Post by desocupado on Sept 8, 2011 22:40:58 GMT
First some questions:
All in all is this an attempt to turn Elemental Shapes into a Shifter form group? (don't get me wrong, I always liked these shapes)
What kind of ability would the shapes have? Elemental damage-wise, how are they better than dragon shapes?
What kind of advantage/difference does a character like this have over a shifter? Would the mechanics be any different?
What happens to druid spells? (keep in mind bonus spell slots are gone when you polymorph)
Also, Druids get improved Elemental Shapes at level 20, how would this interact with you quasi powers?
Barbarians get several types of rage: Mighty Rage, Thundering Rage and Terrifying Rage. Would their powers be any different?
Evaluating the power of the quasi
Seems the DC you propose top at 10 + 6 + CON Modifier + 8 = 24 + Con
That's the same of a level VII spell with LSF. Dragon breath with LFF 2 has the same dc.
Considering Barbarian's +4 con at LL, it evens out against a level IX spell, which druids have and is named Elemental Swarm.
Considering elemental shapes would have decent Physical attributes, as epic weapon focus unarmed is a pre-requisite, wouldn't this a be Tank with absurd HPS and DC?
Sketching an idea:
Elemental shape got to have noticeable differences, let's see at their original setup.
Air - High DEX, low STR and CON - Famous for the Air vaccum, that knocks foes (that druids don't get).
Fire - Bellow Average Dex and STR and very high CON - Does additional fire damage
Water - Good STR and DEX but low Con. the best overall fighter
Earth - Great STR and Con, but lousy DEX. Were supposed to be more sturdy than other shapes, but aren't.
That translates into:
Air - Dexter
Fire - Glass cannon with lots of HP
Water - Uni fighter
Earth - Str Tank
Thinking like this we will end up with a character that fills the same role of a Shifter using Humanoid and Dragon Shapes, no?
Perhaps some ideas could be throw for a LFF: Elemental feat series.
Then we could have a pseudo shifter Druid with Elemental and Dragon shapes. Still right now it seems that Dragon shapes are the upgrade from elemental shapes.
Post by redbeard on Sept 9, 2011 2:57:16 GMT
Here’s a slightly different approach, or maybe just more details with a specific focus. It basically takes a barbarian druid that fights in elemental form and adds some bonuses to compensate for the level split that reduces lots of abilities.
The Elemental Rager focuses his Barbarian rage through the Druid’s Elemental forms to subdue opponents in melee.
Druid 16 (This is when you get Elemental Shape)
Barbarian 15 (This is when you get Greater Rage)
Epic Weapon Focus (Unarmed)
Improved Unarmed Strike
When raging in elemental form, the Elemental Rager adds elemental damage of Wisdom bonus to damage inflicted.
When in elemental form, the Elemental Rager receives 25% immunity to the form’s element and 25% vulnerability to the element’s opposite.
When raging in elemental form, an Elemental Rager with Terrifying Rage does elemental kick back. (Scale comparable to Mestil’s Acid Sheath at CL = Barb + Druid)
When raging in elemental form, the Elemental Rager does appropriate elemental damage instead of sonic.
When raging in elemental form, an Elemental Rager with Mighty Rage can do a ranged touch attack of Elemental Rager level /2 d4 appropriate elemental damage. (short range? Add STR Mod?)
Legendary rage bonuses (Regen, crit immune) apply as normal.
Elemental buffs do not transfer to weapons when in shifted forms. IOF, GMW and Keen are the only weapon buffs that transfer.
Form Damage Type Opposite
Fire fire cold
Water Cold fire
Air Electric Acid
Earth Acid Electric
(Currently, the fire elemental form is the only one that adds elemental damage.)
The Elemental Rager uses his elemental affinity to cast the following spells using Barbarian plus Druid level for caster level. Spell slots would still be lost when shifting.
Foundation of Stone
Protection from Elements
Flame Strike (possibly only flame? Nah, too much work)
Wall of Fire
Storm of Vengeance
Class limitations (balancing thoughts)
I’m not real good at spell pen and DC, but non-ER offensive spells will be pretty hard to land and ER offensive spells will be cast with low wisdom, so that’s poor DC (or is it spell pen?).
Spells still cannot be cast when shifted.
If the Rager raises wisdom to druid levels, raging will be limited because strength won’t be raised, and no crit immune while raging.
Number of rages and form shifts will be limited by level split. (probably 6 and 3)
No druid epics.
Variability of builds:
Here’s where this quasi fails to shine. The DM team wants people to have different build options to customize the character to their play style. I expect we’ll see mostly 19/20 Druid/Barbarian builds to get 3 form shifts per day and 6 rages. Most builds will have 40 strength at level 60 (for crit immune) which will reduce the room for wisdom. The mighty rage requirement of 21 con will also crimp the wisdom. There will be a lot of monk splashes for monk BAB progression and tumble dump.
Things that would give more OOMPH to the quasi:
Allow weapon buffs to transfer the way they do to humanoid shifter forms.
Add orbs to the spell list.
Give infinite shape changes at level 41 instead of Druid 26.