|
Post by FunkySwerve on Oct 12, 2010 5:06:28 GMT
In the interests of soliciting likely candidates for quasiclasses, here are the results of a brainstorm we did a while back. Beyond the Gnomish Inventor and the other implemented classes (Herald and the dex druid meleer), the only details we have are those on the sheet - basically the class combo. These were pulled from various sources, some of them D&D Sourcebooks, some not: [gsheet]0AgAtMASrqmYRcm9KcUdVYkZhYzdUR0pZalZmTzdmR0E[/gsheet]
Suggestions that flesh these quasis out, or at least use their base classes, are much more likely to lead to a fully fleshed-out quasi being added.
Funky
|
|
|
Post by Talamanthalon on Oct 22, 2010 14:27:10 GMT
Could you explain a bit more of what your looking for? I'm assuming your looking for the specific quasi's on the list itself at the bottom? Are the black boxes the class combo's your interested in?
Also I'd like to see if the Bladesinger could be reviewed as a quasi as there is alot of potential and I intentionally built alot of downfalls into the class and the combo mix makes it extremely versatile.
|
|
|
Post by Fenris Witchhaven on Dec 18, 2010 11:50:21 GMT
Agreed the listing is kinda confusing... cause I would like to submit the Hexblade or Spellsword.... also another idea is make a side server a test Server shall we say... for various builds and maybe implement the PRC pack..... the Player Resource Compendium which they already add and breakdown alot of the classes and spells into the NWN world.
|
|
|
Post by FunkySwerve on Dec 18, 2010 16:15:56 GMT
The black boxes just block out doubled squares. The two quasis in there at present are class mix doubles of other quasis.
You can submit whatever quasis you like - this is just something to show you what we're looking for, and what class mixes have yet to be covered. Remember that mixing two non-spellcaster classes is more difficult, because you have to add in substantial penalties to offset the fact that one of you classes isn't losing a ton of casterlevels. Without such a large loss, you can't add much in the way of quasiclass benefits, and there's little point in implementing it, because play won't differ much from the normal classes.
On the opposite side, the more changes you propose, the more time it takes to implement, and the less likely we are to do it. This means that simple, large bonuses are better, so long as they're well offset by quasi weaknesses. Of course, this is a general guideline - gnomish inventor is very complex, and is getting implemented.
As to the PRC, there are a number of threads on here about it. The reason we're not implementing it is that it has a host of balance issues, and it would take an enormous amount of time to address them.
Funky
|
|
|
Post by chirality on Dec 20, 2010 3:09:51 GMT
I'm curious as to whether you're looking more for "original" concepts that lend more to what I see as a true "quasi-class" (e.g. the Lifethreader), or simply D&D prestige class concepts applied to the NWN engine/HG. I know that obviously this is a fine line of disctinction in the first place, given the natural similarities between HG "quasi-classes" and prestige classes, both of which may contain build concepts involving multiple base classes. A lot of my favorite 3e/3.5 PrCs as well as AD&D "kits" aren't based on multiclassing at all, and instead focus on a single class, but anyway...(just stating that for the record as I've noticed there tends to be a general trend in 3e players toward viewing PrCs as multiclass tools--not that I see this trend here; just sayin'...) Anyway...basically I guess I'm wondering because a lot of the quasi-classes that I've seen proposed, including the majority of those in the chart you've posted, are more or less multiclass PrCs. I well understand why this is so don't take this as a request for an explanation or otherwise diverging into a discussion of that; I "get it". Essentially, I'm interested in taking advantage of the extreme flexibility of both NWToolset as well as HGE and the HG world in general to introduce quasi-classes that are less classic D&D archetypal dual-class combinations/PrCs and more unique mechanic-driven concepts, such as the Lifethreader (to use the same example again). Would it be worth it to try suggesting anything along this route, or should I not bother? It seems like more or less all the dual-class PrC-ish candidates have already been either suggested, implemented, or in the process of being implemented, so if that's what you're looking for, I'm not sure if you're intending player input to consist of new original quasi-class concepts or to work on these existing ones. I know you just said that we can submit whatever we'd like, but you also seem to be implying that it's unlikely for ideas that aren't "what we're looking for" to be seriously considered. I'm also aware that, as you go on to say, the more complicated and time-intensive any suggestions are, the less attractive they are for a number of reasons. Maybe this whole post doesn't make any sense, since I keep asking questions and then answering them, but I guess I'm just looking for a little more specific guidance in terms of what will be realistically considered for implementation--and what won't. 
|
|
|
Post by FunkySwerve on Dec 20, 2010 3:49:09 GMT
I know you just said that we can submit whatever we'd like, but you also seem to be implying that it's unlikely for ideas that aren't "what we're looking for" to be seriously considered. I'm also aware that, as you go on to say, the more complicated and time-intensive any suggestions are, the less attractive they are for a number of reasons. Maybe this whole post doesn't make any sense, since I keep asking questions and then answering them, but I guess I'm just looking for a little more specific guidance in terms of what will be realistically considered for implementation--and what won't.  Yes, you basically answered your own question. We'll consider all suggestions, but the ones shaped with this post in mind are much more likely to be suitable - that's the reason I posted it in the first place, to steer people in the right direction. Funky
|
|
|
Post by darc on Jan 26, 2011 18:35:53 GMT
Is that sheet still up? It's not presented as a link so I'm nost sure how to find it.
|
|
|
Post by murdrax on Jan 31, 2011 23:53:13 GMT
i personally funky would love to see a paladin quasi others claasses have stuff paladin nothing.
so if you do use pally i will definately take an extreme interest in that quasi lol anyways great job funky this server has grown quite a bit from rips time and im sure he would be proud with the efforts you and your team have made to keep this new and interesting!!
:-)
|
|