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Post by Deleted on Feb 15, 2011 1:28:22 GMT
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Post by Shakua on Feb 15, 2011 1:52:14 GMT
Really? what if you play both? and...you would have to ask for more donations(?) to market in an agressive way
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Post by jonuhey on Feb 15, 2011 3:51:21 GMT
WoW is better than NWN. However HG is better than WoW.
WoW community is much bigger than HG. However HG community is much better than WoW.
I played wow for around a month and found the game really good, but when you start to party with people, it loses all the sense of community. There might be some "community" inside each guild, but if you are a lone wolf you will feel like playing with other 20 bots in the so called raids.
I like the way HG have a strong and low population, I would love if it went to x2 or x4 the size its now, but I think if we somehow managed to get around 500 people playing here in HG (by some miracle or something lol) it would lose a lot of this kind of feeling it has atm.
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Post by dynneroth on Feb 15, 2011 4:30:55 GMT
I'm just guessing, but I think we probably were at x3 the current active population about 2-3 years ago. I loved it then, and I sure didn't feel like it was easy to get lost in the crowd. But I still love it and try to get anyone I know who plays computer games to give it a shot.
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Post by Shakua on Feb 15, 2011 4:53:11 GMT
your strong and low population will continue to decline without proper care. I see no guild or market competition atm. A bigger population would not hurt the community. I also dont think its doing you any favors to bash players who may play a wide array of games, when their flavor of the week changes just as quick.
What you consider better in one game over another can be interpeted in many different ways. The best agrressive tactic that Higher Ground would have is avertising a very short yet interesting list. Such as:
* free reign character creation *supportive community *Easy beginners guide * Team play oriented *progressive challenges for all players *Free!
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Post by Rain on Feb 15, 2011 5:55:23 GMT
I've played WoW twice, first time was when it was freshly out though I stopped due to bugs; second time was about one year ago when I tried it for a change and I quit after a few days. the WoW community is quite diluted in quality than the small community of HG, ppl can talk whatever they want without worrying about their reputation in such a huge world. Also since it's paid to play, no doubt the gear and items there can be directly or indirectly connected to real $$ which makes ppl sometimes take things too serious. I have to admit WoW is so far the only online game I paid to play, it's not that I can't afford the $$ that made me sad, but the way the ppl there treat things so serious that in a way it affects their playing and thoughts.
As for HG, small community means you have to behave yourself if you wanna stay harmoniously long in this world. No need to pay means it's more of a pure game than those you can even sell gear for $$ in the market or online. So all you need to do is to concentrate on playing skills and tactics.
However, HG is shrinking gradually, it's the obvious result of vets draining speed > newcommers flowing-in speed. I've recently talked to a few vets player who used to run hell/abyss regularly, and most of them actually would gladly return if the population is up back, or rather, most of them would return if the runs would be easier get going. This has to set me thinking of the class requirement(especially bards) on the runs. Releasing new areas and classes might in a way get those vets back for a moment to just test it out for a fresh, but it won't solve the basic issue of requiring a certain class for a run, which I'm afraid will in the end make them lose their patience after the fresh-time is out, considering HG is no longer able to recruit new players as fast as it used to be. How many bards will remain after everyone has run outa their interest in the comparatively new stuff?
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Post by Deleted on Feb 15, 2011 7:35:02 GMT
Really? what if you play both? and...you would have to ask for more donations(?) to market in an agressive way I mean market in the sense of volunteering. If you play both and you wanna volunteer consider inserting some of the th(m)emes I mentioned above into that context.
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Post by Deleted on Feb 15, 2011 7:37:37 GMT
WoW is better than NWN. However HG is better than WoW. WoW community is much bigger than HG. However HG community is much better than WoW. I played wow for around a month and found the game really good, but when you start to party with people, it loses all the sense of community. There might be some "community" inside each guild, but if you are a lone wolf you will feel like playing with other 20 bots in the so called raids. I like the way HG have a strong and low population, I would love if it went to x2 or x4 the size its now, but I think if we somehow managed to get around 500 people playing here in HG (by some miracle or something lol) it would lose a lot of this kind of feeling it has atm. I think 4x would be optimum. When x target player population is met, look at the rate and frequency of attrition and adjust so growth matches attrition rate and you have a nice stable, optimum sized player population.
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Post by Deleted on Feb 15, 2011 7:47:42 GMT
your strong and low population will continue to decline without proper care. I see no guild or market competition atm. A bigger population would not hurt the community. I also dont think its doing you any favors to bash players who may play a wide array of games, when their flavor of the week changes just as quick. What you consider better in one game over another can be interpeted in many different ways. The best agrressive tactic that Higher Ground would have is avertising a very short yet interesting list. Such as: * free reign character creation *supportive community *Easy beginners guide * Team play oriented *progressive challenges for all players *Free! I wouldn't call it bashing so much as edgy image creation. And that wouldn't (I hope) be aimed at specific players so much as at the the self-image of the wow-player him or her self. Nerdishness and non-conformity being equated with 'leetness'. I *think* when you pass the same vanilla image in front of a person they tend to blow it off or not even pay attention, but when you poke them a little, irritate or otherwise stimulate them, they take a peek and that is when they need to see what you want them to see. "So you are good at Wow...but do you dare play HG? First month FREE" .....which is of course true because the first month and every other month is free.
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Post by Deleted on Feb 15, 2011 7:51:58 GMT
I've played WoW twice, first time was when it was freshly out though I stopped due to bugs; second time was about one year ago when I tried it for a change and I quit after a few days. the WoW community is quite diluted in quality than the small community of HG, ppl can talk whatever they want without worrying about their reputation in such a huge world. Also since it's paid to play, no doubt the gear and items there can be directly or indirectly connected to real $$ which makes ppl sometimes take things too serious. I have to admit WoW is so far the only online game I paid to play, it's not that I can't afford the $$ that made me sad, but the way the ppl there treat things so serious that in a way it affects their playing and thoughts. As for HG, small community means you have to behave yourself if you wanna stay harmoniously long in this world. No need to pay means it's more of a pure game than those you can even sell gear for $$ in the market or online. So all you need to do is to concentrate on playing skills and tactics. However, HG is shrinking gradually, it's the obvious result of vets draining speed > newcommers flowing-in speed. I've recently talked to a few vets player who used to run hell/abyss regularly, and most of them actually would gladly return if the population is up back, or rather, most of them would return if the runs would be easier get going. This has to set me thinking of the class requirement(especially bards) on the runs. Releasing new areas and classes might in a way get those vets back for a moment to just test it out for a fresh, but it won't solve the basic issue of requiring a certain class for a run, which I'm afraid will in the end make them lose their patience after the fresh-time is out, considering HG is no longer able to recruit new players as fast as it used to be. How many bards will remain after everyone has run outa their interest in the comparatively new stuff? I think making runs easier to form is something that can be readily addressed. Opinion of course. Off topic: why not allow every caster type some essential bard function so that as long as you have enough casters, you basically have fulfilled the need to have a single bard?
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Post by Shakua on Feb 15, 2011 8:03:44 GMT
Then you be shouting for y caster with Z function. Also dilutes why anyone would play a plain bard. That wizard with UUU might not be too happy standing next to a pit fiend trying cast ice storms. There are many roles in higher ground that share similar niches, but not over powering and yet makes them special. Now how do you divy up bard specials to other classes (and then lost my train of thought)...
"True nerds play Advanced Dungeons and Dragons on the table top."
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Post by Deleted on Feb 15, 2011 20:17:12 GMT
Then you be shouting for y caster with Z function. Also dilutes why anyone would play a plain bard. That wizard with UUU might not be too happy standing next to a pit fiend trying cast ice storms. There are many roles in higher ground that share similar niches, but not over powering and yet makes them special. Now how do you divy up bard specials to other classes (and then lost my train of thought)... I can see how what I said sounds ridiculous; was just an off topic idea of how to make run formation quicker. Well of course, but how would that help bring anyone to HG?
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Post by Test on Feb 16, 2011 3:19:21 GMT
Ive actually been quite enjoying playing a number of other games lately. I am not sure that threads titled as being about anti-whatever game are the best way to encourage growth on HG.
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Post by Shakua on Feb 16, 2011 6:11:44 GMT
Well of course, but how would that help bring anyone to HG?[/quote]
More of a funny haha to your "...." quote. A serious approach?
"If you like table top Dungeons and Dragons, come be apart of our group."
You want to appeal to a players goals then ridicule another game they may also like.
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Post by Deleted on Feb 16, 2011 8:37:05 GMT
More of a funny haha to your "...." quote. A serious approach? If you like table top Dungeons and Dragons, come be apart of our groupYou want to appeal to a players goals then ridicule another game they may also like. "I do not think appealing to a gamers sense of non-conformity or elitism, is a marketing concept that would succeed at the goal of bringing more players to HG" Ok good enough, we can agree to disagree
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