, which also has a much longer duration).
-- The Elemental Potions of Weapon Sufflation now add 5 dice (major) or 3 dice (minor) of their respective damage type. You will need to run any existing Potions of Weapon Sufflation through the bank for them to function.
-- The Blade Thirst spell now adds 1 die of positive damage to favored enemies where it would have added additional damage against favored enemies before, increasing to 2 dice at CL31, 3 dice at CL41, and 4 dice at CL51. Lashes of Hatred receive 2 additional dice and do negative damage instead. The damage for Blade Thirst can be toggled on and off with the !damon and !damoff commands (this replaces the previous !damne command used before by Lashes).
-- The Blackstaff spell now adds integrated damage as well for Staffmasters. The Way of the Staff item has been removed and damage type changing should now be done with the SIMTools !dam commands. Scaling for Staffmaster damage starts at 3d10 and increases by 1d10 for every 5 WM levels (including LLs), reaching 12d10 at WM45. An ego augment can be found which increases Staffmaster Blackstaff dice to d12s.
-- The Warrior's Whetstone has not been changed at this time, but is slated to receive a rework to boost physical damage done based on your Craft Weapon skill.
-- The Infernal Weapon consumables from the Hells have not been changed at this time, but will likely become integrated damage in the future (the DI infliction they do will remain).
- Unresistable damage has largely been removed, replacing it with an integrated physical damage bonus (similar to Weapon Specialization):
-- All caps on the below abilities have been removed, if they existed before (e.g. the +20 cap on Divine Might).
-- Bard Song now adds the bard's damage bonus directly to your physical damage, rather than adding a sonic damage bonus.
-- Barbarian Mighty Rage now adds your current Constitution modifier directly to your physical damage, rather than adding a fixed cold damage bonus.
-- Divine Might and CoT Divine Wrath now add your current Charisma modifier to the physical damage you do each hit. We are considering adding a 50% bonus for characters with 21+ levels of cleric, paladin, or blackguard and who do not belong to a quasiclass, but that change is still under discussion.
-- Prayer, Divine Favor, Battletide, and War Cry now add their bonus directly to the physical damage you do each hit.
-- The Pyre of Chaos has not been changed at this time, but will likely be changed to add a large integrated fire damage bonus in the future.
- The Monk unarmed damage bonus has been converted to our new damage bonus system. It should apply properly in all cases now.
- Hotpatch rollup:
-- The !autorand SIMTools command has been added. The party leader can use this command to toggle whether or not loot will automatically be randomized. All party members must be in a No PVP area to change automatic randomization. When automatic randomization is disabled, loot will return to the old (significantly lower) drop rates.
-- Some chests in the Abyss now require less rare picks to unlock.
-- All weapons are now available in +15 varieties in the Hells. Most +15 weapons have been moved to the chest in Minauros; two +15 weapons now drop from this chest per run.
-- You can now re-equip disarmed weapons without clearing the map, but you must be a significant distance away from any enemies.
-- Monks can now toggle Empty Body and Wholeness of Body on and off. They receive a pool of ki points equal to (Monk level including LLs + base Wisdom score) * 3 each rest; Wholeness of Body consumes 2 ki points per round and Empty Body consumes 1 ki point per round.
-- You must now rest with the Ruby Rod of Asmodeus in your possession before using its biorejuvenation power (that is, you cannot keep it in a portable hole and pull it out for a free bio, then return it to the hole).
-- Defeating a demon lord will no longer break your Abyss portal attunement, but facing the lord or their final miniboss will bar you from using portals to that lord's realm for 18 hours (defeating the Prince of Demons or completing the Pelor scenario will still strip you of all your Abyss attunements).
- Bug, exploit, lag, and documentation fixes.
- Weapon damage buff spells have been changed. Instead of adding external damage on-hit, they now add integrated damage, enhancing the damage dice already on the weapon.
-- This means that weapon damage buff damage is increased by crits and helps penetrate DR.
-- This also means that Abyss weapons can now be buffed. Existing Abyss weapons may not have their descriptions updated, but they can all now receive weapon buffs.
-- Effects which buff the same damage type (e.g. Flame Weapon and Darkfire) no longer stack.
-- Weapons without any damage of the respective type will receive d4s.
-- Weapons with flat damage (e.g. the +16 on Dis weapons) are considered to have a base damage of 1d8 at +1-+4, 2d8 at +5-+8, 3d8 at +9-+12, 4d8 at +13-+16, and 5d8 at +17-+20. This means adding 3 dice to a Dis weapon's +16 will result in a 7d8 damage bonus.
-- In general, most damage buff spells add 1 die at CL1-15, 2 dice at CL16-30, 3 dice at CL31-45, and 4 dice at CL46+. Bloodfire Mages and Dragonstorm Mages add 1 die to buffs of their respective type.
-- Thundering Rage adds 1 die of sonic damage per 10 Barbarian levels (including LLs).
-- Shadow Rift adds 1 die of negative damage per 10 Shadowdancer levels (including LLs) and the duration has been doubled to CL rounds.
-- Magic Weapon for Accursed Pariahs adds 1 die at CL1-25, 2 dice at CL26-50, and 3 dice at CL51+.
-- Bless/Corrupt weapon for Paladins/Blackguards adds 1 die of divine damage at CL1-30. At CL31+, if the caster does not belong to a quasiclass, the damage bonus increases to 2 dice.
-- Holy Sword no longer adds divine damage (that function has been subsumed into Bless Weapon, which also has a much longer duration).
-- The Elemental Potions of Weapon Sufflation now add 5 dice (major) or 3 dice (minor) of their respective damage type. You will need to run any existing Potions of Weapon Sufflation through the bank for them to function.
-- The Blade Thirst spell now adds 1 die of positive damage to favored enemies where it would have added additional damage against favored enemies before, increasing to 2 dice at CL31, 3 dice at CL41, and 4 dice at CL51. Lashes of Hatred receive 2 additional dice and do negative damage instead. The damage for Blade Thirst can be toggled on and off with the !damon and !damoff commands (this replaces the previous !damne command used before by Lashes).
-- The Blackstaff spell now adds integrated damage as well for Staffmasters. The Way of the Staff item has been removed and damage type changing should now be done with the SIMTools !dam commands. Scaling for Staffmaster damage starts at 3d10 and increases by 1d10 for every 5 WM levels (including LLs), reaching 12d10 at WM45. An ego augment can be found which increases Staffmaster Blackstaff dice to d12s.
-- The Warrior's Whetstone has not been changed at this time, but is slated to receive a rework to boost physical damage done based on your Craft Weapon skill.
-- The Infernal Weapon consumables from the Hells have not been changed at this time, but will likely become integrated damage in the future (the DI infliction they do will remain).
- Unresistable damage has largely been removed, replacing it with an integrated physical damage bonus (similar to Weapon Specialization):
-- All caps on the below abilities have been removed, if they existed before (e.g. the +20 cap on Divine Might).
-- Bard Song now adds the bard's damage bonus directly to your physical damage, rather than adding a sonic damage bonus.
-- Barbarian Mighty Rage now adds your current Constitution modifier directly to your physical damage, rather than adding a fixed cold damage bonus.
-- Divine Might and CoT Divine Wrath now add your current Charisma modifier to the physical damage you do each hit. We are considering adding a 50% bonus for characters with 21+ levels of cleric, paladin, or blackguard and who do not belong to a quasiclass, but that change is still under discussion.
-- Prayer, Divine Favor, Battletide, and War Cry now add their bonus directly to the physical damage you do each hit.
-- The Pyre of Chaos has not been changed at this time, but will likely be changed to add a large integrated fire damage bonus in the future.
- The Monk unarmed damage bonus has been converted to our new damage bonus system. It should apply properly in all cases now.
- Hotpatch rollup:
-- The !autorand SIMTools command has been added. The party leader can use this command to toggle whether or not loot will automatically be randomized. All party members must be in a No PVP area to change automatic randomization. When automatic randomization is disabled, loot will return to the old (significantly lower) drop rates.
-- Some chests in the Abyss now require less rare picks to unlock.
-- All weapons are now available in +15 varieties in the Hells. Most +15 weapons have been moved to the chest in Minauros; two +15 weapons now drop from this chest per run.
-- You can now re-equip disarmed weapons without clearing the map, but you must be a significant distance away from any enemies.
-- Monks can now toggle Empty Body and Wholeness of Body on and off. They receive a pool of ki points equal to (Monk level including LLs + base Wisdom score) * 3 each rest; Wholeness of Body consumes 2 ki points per round and Empty Body consumes 1 ki point per round.
-- You must now rest with the Ruby Rod of Asmodeus in your possession before using its biorejuvenation power (that is, you cannot keep it in a portable hole and pull it out for a free bio, then return it to the hole).
-- Defeating a demon lord will no longer break your Abyss portal attunement, but facing the lord or their final miniboss will bar you from using portals to that lord's realm for 18 hours (defeating the Prince of Demons or completing the Pelor scenario will still strip you of all your Abyss attunements).
- Bug, exploit, lag, and documentation fixes.