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Post by simpetar on Jun 23, 2011 9:34:50 GMT
Many players nowadays use various items with high level buffs and it can be annoying and action bar-consuming to keep them all at hand. This came to my mind: Shard of Power - This item can destroy other items with high CL buffs on them and absorbs the buffs. - The buffs may be later released, once per day, no matter how many charges the original piece of gear had. - Only one spell of kind may be stored in the Shard, but there is no limit to the number of different spells stored. - Only works with buffs that can be cast by players; Plate of Uxan Uldorath or augmenter with FoM will work, Belt of Eternal Preservation or Silks of the Iridescent will not. - The Shard is an item with a special power, as such is used from inventory and does not have to be equipped (original items had to). Just an idea anyways simpetar
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Post by Hercules on Jun 23, 2011 11:46:02 GMT
I kind of like the idea very much indeed. The only reason why this should not be ingame yet, would be the risk of toons beeing totally overpowered. By overpowered I mean toons that should not have access to certains buff not only by unlocking them, but also provides it endlessly # x-times a day. It's easy to draw a parrallell to other items already ingame, that can store spells which is in a "grey area" of abuse.
If this should not be the case, I def. would want one of theese crazy items in my inventory ASAP. Nice thought !
Sincerely Herc
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Post by simpetar on Jun 23, 2011 16:39:33 GMT
Oh, certainly there would be a limit of 1 Shard per character, to prevent the abuse you are probably pointing at. The idea was that it would *destroy* the original items with buffs and then absorb the spell, like AA master item destroys the bows (without the release part). Also, the items merged have to be present in the game, the plate with Divine Power and augs with FoM being examples. Not meaning to duplicate the way how Susurrus of Sorcere is (ab)used. It would follow game-play goals: 1. Ease the pressure on action bars; if you have an item just for buffing, you usually have to occupy 3 slots with it. 1 slot for equipping the buff item, 1 slot for assigning the buff on it, 1 slot for the item you actually want to wear for encounters. This would reduce it just to one slot per buff, as you do not need to equip it, nor unequip. 2. Cleaning inventory; if you have items only for buffs on you, they can be as large as 3x2 or so. This can cause an utter mess, troublesome when you need to switch *fast*. 3. No doubts, it would make some characters more powerful and potentially unbalancing. For example armors cannot be switched in combat (again, the plate is a good example) and if characters like rogues want the extra attack, they need rare and expensive Wrap of the Dark prince. Casters would no longer lose slots when equipping the buffing items, etc. I would leave the rarity and drop rate to others. After all, Temporal Autocasters "only" save few minutes (or, for theurges half an hour) of buffing, and still the price and demand is astronomical ;D
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Post by shardelay on Jun 23, 2011 16:54:43 GMT
I agree with hercs gut. This sounds overpowered to me.
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Post by KnightErrant on Jun 23, 2011 17:07:44 GMT
Divine Power on Uxan Plate was changed a long time ago to not work when unequipped...guessing the intent was to make people wear it to get the effect...doubt you'll convince anyone that allowing the effect without wearing it is a good thing again... ?
KE.
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Post by simpetar on Jun 23, 2011 17:09:20 GMT
By overpowered I mean toons that should not have access to certains buff not only by unlocking them, but also provides it endlessly # x-times a day. - The buffs may be later released, once per day, no matter how many charges the original piece of gear had. I should have made this clearer. Let us say a ring with Fabled augmenter, CL 55 Lesser Mind Blank can cast the spell 3 times per day. After absorbing it into the Shard, it will still provide CL 55 Lesser Mind Blank, but only once per rest. After it expires / is stripped / you are killed, you need to rest again. This is precisely how Supernatural / Mythical / Fabled augs work, nothing OP about it. To be honest, Susurrus of Sorcere is much more OP at this moment (unless it is going to be fixed), exploited and only UR with easy-to-meet requirements. Otherwise, I do not understand what you are trying to say
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Post by simpetar on Jun 23, 2011 17:11:30 GMT
Divine Power on Uxan Plate was changed a long time ago to not work when unequipped...guessing the intent was to make people wear it to get the effect...doubt you'll convince anyone that allowing the effect without wearing it is a good thing again... ? KE. I was not aware of this, thanks for clarification. When was it changed? I would swear I was getting extra attacks while not wearing it on my WM, 3 months ago.
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Post by Avissar on Jun 23, 2011 17:17:22 GMT
I think it's a kewl idea, but should prolly be limited to eating items that were augmented, not just any item with a spell use. It should also be non-droppable/non-tradeable.
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Post by Hercules on Jun 23, 2011 20:41:50 GMT
To best explain what I mean with overpowered is best put in an example.
I got a barbarian with lots of items adding: Fom, Elemental shield, Acid Sheet, etc etc ..... those things adding this is stuck on a item which means I will spend time to buff myself, and in the meantime be more vulnerable to damage / hits. Removing this allows me to keep the best gear on at all times preventing me taking dmg /hits and be even more powerful than intended with the buffs on. also the buffing will be much faster. like a autocaster, which saves me a lot of time so I can engage faster. (you would want this instead of buffing before fighting to spend as much time as possible from the glorious buffs.)
This sounds to overpowered to me at least, although I like the idea still. Better than any idea I came up with by far ..... :-)
Herc
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Post by shardelay on Jun 23, 2011 20:49:41 GMT
Ssussursusussrurssusurussss is on the list.
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Post by simpetar on Jun 23, 2011 21:05:35 GMT
I see now, the parallel to Autocaster was not a good one, I rather meant "one item with many special uses". Releasing (casting) them in a sequence, or even all at once like TA, that would be OP. I can see your point now. Switching in combat is a matter of how fast you can find and click the item in your inventory, I believe that is what you are referring to. The only switching that takes time (counted in rounds) in combat is for weapons, this probably makes you more more suspect to incoming attack - it is a fact that many tanks with caster splash use UR staffs / accessories for Epic Warding, Shadow Shield and anything else; UR staffs are also the only main hand items that can be augmented. I like slacking too (and you should see the mess in my inventories, mostly of my WM and pally that are overflowing with buffing items and customized weapons, jumping all over my bag as I switch them often), but do not think removing this bargain is OP. And you all are probably right, giving Divine Power to anybody should remain the domain of Wrap. Maybe it should be a Shard of Countless Augmenters? Thanks for input so far simpetar
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Post by Hercules on Jun 23, 2011 21:05:47 GMT
Ssussursusussrurssusurussss is on the list. I didnt wanna give away any ideas here, provoking people unknown to this items power to abuse it too. I guess it will be even higher up on the list of "what to fix" after this .... Herc
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