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Post by CataclysmicDeath on Feb 21, 2011 6:29:52 GMT
Actually at the very top of the graph was yesterdays date, the 21st. It says 48 players, lower than that days max.
But still, all it shows is numbers, it doesn't show anything else of use, such as who the players where that were logged on, why those who didn't log on were not logging on, where the players that were not logging on had gone, etc.
So all it does is leave us with a little line showing player population going up and down like a yo yo with no reason why leaving us with nothing more than what we had in the first place, idle speculation.
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Post by Test on Feb 21, 2011 7:40:36 GMT
It imo does show general interest levels in HG Cata.
I agree that we can not guess what people have prioritized above HG or below it - however people always make priority choices, even when numbers were higher. It simply shows that HG is for whatever reason becoming less of a priority for people.
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Post by Balduvard on Feb 21, 2011 13:12:14 GMT
Actually at the very top of the graph was yesterdays date, the 21st. It says 48 players, lower than that days max. Though the available data runs through the current date, when accessed in Month mode, it only displays data points for an entire month's activity. Since February is not yet finished, there is no data point for that month's average. If you want accuracy, you need to increase the fidelity on the graph. You are however otherwise correct, this data serves no useful purpose for us.
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Post by CataclysmicDeath on Feb 21, 2011 17:33:51 GMT
It imo does show general interest levels in HG Cata. I agree that we can not guess what people have prioritized above HG or below it - however people always make priority choices, even when numbers were higher. It simply shows that HG is for whatever reason becoming less of a priority for people. Shrugs....as u can see from Balduvards graph, the data for February, which is much more accurate imo for this kind of thing, shows that currently the averages are about the same give or take a few, in otherwords we most definitely are NOT bleeding players, if we were Balduvards graph for February would pretty much look like the graph for the year, one big downward slope. But, as Balduvard said, and I will repeat, it serves no real useful purpose since it doesn't tell us WHY these people that have left did so, and without proper information as to why the people that left did so, we can't do anything to get them back. You can assume all you want and complain and moan that is was this nerf or that nerf, or that they went to play this game or that or whatever but without real hard facts were just swinging in the wind. Cata
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Post by Deleted on Feb 21, 2011 21:05:03 GMT
But, as Balduvard said, and I will repeat, it serves no real useful purpose since it doesn't tell us WHY these people that have left did so, and without proper information as to why the people that left did so, we can't do anything to get them back. You can assume all you want and complain and moan that is was this nerf or that nerf, or that they went to play this game or that or whatever but without real hard facts were just swinging in the wind. Cata Which is why the application of common marketing concepts makes sense. You have to have a system to identify which marketing point are working. You start with a general array of these points and as you identify the ones that work, you streamline the process and focus on those. Marketing is extremely simple but what works often eludes people used to more complex solutions (software coders etc). THE KEY marketing paradigm is ease of access. That applies to everything from where an item is placed in a store to where the store in placed in the neighborhood. WoW has created a buzz about 'this kind' of gaming. Personally I think HG "does it better" than Wow. WoW is walmart, one in every neighborhood, extreme marketing, extreme ease of access. HG is like an independently owned dollar-store chain. The owners of these chains, when they are smart, place their stores as close to the local walmart as possible. As a result, dollar stores are actually giving walmart fits. There are a whole bunch of reasons why dollar stores are beating up on walmart. But the fact is that walmart has pretty much created (invested billions of dollars in) this low-cost general goods retail outlet market. Walmart is also a massively complex bureaucracy where dollar stores are usually smaller chains, stream lined outfits with a high degree of operational efficiency and very little self-generated entropy. All the dollar-stores had to do what position themselves as efficient operators within that market that walmart had essentially created. WoW and the LoTR franchises are doing the same with this genre (boosted by the gothic fantasy genre that stretches from Buffy the vampire slayer to twilight saga etc.) The whole point of this topic was to say, "HG does not have a ton of marketing money, why not position the game within the pre-existing market in such aa way as to attract the maximum number of people to it that originally became interested in the genre on someone elses buck. As far as the anti-wow idea, the point there is to associate hg with wow by name. Some one reads "anti-wow" and if they are a currently wow player, hopefully whatever they do not like about wow will painted in reverse as HG. As in "I do not like that there is not enough of X on Wow...Hg being the anti-wow, there could be a whole lot of X on HG, its free, worth a shot". Not even to mention a horrible economy and plummeting of disposable income will naturally have a bunch of people looking for less expensive (or free!!!!) alternates to what they are already doing. Consider the attrition rate of WoW. If they bring in 100,000 users a month, and lose 10,000 a month and HG manages to pick up and keep even ONE out of every thousand people that quit wow a month, you would have a gain of 10 people per month on hg. Ok, just some things to consider.
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Post by Shakua on Feb 21, 2011 21:54:26 GMT
Your logic still looks flawed to me. Id like to see real results where anti-anything brings in players for any games. With out mentioning other games, you can ambigioulsy target the things players do not like in the other games and then have hg promote them features.
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Post by Deleted on Feb 22, 2011 0:55:46 GMT
Your logic still looks flawed to me. Id like to see real results where anti-anything brings in players for any games. With out mentioning other games, you can ambigioulsy target the things players do not like in the other games and then have hg promote them features. Well the "anti" thing is my personal subjective application of using the marketing machine of other franchises to bring players to HG. It comes from targeting the generic players ego as an elitist non-conformist. Non-Conformity is a huge marketing element. Your softer approach could work better, targeting elements instead of actual names, but I dunno. I listened to slayer when most people were listening to bon jovi, played d&d when most were playing "bored" games. Liked for x, many millions invested in marketing x, you give them xx. If its edge, make it edgier. Cheap, make it cheaper. Nerdy, make it nerdier. Border line OCD habit, make it a full blown OCD addiction.
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Post by crimsonbinome22 on Feb 22, 2011 12:14:23 GMT
Shrugs....as u can see from Balduvards graph, the data for February, which is much more accurate imo for this kind of thing, shows that currently the averages are about the same give or take a few, in otherwords we most definitely are NOT bleeding players, if we were Balduvards graph for February would pretty much look like the graph for the year, one big downward slope.
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Post by CataclysmicDeath on Feb 22, 2011 19:44:31 GMT
Ok WHO hjas been selling my photo's over the internet again?!?!? Damnit!
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