Post by Chaos on Nov 13, 2010 20:09:47 GMT
Multi-Tasking Wizard (39 Wizard/1 Rogue)
(Thanks to Tyran for the base build setup)
This build takes into mind the new players and their need for improving the quantity and quality of their loot stock-pile. This build is meant to be able to unlock any chests, disable any traps, and find any secret in the mod as well as be a great asset to the party.
We use Elf as a base race for the Able-Learner ability (if you splash a class with a skill that wouldn't be available to your control class, you can take that skill the whole way to 63 in LLs).
Now for the sub-race. We can choose between two sub-races; Grey Elf or Moon Elf. Moon Elf's 4 spellcraft will free up 4 skillpoints so let's go with that. In the subrace field, type "Moon Elf" without the quotes and exactly how I have it written.
So far we have:
Elf: Moon Elf
Now for stat distribution. Set them up like this:
Strength: 08
Dexterity: 18
Constitution: 10
Wisdom: 08
Intelligence: 18
Charisma: 08
Constitution is low, yes. Your buffs will help a lot with that (e.g. Tensor's Transformation).
This is how it will look after sub-race stats are applied:
Strength: 06
Dexterity: 18
Constitution: 10
Wisdom: 08
Intelligence: 20
Charisma: 08
Pre-Epic Levels
Level 1, Wizard
Feats: Spell Penetration
(skills: Maximize: Concentration, Spellcraft, Lore, Craft Armor, Search (you will be getting more and more skill points as your intelligence increases so once you are done with these spend freely on other skills)
Spell Penetration, spell penetration feats are some of the most important to take on the server. High level monster SR’s are customized assuming you have taken all 4 spell penetration feats and have close to 60 caster levels. This is the 1st of 4 spell penetration feats. Failure to take these feats will cause your caster’s spells to bounce harmlessly off most monsters in high level areas.
Level 2, Wizard
Level 3, Wizard
Feats: Greater Spell Penetration
Greater Spell Penetration, spell penetration feats are some of the most important to take on the server. High level monster SR’s are customized assuming you have taken all 4 spell penetration feats and have close to 60 caster levels. This is the 2nd of 4 spell penetration feats. Failure to take these feats will cause your caster’s spells to bounce harmlessly off most monsters in high level areas
Level 4, Wizard
Stat Bonus: Intelligence
Level 5, Wizard
Feat: Spell Focus (Transmutation)
Spell Focus (Transmutation), is the 1st of 4 spell focuses in Transmutation. This feat increases the D/C of all Transmutation spells and qualifies you for the feat Greater Spell Focus (Transmutation). This focus will strengthen the D/C’s of most of your crowd control spells as well as an instant killing Disintigrate.
Level 6, Wizard
Feat: Metamagic (extend spell)
Metamagic (Extend Spell), spells cast “extended” last longer whether they are buffs or debilitating spells like “grabby hands”. Extend also gives you the option to use a spell one tier higher than its base level. So, you have the potential for more than one tier of a particular spell using a tier higher than its base level. This will allow you to customize your spell book better and have more of the spells that work best in a particular area at your disposal and less wasted slots. You will need to install the HG Enhanced hak to have access to the full selection of spells on an "extended" tier.
wiki.hgweb.org/wiki/HG_Enhanced
Level 7, Wizard
Level 8, Wizard
Stat Bonus: Intelligence
Level 9, Wizard
Feat: Metamagic (empower spell)
Metamagic (Empower Spell), spells cast “empowered” do more damage that spells cast at a regular caster level. Empower also gives you the option to memorize a spell on a tier two tiers higher than its base level. This will allow you to customize your spell book further and have more of the spells that work best in a particular area at your disposal and less wasted slots.
Level 10, Wizard
Feat: Metamagic (maximize spell)
Metamagic (Maximize Spell), spells cast “maximized” do a lot more damage than spells cast at a normal level. Spells such as ice dagger, which don’t do a lot of damage normally, become some of your most powerful damage spells when maximized. Maximized spells are memorized on a tier three tiers higher than its base level. This will allow you to customize your spell book further and have more of the spells that work best in a particular area at your disposal and less wasted slots.
Level 11, Wizard
Level 12, Wizard
Feat: Spell Focus (Illusion)
Stat Bonus: Intelligence
Spell Focus (Illusion), is the 1st of 4 spell focuses in Illusion. This feat increases the D/C of all Illusion spells and qualifies you for the feat Greater Spell Focus (Illusion).
Level 13, Wizard
Level 14, Wizard
Level 15, Wizard
Feats: Spell Focus (Necromancy), Greater Spell Focus (Illusion)
Greater Spell Focus (Illusion), is the 2nd of 4 spell focuses in Illusion. This feat increases the D/C of all Illusion spells and qualifies you for the feat Epic Spell Focus (Illusion).
Spell Focus (Necromancy), is the 1st of 4 spell focuses in necromancy. This feat increases the D/C of all necromancy spells and qualifies you for the feat Greater Spell Focus (Necromancy)
Level 16, Wizard
Stat Bonus: Intelligence
Level 17, Wizard
Level 18, Wizard
Feat: Greater Spell Focus (Necromancy)
Greater Spell Focus (Necromancy), is the 2nd of 4 spell focuses in necromancy. This feat increases the D/C of all necromancy spells and qualifies you for the feat Epic Spell Focus (Necromancy)
Level 19, Wizard
Level 20, Wizard
Feat: Greater Spell Focus (Transmutation)
Stat Bonus: Intelligence
Greater Spell Focus (Transmutation), is the 2nd of 4 spell focuses in Transmutation. This feat increases the D/C of all Transmutation spells and qualifies you for the feat Epic Spell Focus (Transmutation).
Epic Levels
Level 21, Wizard
Feat: Epic Spell Penetration
Epic Spell Penetration, spell penetration feats are some of the most important to take on the server. High level monster SR’s are customized assuming you have taken all 4 spell penetration feats. This is the 3rd of 4 spell penetration feats.
Level 22, Wizard
Level 23, Wizard
Feat: Great Intelligence 1
Great intelligence feats increase the D/C of all your spells, 1 point of D/C for every 2 intelligence. Save checks on this server assume you have started with maximized intelligence with at least a +2 intelligence race, taken all your stat bonuses in intelligence, and have taken all 10 Great intelligence feats. Failing to maximize your main caster stat for any caster on this server is not advisable.
Level 24, Wizard
Feat: Great Intelligence 2
Stat Bonus: Intelligence
Great intelligence feats increase the D/C of all your spells, 1 point of D/C for every 2 intelligence. Save checks on this server assume you have started with maximized intelligence with at least a +2 intelligence race, taken all your stat bonuses in intelligence, and have taken all 10 Great intelligence feats. Failing to maximize your main caster stat for any caster on this server is not advisable.
Level 25, Wizard
Level 26, Wizard
Feat: Great Intelligence 3
Great intelligence feats increase the D/C of all your spells, 1 point of D/C for every 2 intelligence. Save checks on this server assume you have started with maximized intelligence with at least a +2 intelligence race, taken all your stat bonuses in intelligence, and have taken all 10 Great intelligence feats. Failing to maximize your main caster stat for any caster on this server is not advisable.
Level 27, Wizard
Feat: Great Intelligence 4
Great intelligence feats increase the D/C of all your spells, 1 point of D/C for every 2 intelligence. Save checks on this server assume you have started with maximized intelligence with at least a +2 intelligence race, taken all your stat bonuses in intelligence, and have taken all 10 Great intelligence feats. Failing to maximize your main caster stat for any caster on this server is not advisable.
Level 28, Wizard
Stat Bonus: Intelligence
Level 29, Wizard
Feat: Great Intelligence 5
Great intelligence feats increase the D/C of all your spells, 1 point of D/C for every 2 intelligence. Save checks on this server assume you have started with maximized intelligence with at least a +2 intelligence race, taken all your stat bonuses in intelligence, and have taken all 10 Great intelligence feats. Failing to maximize your main caster stat for any caster on this server is not advisable.
Level 30, Wizard
Feat: Great Intelligence 6
Great intelligence feats increase the D/C of all your spells, 1 point of D/C for every 2 intelligence. Save checks on this server assume you have started with maximized intelligence with at least a +2 intelligence race, taken all your stat bonuses in intelligence, and have taken all 10 Great intelligence feats. Failing to maximize your main caster stat for any caster on this server is not advisable.
Level 31, Wizard
Level 32, Wizard
Feat: Great Intelligence 7
Stat Bonus: Intelligence
Great intelligence feats increase the D/C of all your spells, 1 point of D/C for every 2 intelligence. Save checks on this server assume you have started with maximized intelligence with at least a +2 intelligence race, taken all your stat bonuses in intelligence, and have taken all 10 Great intelligence feats. Failing to maximize your main caster stat for any caster on this server is not advisable.
Level 33, Wizard
Feat: Great Intelligence 8
Great intelligence feats increase the D/C of all your spells, 1 point of D/C for every 2 intelligence. Save checks on this server assume you have started with maximized intelligence with at least a +2 intelligence race, taken all your stat bonuses in intelligence, and have taken all 10 Great intelligence feats. Failing to maximize your main caster stat for any caster on this server is not advisable.
Level 34, Wizard
Level 35, Wizard
Feat: Great Intelligence 9
Great intelligence feats increase the D/C of all your spells, 1 point of D/C for every 2 intelligence. Save checks on this server assume you have started with maximized intelligence with at least a +2 intelligence race, taken all your stat bonuses in intelligence, and have taken all 10 Great intelligence feats. Failing to maximize your main caster stat for any caster on this server is not advisable.
Level 36, Wizard
Feat: Epic Spell Focus (Necromancy)
Stat Bonus: Intelligence
Epic Spell Focus (Necromancy), is the 3rd of 4 spell focuses in necromancy. This feat increases the D/C of all necromancy spells and qualifies you for the feat Legendary Spell Focus (Necromancy). It also qualifies you for the epic spell Death of Magic (a powerful tactical spell) if you can find it.
Level 37, Wizard
Level 38, Wizard
Feat: Epic Spell Focus (Transmutation)
Epic Spell Focus (Transmutation), is the 3rd of 4 spell focus feats in Transmutation. It will increase the D/C of all transmutation spells causing them to do more crowd control or work successfully more often. This spell focus also qualifies you for the Epic Spell: Transmutation Barrier.
Level 39, Wizard
Feat: Epic Spell Focus (Illusion)
Epic Spell Focus (Illusion), is the 3rd of 4 spell focus feats in Illusion. It will increase the D/C of all illusion spells (including the atypical instant death spell Weird). It also qualifies you for the Epic Spell: Starfire, a powerful magic damage spell that knocks down opponents (usable once per rest), if you can find it.
Level 40, Rogue
Stat Bonus: Intelligence
(Max Open Lock, Disable Trap, Search, Tumble, Discipline. Put 5 points into set trap)
Stats @ 40
Strength 6
Dexterity 18
Intelligence 40
Constitution 10
Wisdom 8
Charisma 8
Saves
Fortitude 16
Reflex 20
Will 21
Legendary Levels
Level 41
(You can now read an Epic Tome of Knowledge. I recommend Evocation for bigby hands and a variety of other damage spells)
Level 42
Feat: Legendary Spell Penetration
Stat Bonus: Intelligence
Legendary Spell Penetration, Spell penetration feats are some of the most important to take on the server. High level monster SR’s are customized assuming you have taken all 4 spell penetration feats. This is the 4th of 4 feats
Level 43
Level 44
Stat Bonus: Intelligence
Level 45
Feat: Legendary Spell Focus (Illusion)
Legendary Spell Focus (Illusion), The fourth of four spell focus Feats in Illusion. This focus increases the D/C of all spells in the Illusion school (including the powerful instant death spell Weird).
Level 46
Stat Bonus: Intelligence
Level 47
Level 48
Feat: Great Intelligence 10
Stat Bonus: Intelligence
Great intelligence feats increase the D/C of all your spells, 1 point of D/C for every 2 intelligence. Save checks on this server assume you have started with maximized intelligence with at least a +2 intelligence race, taken all your stat bonuses in intelligence, and have taken all 10 Great intelligence feats. Failing to maximize your main caster stat for any caster on this server is not advisable.
Level 49
Level 50
Stat Bonus: Intelligence
Level 51
Feat: Legendary Spell Focus (Necromancy)
Legendary Spell Focus (Necromancy), is the 4th of 4 spell focuses in necromancy. This feat increases the D/C of all necromancy spells. This school includes tactical “draining” type spells, several instant death spells, anti-undead spells, and negative energy spells.
Level 52
Stat Bonus: Intelligence
Level 53
Level 54
Stat Bonus: Intelligence
Feat: Legendary Spell Focus (Transmutation)
Legendary Spell Focus (Transmutation), The fourth of four spell focus feats in Transmutation. This focus increases the D/C of all spells in the Transmutation spell.
Level 55
Level 56
Stat Bonus: Intelligence
Level 57
Feat: Epic Spell (Greater Ruin)
Epic Spell (Greater Spell Ruin), Gives you two uses of a very high D/C instant death spell that also does positive damage. This can be used to eliminate non boss monsters that need to be killed quickly.
Level 58
Stat Bonus: Intelligence
Level 59
Level 60
Feat: Epic Skill Focus: Open Lock
Stat Bonus: Intelligence
(Epic Skill Focus: Open Lock will give you the skill bonus you need in open lock to be able to open every lock in the game. Search and Disable Trap are Intelligence based so no need for Epic Skill Focus Disable Trap or Search)
Stats @ 60
Strength 6
Dexterity 18
Intelligence 50
Constitution 10
Wisdom 8
Charisma 8
Saves
Fortitude 21
Reflex 25
Will 26
(Thanks to Tyran for the base build setup)
This build takes into mind the new players and their need for improving the quantity and quality of their loot stock-pile. This build is meant to be able to unlock any chests, disable any traps, and find any secret in the mod as well as be a great asset to the party.
We use Elf as a base race for the Able-Learner ability (if you splash a class with a skill that wouldn't be available to your control class, you can take that skill the whole way to 63 in LLs).
Now for the sub-race. We can choose between two sub-races; Grey Elf or Moon Elf. Moon Elf's 4 spellcraft will free up 4 skillpoints so let's go with that. In the subrace field, type "Moon Elf" without the quotes and exactly how I have it written.
So far we have:
Elf: Moon Elf
Now for stat distribution. Set them up like this:
Strength: 08
Dexterity: 18
Constitution: 10
Wisdom: 08
Intelligence: 18
Charisma: 08
Constitution is low, yes. Your buffs will help a lot with that (e.g. Tensor's Transformation).
This is how it will look after sub-race stats are applied:
Strength: 06
Dexterity: 18
Constitution: 10
Wisdom: 08
Intelligence: 20
Charisma: 08
Pre-Epic Levels
Level 1, Wizard
Feats: Spell Penetration
(skills: Maximize: Concentration, Spellcraft, Lore, Craft Armor, Search (you will be getting more and more skill points as your intelligence increases so once you are done with these spend freely on other skills)
Spell Penetration, spell penetration feats are some of the most important to take on the server. High level monster SR’s are customized assuming you have taken all 4 spell penetration feats and have close to 60 caster levels. This is the 1st of 4 spell penetration feats. Failure to take these feats will cause your caster’s spells to bounce harmlessly off most monsters in high level areas.
Level 2, Wizard
Level 3, Wizard
Feats: Greater Spell Penetration
Greater Spell Penetration, spell penetration feats are some of the most important to take on the server. High level monster SR’s are customized assuming you have taken all 4 spell penetration feats and have close to 60 caster levels. This is the 2nd of 4 spell penetration feats. Failure to take these feats will cause your caster’s spells to bounce harmlessly off most monsters in high level areas
Level 4, Wizard
Stat Bonus: Intelligence
Level 5, Wizard
Feat: Spell Focus (Transmutation)
Spell Focus (Transmutation), is the 1st of 4 spell focuses in Transmutation. This feat increases the D/C of all Transmutation spells and qualifies you for the feat Greater Spell Focus (Transmutation). This focus will strengthen the D/C’s of most of your crowd control spells as well as an instant killing Disintigrate.
Level 6, Wizard
Feat: Metamagic (extend spell)
Metamagic (Extend Spell), spells cast “extended” last longer whether they are buffs or debilitating spells like “grabby hands”. Extend also gives you the option to use a spell one tier higher than its base level. So, you have the potential for more than one tier of a particular spell using a tier higher than its base level. This will allow you to customize your spell book better and have more of the spells that work best in a particular area at your disposal and less wasted slots. You will need to install the HG Enhanced hak to have access to the full selection of spells on an "extended" tier.
wiki.hgweb.org/wiki/HG_Enhanced
Level 7, Wizard
Level 8, Wizard
Stat Bonus: Intelligence
Level 9, Wizard
Feat: Metamagic (empower spell)
Metamagic (Empower Spell), spells cast “empowered” do more damage that spells cast at a regular caster level. Empower also gives you the option to memorize a spell on a tier two tiers higher than its base level. This will allow you to customize your spell book further and have more of the spells that work best in a particular area at your disposal and less wasted slots.
Level 10, Wizard
Feat: Metamagic (maximize spell)
Metamagic (Maximize Spell), spells cast “maximized” do a lot more damage than spells cast at a normal level. Spells such as ice dagger, which don’t do a lot of damage normally, become some of your most powerful damage spells when maximized. Maximized spells are memorized on a tier three tiers higher than its base level. This will allow you to customize your spell book further and have more of the spells that work best in a particular area at your disposal and less wasted slots.
Level 11, Wizard
Level 12, Wizard
Feat: Spell Focus (Illusion)
Stat Bonus: Intelligence
Spell Focus (Illusion), is the 1st of 4 spell focuses in Illusion. This feat increases the D/C of all Illusion spells and qualifies you for the feat Greater Spell Focus (Illusion).
Level 13, Wizard
Level 14, Wizard
Level 15, Wizard
Feats: Spell Focus (Necromancy), Greater Spell Focus (Illusion)
Greater Spell Focus (Illusion), is the 2nd of 4 spell focuses in Illusion. This feat increases the D/C of all Illusion spells and qualifies you for the feat Epic Spell Focus (Illusion).
Spell Focus (Necromancy), is the 1st of 4 spell focuses in necromancy. This feat increases the D/C of all necromancy spells and qualifies you for the feat Greater Spell Focus (Necromancy)
Level 16, Wizard
Stat Bonus: Intelligence
Level 17, Wizard
Level 18, Wizard
Feat: Greater Spell Focus (Necromancy)
Greater Spell Focus (Necromancy), is the 2nd of 4 spell focuses in necromancy. This feat increases the D/C of all necromancy spells and qualifies you for the feat Epic Spell Focus (Necromancy)
Level 19, Wizard
Level 20, Wizard
Feat: Greater Spell Focus (Transmutation)
Stat Bonus: Intelligence
Greater Spell Focus (Transmutation), is the 2nd of 4 spell focuses in Transmutation. This feat increases the D/C of all Transmutation spells and qualifies you for the feat Epic Spell Focus (Transmutation).
Epic Levels
Level 21, Wizard
Feat: Epic Spell Penetration
Epic Spell Penetration, spell penetration feats are some of the most important to take on the server. High level monster SR’s are customized assuming you have taken all 4 spell penetration feats. This is the 3rd of 4 spell penetration feats.
Level 22, Wizard
Level 23, Wizard
Feat: Great Intelligence 1
Great intelligence feats increase the D/C of all your spells, 1 point of D/C for every 2 intelligence. Save checks on this server assume you have started with maximized intelligence with at least a +2 intelligence race, taken all your stat bonuses in intelligence, and have taken all 10 Great intelligence feats. Failing to maximize your main caster stat for any caster on this server is not advisable.
Level 24, Wizard
Feat: Great Intelligence 2
Stat Bonus: Intelligence
Great intelligence feats increase the D/C of all your spells, 1 point of D/C for every 2 intelligence. Save checks on this server assume you have started with maximized intelligence with at least a +2 intelligence race, taken all your stat bonuses in intelligence, and have taken all 10 Great intelligence feats. Failing to maximize your main caster stat for any caster on this server is not advisable.
Level 25, Wizard
Level 26, Wizard
Feat: Great Intelligence 3
Great intelligence feats increase the D/C of all your spells, 1 point of D/C for every 2 intelligence. Save checks on this server assume you have started with maximized intelligence with at least a +2 intelligence race, taken all your stat bonuses in intelligence, and have taken all 10 Great intelligence feats. Failing to maximize your main caster stat for any caster on this server is not advisable.
Level 27, Wizard
Feat: Great Intelligence 4
Great intelligence feats increase the D/C of all your spells, 1 point of D/C for every 2 intelligence. Save checks on this server assume you have started with maximized intelligence with at least a +2 intelligence race, taken all your stat bonuses in intelligence, and have taken all 10 Great intelligence feats. Failing to maximize your main caster stat for any caster on this server is not advisable.
Level 28, Wizard
Stat Bonus: Intelligence
Level 29, Wizard
Feat: Great Intelligence 5
Great intelligence feats increase the D/C of all your spells, 1 point of D/C for every 2 intelligence. Save checks on this server assume you have started with maximized intelligence with at least a +2 intelligence race, taken all your stat bonuses in intelligence, and have taken all 10 Great intelligence feats. Failing to maximize your main caster stat for any caster on this server is not advisable.
Level 30, Wizard
Feat: Great Intelligence 6
Great intelligence feats increase the D/C of all your spells, 1 point of D/C for every 2 intelligence. Save checks on this server assume you have started with maximized intelligence with at least a +2 intelligence race, taken all your stat bonuses in intelligence, and have taken all 10 Great intelligence feats. Failing to maximize your main caster stat for any caster on this server is not advisable.
Level 31, Wizard
Level 32, Wizard
Feat: Great Intelligence 7
Stat Bonus: Intelligence
Great intelligence feats increase the D/C of all your spells, 1 point of D/C for every 2 intelligence. Save checks on this server assume you have started with maximized intelligence with at least a +2 intelligence race, taken all your stat bonuses in intelligence, and have taken all 10 Great intelligence feats. Failing to maximize your main caster stat for any caster on this server is not advisable.
Level 33, Wizard
Feat: Great Intelligence 8
Great intelligence feats increase the D/C of all your spells, 1 point of D/C for every 2 intelligence. Save checks on this server assume you have started with maximized intelligence with at least a +2 intelligence race, taken all your stat bonuses in intelligence, and have taken all 10 Great intelligence feats. Failing to maximize your main caster stat for any caster on this server is not advisable.
Level 34, Wizard
Level 35, Wizard
Feat: Great Intelligence 9
Great intelligence feats increase the D/C of all your spells, 1 point of D/C for every 2 intelligence. Save checks on this server assume you have started with maximized intelligence with at least a +2 intelligence race, taken all your stat bonuses in intelligence, and have taken all 10 Great intelligence feats. Failing to maximize your main caster stat for any caster on this server is not advisable.
Level 36, Wizard
Feat: Epic Spell Focus (Necromancy)
Stat Bonus: Intelligence
Epic Spell Focus (Necromancy), is the 3rd of 4 spell focuses in necromancy. This feat increases the D/C of all necromancy spells and qualifies you for the feat Legendary Spell Focus (Necromancy). It also qualifies you for the epic spell Death of Magic (a powerful tactical spell) if you can find it.
Level 37, Wizard
Level 38, Wizard
Feat: Epic Spell Focus (Transmutation)
Epic Spell Focus (Transmutation), is the 3rd of 4 spell focus feats in Transmutation. It will increase the D/C of all transmutation spells causing them to do more crowd control or work successfully more often. This spell focus also qualifies you for the Epic Spell: Transmutation Barrier.
Level 39, Wizard
Feat: Epic Spell Focus (Illusion)
Epic Spell Focus (Illusion), is the 3rd of 4 spell focus feats in Illusion. It will increase the D/C of all illusion spells (including the atypical instant death spell Weird). It also qualifies you for the Epic Spell: Starfire, a powerful magic damage spell that knocks down opponents (usable once per rest), if you can find it.
Level 40, Rogue
Stat Bonus: Intelligence
(Max Open Lock, Disable Trap, Search, Tumble, Discipline. Put 5 points into set trap)
Stats @ 40
Strength 6
Dexterity 18
Intelligence 40
Constitution 10
Wisdom 8
Charisma 8
Saves
Fortitude 16
Reflex 20
Will 21
Legendary Levels
Level 41
(You can now read an Epic Tome of Knowledge. I recommend Evocation for bigby hands and a variety of other damage spells)
Level 42
Feat: Legendary Spell Penetration
Stat Bonus: Intelligence
Legendary Spell Penetration, Spell penetration feats are some of the most important to take on the server. High level monster SR’s are customized assuming you have taken all 4 spell penetration feats. This is the 4th of 4 feats
Level 43
Level 44
Stat Bonus: Intelligence
Level 45
Feat: Legendary Spell Focus (Illusion)
Legendary Spell Focus (Illusion), The fourth of four spell focus Feats in Illusion. This focus increases the D/C of all spells in the Illusion school (including the powerful instant death spell Weird).
Level 46
Stat Bonus: Intelligence
Level 47
Level 48
Feat: Great Intelligence 10
Stat Bonus: Intelligence
Great intelligence feats increase the D/C of all your spells, 1 point of D/C for every 2 intelligence. Save checks on this server assume you have started with maximized intelligence with at least a +2 intelligence race, taken all your stat bonuses in intelligence, and have taken all 10 Great intelligence feats. Failing to maximize your main caster stat for any caster on this server is not advisable.
Level 49
Level 50
Stat Bonus: Intelligence
Level 51
Feat: Legendary Spell Focus (Necromancy)
Legendary Spell Focus (Necromancy), is the 4th of 4 spell focuses in necromancy. This feat increases the D/C of all necromancy spells. This school includes tactical “draining” type spells, several instant death spells, anti-undead spells, and negative energy spells.
Level 52
Stat Bonus: Intelligence
Level 53
Level 54
Stat Bonus: Intelligence
Feat: Legendary Spell Focus (Transmutation)
Legendary Spell Focus (Transmutation), The fourth of four spell focus feats in Transmutation. This focus increases the D/C of all spells in the Transmutation spell.
Level 55
Level 56
Stat Bonus: Intelligence
Level 57
Feat: Epic Spell (Greater Ruin)
Epic Spell (Greater Spell Ruin), Gives you two uses of a very high D/C instant death spell that also does positive damage. This can be used to eliminate non boss monsters that need to be killed quickly.
Level 58
Stat Bonus: Intelligence
Level 59
Level 60
Feat: Epic Skill Focus: Open Lock
Stat Bonus: Intelligence
(Epic Skill Focus: Open Lock will give you the skill bonus you need in open lock to be able to open every lock in the game. Search and Disable Trap are Intelligence based so no need for Epic Skill Focus Disable Trap or Search)
Stats @ 60
Strength 6
Dexterity 18
Intelligence 50
Constitution 10
Wisdom 8
Charisma 8
Saves
Fortitude 21
Reflex 25
Will 26