Post by FunkySwerve on Jul 31, 2011 10:50:45 GMT
NOTE: Those of you with Monks who have selected survival abilities will have to reselect them after this update.
Miscellaneous
-Players with Good Old Games CD Keys are now warned to get a private key when logging in.
-Knockdown pickups, rezzing, destoning, and restoring are now all trackable by log parsers.
Bugfixes
-Fixed issue where monks would sometimes drown underwater.
-Fixed bug with Quivering Palm resulting in free uses of QP.
-Portaling between servers can no longer be done in combat, and no longer grants invulnerability.
-Cleric doman spells now count casterlevels properly for determining whether the cleric can cast the spell.
-Epic damage spell temporary vulnerabilities no longer stack with themselves.
-Task items are now awarded when a summon kills a task creature.
-Many other bug and exploit fixes.
Items
-Susurrus of Sorcere is now limited to storing arcane spells.
-The Cord of Cambion Desire should now work properly.
-Rise and Shine should now work properly.
-Bioware poisons can now affect CEP weapons.
-Biorevivifiers now properly do a half-rest for epics, restoring half of 'ticks', and having a 50% chance to restore each single-use epic. They now share the biorejuvenator cooldown timer.
-The level 50 random UR weapons can now be buffed by Keen/GMW etc as normal.
-The Wrap of the Dark Prince's divine power is now removed when it is unequipped.
-Gelidian Orbs no longer consume an entire stack when one is used.
-The epic spell tokens have new appearances. Only newly gained spells will have the new appearances.
Class Edits
-Stormlord (Dex Druid)
--Added damage for Storm Avatar (Storm of Vengeance) fixed.
--Duration of Storm Avatar is now automatically doubled if the character knows the extend spell feat (having it on an item is not sufficient).
--Nature's Balance, when cast by a druid with over 30 dexterity and more dexterity than wisdom, is now Aura of Balance instead. The aura lasts for 10 rounds and inflicts a spell resistance penalty of casterlevel/4 on all enemies within it, with no saving throw allowed.
-Bane Knight
--BKs bigby 8 spell now deals half the normal amount of bludgeoning damage, and deals the same amount of vile damage in addition.
--BKs now add (casterlevel/10)d4 + 8 vile damage to bigby 9 repeating damage.
--Wrack is now a BK spell.
--At character level 60, vampiric touch is now a medium area-of-effect spell for BKs.
--BKs now get a bonus to spell penetration of strength modifier/4. This bonus does not stack with spell penetration feats.
-Shifter
--Please report any shifter form that is not benefitting from its Ego item bonus. They should all be working, but some may have slipped through the cracks.
--Humanoids with LFFHumanoid1, and Risen Lord, Leonal, and Demonflesh Golem forms with the approproate LFF1 feat now get an additional attack per round.
--Fairy Mock ability fixed, now properly granting a bonus of the difference between shifter level and Taunt score.
--Wyvern Snatch ability implemented, allowing the shifter to grab and toss an opponent for damage and kd.
--Baelnorn Empower Ally ability implemented, granting a bonus casterlevel to the target for 5 + (Shifter Form Focus*5) rounds. It requires LFFUndead1.
--Humanoid forms can now use the Player Tool 2 feat to resurrect dead partymembers, consuming rez scrolls and rods in their inventory.
--Kobold Set Trap ability implemented, allowing the shifter to to set a trap filled with stinging insects that deal pierce and acid damage and inflict fort and reflex save penalties.
--Sahuagin Net ability now properly shows on the radial.
--Modron Immobilization Trap implemented, allowing the shifter to set a trap that, when triggered, stuns all nearby for d6+1 rounds if they fail a will save.
--Modron Coruscating Beam Trap implemented, allowing the shifter to plant two laser beacons which inflict fire and positive damage on any hostiles passing between them if they fail a reflex save.
--Death Slaad Acid Spittle implemented, allowing the shifter to spit a glob of acid dealing d6 casterlevel damage.
--Crystal Golem Crystalline Matrix ability implemented, allowing the shifter to gain up to 32/+16 soak.
--Crystal Golem Daze Aura fixed, properly granting the ability to daze foes in a large aura on a failed will save, with LFFConstruct1.
--Demonflesh Golem Focused Immunity ability implemented, allowing the shifter to choose an elemental type to be granted extreme protection from. The type can be toggled with the !dam commands - see the journal for details.
-Purple Dragon Knight
--The Last Stand party standup ability has been increased in uses from 3, to 2 plus 1 per 10 levels, to a maximum of 8.
-Divine Slinger
--Slingers now only have one special stack of bullets instead of three. Their damage and effect commands are now allowed to overlap, meaning you can, for example, select fire damage and knockdown on the same bullet. Their commands have been retooled accordingly - check the journal for details.
--Slinger bullet main-type damage has been increased, to scale up to 12d8, with an additional maximum of 6d8 physical damage and 3d8 divine damage possible. This damage is integrated and will not cause additional kickback.
--Slinger knockdown bullets now cause 3 rounds of kd instead of 2.
--Slinger blindness bullets now have a silence effect as well.
--Slinger healing bullets now heal the slinger for 1 point per 8 points of heal skill, and heal allies around the slinger's target as well as the slinger.
--The following spells are now slinger spells, using full slinger level: remove fear, remove blindness/deafness, remove curse, remove disease, heal, greater restoration, resurrection, mass heal.
-Warchanter
--Joyful Noise, when cast by a WC, doesn't strip or block the application of bardsong, and grants silence immunity for 1 turn.
--Warcry, when cast by a WC, now grants a +10 bonus to all stat checks against knockdown.
--WCs now get Autostill 1 and 2 feats automatically upon attaining quasiclass status.
--Bard control-class WC's song now removes feat and grants 5 rounds of feat-level fear immunity.
--WC's Death of Magic spell now has a visual effect.
-Lifethreader
--Lifethreading is now a swift action.
--When set to slashing damage, threading now seeks out the pysical damage type the target is weakest to, and deals that damage type instead.
--Threading now has a small chance to do a lesser restoration on partymembers it heals - 5% chance per level of spell burned over 5, up to 20% for a level 9 spell.
Miscellaneous
-Players with Good Old Games CD Keys are now warned to get a private key when logging in.
-Knockdown pickups, rezzing, destoning, and restoring are now all trackable by log parsers.
Bugfixes
-Fixed issue where monks would sometimes drown underwater.
-Fixed bug with Quivering Palm resulting in free uses of QP.
-Portaling between servers can no longer be done in combat, and no longer grants invulnerability.
-Cleric doman spells now count casterlevels properly for determining whether the cleric can cast the spell.
-Epic damage spell temporary vulnerabilities no longer stack with themselves.
-Task items are now awarded when a summon kills a task creature.
-Many other bug and exploit fixes.
Items
-Susurrus of Sorcere is now limited to storing arcane spells.
-The Cord of Cambion Desire should now work properly.
-Rise and Shine should now work properly.
-Bioware poisons can now affect CEP weapons.
-Biorevivifiers now properly do a half-rest for epics, restoring half of 'ticks', and having a 50% chance to restore each single-use epic. They now share the biorejuvenator cooldown timer.
-The level 50 random UR weapons can now be buffed by Keen/GMW etc as normal.
-The Wrap of the Dark Prince's divine power is now removed when it is unequipped.
-Gelidian Orbs no longer consume an entire stack when one is used.
-The epic spell tokens have new appearances. Only newly gained spells will have the new appearances.
Class Edits
-Stormlord (Dex Druid)
--Added damage for Storm Avatar (Storm of Vengeance) fixed.
--Duration of Storm Avatar is now automatically doubled if the character knows the extend spell feat (having it on an item is not sufficient).
--Nature's Balance, when cast by a druid with over 30 dexterity and more dexterity than wisdom, is now Aura of Balance instead. The aura lasts for 10 rounds and inflicts a spell resistance penalty of casterlevel/4 on all enemies within it, with no saving throw allowed.
-Bane Knight
--BKs bigby 8 spell now deals half the normal amount of bludgeoning damage, and deals the same amount of vile damage in addition.
--BKs now add (casterlevel/10)d4 + 8 vile damage to bigby 9 repeating damage.
--Wrack is now a BK spell.
--At character level 60, vampiric touch is now a medium area-of-effect spell for BKs.
--BKs now get a bonus to spell penetration of strength modifier/4. This bonus does not stack with spell penetration feats.
-Shifter
--Please report any shifter form that is not benefitting from its Ego item bonus. They should all be working, but some may have slipped through the cracks.
--Humanoids with LFFHumanoid1, and Risen Lord, Leonal, and Demonflesh Golem forms with the approproate LFF1 feat now get an additional attack per round.
--Fairy Mock ability fixed, now properly granting a bonus of the difference between shifter level and Taunt score.
--Wyvern Snatch ability implemented, allowing the shifter to grab and toss an opponent for damage and kd.
--Baelnorn Empower Ally ability implemented, granting a bonus casterlevel to the target for 5 + (Shifter Form Focus*5) rounds. It requires LFFUndead1.
--Humanoid forms can now use the Player Tool 2 feat to resurrect dead partymembers, consuming rez scrolls and rods in their inventory.
--Kobold Set Trap ability implemented, allowing the shifter to to set a trap filled with stinging insects that deal pierce and acid damage and inflict fort and reflex save penalties.
--Sahuagin Net ability now properly shows on the radial.
--Modron Immobilization Trap implemented, allowing the shifter to set a trap that, when triggered, stuns all nearby for d6+1 rounds if they fail a will save.
--Modron Coruscating Beam Trap implemented, allowing the shifter to plant two laser beacons which inflict fire and positive damage on any hostiles passing between them if they fail a reflex save.
--Death Slaad Acid Spittle implemented, allowing the shifter to spit a glob of acid dealing d6 casterlevel damage.
--Crystal Golem Crystalline Matrix ability implemented, allowing the shifter to gain up to 32/+16 soak.
--Crystal Golem Daze Aura fixed, properly granting the ability to daze foes in a large aura on a failed will save, with LFFConstruct1.
--Demonflesh Golem Focused Immunity ability implemented, allowing the shifter to choose an elemental type to be granted extreme protection from. The type can be toggled with the !dam commands - see the journal for details.
-Purple Dragon Knight
--The Last Stand party standup ability has been increased in uses from 3, to 2 plus 1 per 10 levels, to a maximum of 8.
-Divine Slinger
--Slingers now only have one special stack of bullets instead of three. Their damage and effect commands are now allowed to overlap, meaning you can, for example, select fire damage and knockdown on the same bullet. Their commands have been retooled accordingly - check the journal for details.
--Slinger bullet main-type damage has been increased, to scale up to 12d8, with an additional maximum of 6d8 physical damage and 3d8 divine damage possible. This damage is integrated and will not cause additional kickback.
--Slinger knockdown bullets now cause 3 rounds of kd instead of 2.
--Slinger blindness bullets now have a silence effect as well.
--Slinger healing bullets now heal the slinger for 1 point per 8 points of heal skill, and heal allies around the slinger's target as well as the slinger.
--The following spells are now slinger spells, using full slinger level: remove fear, remove blindness/deafness, remove curse, remove disease, heal, greater restoration, resurrection, mass heal.
-Warchanter
--Joyful Noise, when cast by a WC, doesn't strip or block the application of bardsong, and grants silence immunity for 1 turn.
--Warcry, when cast by a WC, now grants a +10 bonus to all stat checks against knockdown.
--WCs now get Autostill 1 and 2 feats automatically upon attaining quasiclass status.
--Bard control-class WC's song now removes feat and grants 5 rounds of feat-level fear immunity.
--WC's Death of Magic spell now has a visual effect.
-Lifethreader
--Lifethreading is now a swift action.
--When set to slashing damage, threading now seeks out the pysical damage type the target is weakest to, and deals that damage type instead.
--Threading now has a small chance to do a lesser restoration on partymembers it heals - 5% chance per level of spell burned over 5, up to 20% for a level 9 spell.