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Post by FunkySwerve on Mar 8, 2007 5:59:05 GMT
-All petrification immunity now works correctly instead of when creature is damaged. -Lag reduction. -Eliminated TMI errors from custom ai. Please post in the forums if you notice creatures acting in ways you think they shouldn't. -Added Guild Reapers. -There is now a moratorium on all new guilds, as they are eating up module resources. -Other bugfixes.
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Post by Grudge on Mar 8, 2007 22:37:00 GMT
-Eliminated TMI errors from custom ai. Please post in the forums if you notice creatures acting in ways you think they shouldn't. OK, ill go first. Not sure if this is the cause, but I'm goofing around in the desert atm, and i noticed that the stingers in vashyk's now cast their spells way different then before. I could be wrong but it seemed to me that they whern't casting their healing spells untill after they ran out of all their other spells. Mabey this was intentional? ~grudge
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Post by FunkySwerve on Mar 8, 2007 22:50:12 GMT
Yup, cast order will have changed for all the casters. Looking for more bug-type stuff. Thanks, Funky
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Post by bhao on Mar 9, 2007 2:28:08 GMT
i just had a really odd fight with dachy. first thing was not ts and jump on my head, instead dachy starts with pulse attacks. dozens and dozens of pulse attacks - my log says there were 99. which, i guess is 5 mins after that, the ts came, follow by the usual breath/melee attacks, but he (she?) was already near death when that started.
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Post by FunkySwerve on Mar 9, 2007 2:36:04 GMT
K, thanks. Will have to remove those. Funky
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Post by alandrian on Mar 9, 2007 23:03:55 GMT
Same seems to apply to moad. She didnt really fought until near dead.
Drow cleric in the Temple dont act right too. After they summon their pet they dont really do anything.
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