Post by jonuhey on Jan 30, 2011 14:51:47 GMT
About the name: Tempestade means Storm (or Tempest) in portuguese, its also the name of one of my favorite X-men characters in portuguese, tempest. Thus why I made my toon with white hair and ebony skin (it looks like a drow, but I was with tempest in mind when I did it)
What I want in the build:
* No Experience penalty (so no monk/paladin splash).
* Use of Heavy Armor + Tower Shield for better immunities and some nice items around (like hive tower shield with toughness I-V giving 100 more HP)
* Pure Herald
What is bad in the build:
* 1 DC less than max
* No premonition due to heavy armor (though if I want to use robes the option is always there )
* best conceal I can get is 60% with mass camo, good thing is creatures that do have conceal usually have higher than this already.
* Awfull reflex and fortitude, if you add both and mulltiply by 1.000 it will still be bad saves
Rilmani Starting as druid to get Druid Control Class
STR 8
DEX 8
CON 10 + 4 = 14 - 4 (quasi) = 10
INT 10
WIS 18 + 6 = 24
CHA 16
Bonus feats from Rilmani:
- Spell Penetration
- Spell Focus (Conjuration)
- Greater Spell Focus (Conjuration)
1 Druid
- Spell Focus (Enchantment)
- Greater Spell Focus (Enchantment)
2 Sorcerer
3 Sorcerer
- Armor Proficiency (heavy)
4 Sorcerer (Wisdom +1)
5 Sorcerer
6 Sorcerer
- Metamagic (Extend Spell)
7 Sorcerer
8 Sorcerer (Wisdom +1)
9 Sorcerer
- Metamagic (Empower Spell)
10 Sorcerer
11 Sorcerer
12 Sorcerer (Wisdom +1)
- Metamagic (Still Spell)
13 Sorcerer
14 Sorcerer
15 Sorcerer
- Toughness
16 Sorcerer (Wisdom +1)
17 Druid
18 Druid
- Spell Focus (Transmutation)
19 Druid
20 Druid (Wisdom +1)
21 Druid
- Greater Spell Focus (Transmutation)
22 Druid
23 Druid
24 Druid (Wisdom +1)
Spellcraft +27 (MUST have 27 Spellcraft at this level)
- Automatic Still Spell I
25 Druid
26 Druid
27 Druid
- Automatic Still Spell II
28 Druid (Wisdom +1)
29 Druid
30 Druid
- Automatic Still Spell III
31 Druid
Concentration +1
32 Sorcerer (Wisdom +1) (Quasi Status)
- Epic Spell Focus (Conjuration)
- Epic Spell Focus (Enchantment)
- Epic Spell Penetration
- Great Charisma I
- Great Charisma II
- Great Wisdom I
- Great Wisdom II
33 Druid
- Great Wisdom III
34 Druid
- Wild Shape
35 Druid
36 Sorcerer (Wisdom +1)
- Great Charisma III (this is needed to get lv9 sorc spells)
37 Sorcerer
38 Sorcerer
39 Sorcerer
- Great Wisdom IV
40 Druid (Wisdom +1)
Tome: Illusion (mostly for creeping doom)
Lv41-60:
Legendary Spell Focus (Conjuration)
Legendary Spell Focus (Enchantment)
Legendary Spell Penetration
Great Wisdom V-VIII
Skills:
Spellcraft: 27
Concentration: 63
Lore: 63
Discipline: 31
Tumble: 30 in tumble (if my count is right, it will be exactly 30, but I may be wrong )
Sorcerer level 1:
Lesser Orb of Acid
Lesser Orb of Cold
Lesser Orb of Electricity
Lesser Orb of Fire
Lesser Orb of Sound
Sorcerer level 2:
Darkness
Ghostly Visage
Melfs Acid Arrow
Vocalize
Web
Sorcerer level 3:
Displacement
Flame Arrow
Mestils Acid Breath
Stinking Cloud
Sorcerer level 4:
Confusion
Evards Black Tentacles
Orb of Electricity
Orb of Sound
Sorcerer level 5:
Cloudkill
Freezing Fog
Mind Fog
Vitriolic Sphere
Sorcerer level 6:
Acid Fog
Freezing Sphere
Legend Lore
Sorcerer level 7:
Greater Orb of Fire
Rebuke
Static Field
Sorcerer level 8:
Etherealness
Horrid Wilting
Mass Blindness and Deafness
Sorcerer level 9:
Dominate Monster
Gate
Mordenkainens Disjunction
Ok, some thoughts:
I wanted to reserve sorcerer spells only for Damage/Clouds, Herald dont have many buffs which kinda limits their survivability atm.
I was reincarnating from a druid so I needed to be Druid CC.
If really needed I can even try to Nature balance, thou my DC will be 6 points below a maxed splashed druid with leg spell trans, but its still doable if "really" needed as NB have really high DC already.
Any comments, doubts or suggestions really appreciated.
What I want in the build:
* No Experience penalty (so no monk/paladin splash).
* Use of Heavy Armor + Tower Shield for better immunities and some nice items around (like hive tower shield with toughness I-V giving 100 more HP)
* Pure Herald
What is bad in the build:
* 1 DC less than max
* No premonition due to heavy armor (though if I want to use robes the option is always there )
* best conceal I can get is 60% with mass camo, good thing is creatures that do have conceal usually have higher than this already.
* Awfull reflex and fortitude, if you add both and mulltiply by 1.000 it will still be bad saves
Rilmani Starting as druid to get Druid Control Class
STR 8
DEX 8
CON 10 + 4 = 14 - 4 (quasi) = 10
INT 10
WIS 18 + 6 = 24
CHA 16
Bonus feats from Rilmani:
- Spell Penetration
- Spell Focus (Conjuration)
- Greater Spell Focus (Conjuration)
1 Druid
- Spell Focus (Enchantment)
- Greater Spell Focus (Enchantment)
2 Sorcerer
3 Sorcerer
- Armor Proficiency (heavy)
4 Sorcerer (Wisdom +1)
5 Sorcerer
6 Sorcerer
- Metamagic (Extend Spell)
7 Sorcerer
8 Sorcerer (Wisdom +1)
9 Sorcerer
- Metamagic (Empower Spell)
10 Sorcerer
11 Sorcerer
12 Sorcerer (Wisdom +1)
- Metamagic (Still Spell)
13 Sorcerer
14 Sorcerer
15 Sorcerer
- Toughness
16 Sorcerer (Wisdom +1)
17 Druid
18 Druid
- Spell Focus (Transmutation)
19 Druid
20 Druid (Wisdom +1)
21 Druid
- Greater Spell Focus (Transmutation)
22 Druid
23 Druid
24 Druid (Wisdom +1)
Spellcraft +27 (MUST have 27 Spellcraft at this level)
- Automatic Still Spell I
25 Druid
26 Druid
27 Druid
- Automatic Still Spell II
28 Druid (Wisdom +1)
29 Druid
30 Druid
- Automatic Still Spell III
31 Druid
Concentration +1
32 Sorcerer (Wisdom +1) (Quasi Status)
- Epic Spell Focus (Conjuration)
- Epic Spell Focus (Enchantment)
- Epic Spell Penetration
- Great Charisma I
- Great Charisma II
- Great Wisdom I
- Great Wisdom II
33 Druid
- Great Wisdom III
34 Druid
- Wild Shape
35 Druid
36 Sorcerer (Wisdom +1)
- Great Charisma III (this is needed to get lv9 sorc spells)
37 Sorcerer
38 Sorcerer
39 Sorcerer
- Great Wisdom IV
40 Druid (Wisdom +1)
Tome: Illusion (mostly for creeping doom)
Lv41-60:
Legendary Spell Focus (Conjuration)
Legendary Spell Focus (Enchantment)
Legendary Spell Penetration
Great Wisdom V-VIII
Skills:
Spellcraft: 27
Concentration: 63
Lore: 63
Discipline: 31
Tumble: 30 in tumble (if my count is right, it will be exactly 30, but I may be wrong )
Sorcerer level 1:
Lesser Orb of Acid
Lesser Orb of Cold
Lesser Orb of Electricity
Lesser Orb of Fire
Lesser Orb of Sound
Sorcerer level 2:
Darkness
Ghostly Visage
Melfs Acid Arrow
Vocalize
Web
Sorcerer level 3:
Displacement
Flame Arrow
Mestils Acid Breath
Stinking Cloud
Sorcerer level 4:
Confusion
Evards Black Tentacles
Orb of Electricity
Orb of Sound
Sorcerer level 5:
Cloudkill
Freezing Fog
Mind Fog
Vitriolic Sphere
Sorcerer level 6:
Acid Fog
Freezing Sphere
Legend Lore
Sorcerer level 7:
Greater Orb of Fire
Rebuke
Static Field
Sorcerer level 8:
Etherealness
Horrid Wilting
Mass Blindness and Deafness
Sorcerer level 9:
Dominate Monster
Gate
Mordenkainens Disjunction
Ok, some thoughts:
I wanted to reserve sorcerer spells only for Damage/Clouds, Herald dont have many buffs which kinda limits their survivability atm.
I was reincarnating from a druid so I needed to be Druid CC.
If really needed I can even try to Nature balance, thou my DC will be 6 points below a maxed splashed druid with leg spell trans, but its still doable if "really" needed as NB have really high DC already.
Any comments, doubts or suggestions really appreciated.