Nice to have you back.
There should be a reasonably steady stream of updates, with some more long-overdue class edits up next, and paragon levels soon after. For those of you wondering what's slated for classes, here are notes from our Dev Team meetings in May. Please note, note all the notes are mine, though all these changes are definitely slated:
Shifters:
-fix wyvern snatch, modron traps, pixie mocking, baelnorn empower ally, demonflesh golem aura, crystal golem daze aura, kobold trap ability
add 1 attack per round on humanoids with LFFH1, and risen/leonal/demonflesh
-add psi barrier ability to cyrstal golem, peg at about 80% of cot soak amount, same enhance, low ep drain per round
-give death slaad acid split cl d6, and check cast time
-add unresistable pos dam to modron bolts, 6 plus 2 per focus
-check to make sahu net works after we make web spell ignore sr (currently they don't have this ability)
-let humanoids use rez scrolls
WMs:
-Great Dex as epic bonus feat
-PC as epic bonus feats
Bane Knights:
-At char lvl 60 for cc bk, boost vamp touch to be a med AE effect.
-BKs get str mod/4 bonus to sp, which does not stack with sp feats
-bigby's 8 and 9 do half vile, half phys for BKs
-add wrack as a BK spell
Slingers: (yes, really
)
-let damage pick overlap powers, convert to single bullet with damage types swappable by command, 10d8
-Longer duration on KD Bullets - 3 rounds instead of 2
-Re-introduce Silence to the Blindness Bullets
-Make the Healing Bullets an AOE effects that heals those around the target as well as slinger - heal skill/8 on all in healing circle rad around target
-Making Greater Restoration a Class spell for Slingers
-"Spells:
The following spells use full Slinger level:
- Level 1: Bless, Divine Favor, Endure Elements, Entropic Shield, Shield of Faith, Remove Fear
- Level 2: Aid, Bull's Strength, Endurance, Owl's Wisdom, Resist Elements, Remove Fear
- Level 3: Divine Power (from Strength domain), Magic Vestment, Negative Energy Protection, Prayer, Protection from Elements, Remove Blindness/Deafness, Remove Curse, Remove Disease
- Level 4: Death Ward, Divine Power, Freedom of Movement, Greater Magic Weapon
- Level 5: Battletide, Healing Circle, Monstrous Regeneration, Spell Resistance, Stoneskin (from Strength domain)
- Level 6: Heal
- Level 7: Regenerate, Resurrection
- Level 8: Mass Heal
- Level 9: UEF
Warchanter:
-Joyful Noise cast by WC doesn't strip bardsong, grants silence immunity for 1 turn
-Warcry cast by WC grants +10 to all stat checks for kd checks only
-WCs get autostill 2 on attaining quasi status
-Bard CC WCs song removes fear an grants 5 rounds of feat-level fear immunity
Lifethreader:
-Have threading, when on physical damage, auto-seek from the three types of phys. either for the best or the 2nd best type."
-defensive threading restores
-threading made a swift action
Stormlord:
- Storm of Vengeance:
a) Duration auto-etended if the caster has Extend spell feat
b) Fix xtra damage, not implemented yet
-Battletide-like aura for Nature's Balance-style sr debuff; 1/4 clvl sr drop, battletide size, HGVFX_DUR_AURA_UNEARTHLY_HUGE
PDK:
-Enhance pdk stand up - increase uses from 3 to 2 plus 1/10 char lvls, max 8
Funky