Post by Deleted on Mar 8, 2011 6:01:58 GMT
Class Requirements
Sorcerer4/Barbarian36
Skill Requirements
Taunt 40
Intimidate 40
Feat Requirements
All Rage Feats
Devastating critical
Secret
A wolf shirt Artifact attainable at lvl 40 (but must be prior to immo), can be found in a late pre-immo area, once used is consumed, binding to the character and allowing for the use of other 'item artifacts" in the future.
This is primarily a barbarian with a "Rage" element equivalent to a casters epic spell, and with a twist.
Berserk Rage
Activation
True Berserk is entered into in one of two ways: 1. When any rage is activated. 2. When the character, not in a rage, is in combat and fails a will save- such saves to be rolled once per five rounds of being in proximity of enemies (the same mechanic that forces no-sleep while enemies are nearby).
Bonuses and penalties
Berserk Rage makes the character entirely invulnerable to damage (as per immute) for (str mod/5) rounds, and partially invulnerable to damage for character level rounds. The first, true, invulnerability duration is subtracted from the second. So a lvl 60 True Berserker with 60 str will have a total of 60 rounds invulnerability, 5 of which will be True Invulnerability. The Berserk Rage lasts the full duration OR until there are no hostile creatures nearby for 5 rounds.
After True Invulnerability expires, all damage that would be taken by the Berserker during the remainder of Berserk Rage, is saved. When the entire Berserk Rage duration expires, the character suffers all damage taken between the expiration of the first and second phases of the Rage. If the damage is sufficient to kill the character, he may make a will save vs death, success leaving him with one hit point, failure resulting in his death, requiring divine True Resurrection (as per resurrecting a character killed by the disintegrate spell). Sorcerer levels count as barbarian levels for the sake of calculating all rage effects.
For the entire duration of the Berserk Rage, the character cannot be knocked down and has total immunity to all Mind spells and affects.
Restrictions
The True Berserker shuns all armor (including robes and helms) and shields, and will DROP these on the ground when entering Berserk Rage if they are equipped.
While in Berserk Rage, the character must make a will save every 10 rounds or becomes Confused (immunity by-passing, duration of 20/Wis modifier rounds) and attack everything in sight, including fellow party members.
While in the true berserk state, the character can take no action other than to attack and switch weapons. Player control at this point is limited to targeting which creature to attack, and if no creature is targeted, the character will attack the nearest hostile creature, with an automatic will save against cleaving a friendly creature.
Again, if there is nothing to attack, 5 rounds pass and the character is no longer in the True Berserk state.
At the end of the Berserk Rage the character is entirely drained, slowed, suffers a (full Con modifier) penalty to all ability scores, and may not enter into another rage of any kind until he rests.
__________________________________________________________
Part of the point of this class is the challenge of making an incredible damage dealer while also making tough build choices concerning will saves. The need for base con 25 and str 25 (for required feats) makes this especially challenging.
Being that only one character class can resurrect a True Berserker if he dies from damage accumulated during Berserk Rage, there is a built in limbo timer penalty: will always take longer to rez the character from that kind of (likely frequent) death because there are less people who can perform that rez, unless a battle cleric wants to chance always being nearby the character in battle (threatened not only by enemies, but by the berserker himself).
Sorcerer4/Barbarian36
Skill Requirements
Taunt 40
Intimidate 40
Feat Requirements
All Rage Feats
Devastating critical
Secret
A wolf shirt Artifact attainable at lvl 40 (but must be prior to immo), can be found in a late pre-immo area, once used is consumed, binding to the character and allowing for the use of other 'item artifacts" in the future.
This is primarily a barbarian with a "Rage" element equivalent to a casters epic spell, and with a twist.
Berserk Rage
Activation
True Berserk is entered into in one of two ways: 1. When any rage is activated. 2. When the character, not in a rage, is in combat and fails a will save- such saves to be rolled once per five rounds of being in proximity of enemies (the same mechanic that forces no-sleep while enemies are nearby).
Bonuses and penalties
Berserk Rage makes the character entirely invulnerable to damage (as per immute) for (str mod/5) rounds, and partially invulnerable to damage for character level rounds. The first, true, invulnerability duration is subtracted from the second. So a lvl 60 True Berserker with 60 str will have a total of 60 rounds invulnerability, 5 of which will be True Invulnerability. The Berserk Rage lasts the full duration OR until there are no hostile creatures nearby for 5 rounds.
After True Invulnerability expires, all damage that would be taken by the Berserker during the remainder of Berserk Rage, is saved. When the entire Berserk Rage duration expires, the character suffers all damage taken between the expiration of the first and second phases of the Rage. If the damage is sufficient to kill the character, he may make a will save vs death, success leaving him with one hit point, failure resulting in his death, requiring divine True Resurrection (as per resurrecting a character killed by the disintegrate spell). Sorcerer levels count as barbarian levels for the sake of calculating all rage effects.
For the entire duration of the Berserk Rage, the character cannot be knocked down and has total immunity to all Mind spells and affects.
Restrictions
The True Berserker shuns all armor (including robes and helms) and shields, and will DROP these on the ground when entering Berserk Rage if they are equipped.
While in Berserk Rage, the character must make a will save every 10 rounds or becomes Confused (immunity by-passing, duration of 20/Wis modifier rounds) and attack everything in sight, including fellow party members.
While in the true berserk state, the character can take no action other than to attack and switch weapons. Player control at this point is limited to targeting which creature to attack, and if no creature is targeted, the character will attack the nearest hostile creature, with an automatic will save against cleaving a friendly creature.
Again, if there is nothing to attack, 5 rounds pass and the character is no longer in the True Berserk state.
At the end of the Berserk Rage the character is entirely drained, slowed, suffers a (full Con modifier) penalty to all ability scores, and may not enter into another rage of any kind until he rests.
__________________________________________________________
Part of the point of this class is the challenge of making an incredible damage dealer while also making tough build choices concerning will saves. The need for base con 25 and str 25 (for required feats) makes this especially challenging.
Being that only one character class can resurrect a True Berserker if he dies from damage accumulated during Berserk Rage, there is a built in limbo timer penalty: will always take longer to rez the character from that kind of (likely frequent) death because there are less people who can perform that rez, unless a battle cleric wants to chance always being nearby the character in battle (threatened not only by enemies, but by the berserker himself).