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Post by Vichya on Apr 17, 2013 17:40:50 GMT
The feature is still there, I just didn't update the options dialog for the new version. You can activate it manually with "#set Patch.DisableMasterServerAuthentication, true" from the chat prompt when HGX is running.
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Post by Paradoom on Apr 22, 2013 19:10:33 GMT
Hey vichya, thx for the hint. I tested it a bit and it runs pretty well. Nice work. Just one thing so far I found is buged. The top window that showes the monsters immunities seems to hang up partially sometimes. When it hangs up the main and the detailed window will both just show a monster you killed, and it doesn´t update it anymore, when you hit another one. The mage part still works and the bottom right window works just fine. If I find a way to reproduce it, Ill let you know and give you the details.
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Post by Vichya on Apr 27, 2013 9:03:06 GMT
2013-04-12: -TargetOverlay --when in auto target mode (default) information about your current opponent will be displayed --when not in manual target mode your last opponent will be displayed --if the name of the opponent is underlined you are in manual mode --toggling manual/auto mode can be done by clicking on the name of the opponent --when examining known enemies in game using the radial menu their data will be displayed in the Target overlay and it will be switched to manual mode Is it that behaviour?
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Post by Paradoom on Apr 27, 2013 9:38:34 GMT
Hmm that could be, but no time to check that right now. I'll check it this evening. EDIT: Ah that was it, thx again. Didn´t know that function
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Post by dirk on Aug 2, 2013 16:30:54 GMT
Kudo's on this Vichya, just tried it out for about ten minutes and it looks awesome. Can't wait to do a run and really kick the tires! -db
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Post by winlok on Aug 16, 2013 16:07:40 GMT
I go to install the new update =, and it loads all the files to the desktop. Then when I go to run hgx. It cant run because it says hgx.exe.update. I cant remove the update, by renaming.
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Post by Paradoom on Aug 26, 2013 19:30:49 GMT
Hmm I encounter a strange thing: When I use KV from the helm of my GI, it doesn´t add the monsters immunity information to the database. I haven´t tested it in hells yet but in desert and Beholders, it does not work. In PreLL areas though it adds the information of the mobs just as intended. Any flag I have to change or add areas or something?
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Post by Pulpo on Sept 19, 2013 2:01:44 GMT
I go to install the new update =, and it loads all the files to the desktop. Then when I go to run hgx. It cant run because it says hgx.exe.update. I cant remove the update, by renaming. I am getting the same issue. Part of the problem here is that I am an idiot so please help me here. I read through posts and now understand that this does NOT work automatically with ARF but I want to use this over ARF for the info. The issue I am having is above quoted AND I don't know how to make this file so all I do is direct connect to one of the servers that I choose. Someone told me to just edit the file but, again pls refer to my own admission I have no clue what they meant. Also I want to skip gamespy due to lag, is that how this works? straight to the server hose? ugg herp me !!! WIllie/pulpo
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Post by Salek on Nov 19, 2013 6:45:32 GMT
At least Dirty Fighting isn't handled in a proper way by HGX:
Dirty Fighting : xxx attacks Kocrachon : *target concealed: 36%* : (18 + 81 = 99) gives a player named: Dirty Fighting : xxx
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Post by theultimatesin on Dec 22, 2013 14:25:24 GMT
I have yet to be able to get the beta to work I have tried changing everything from the compatibility mode to the orientation of my chair to my desk. It asks me if I want to allow it to make changes then does nothing. I would be totally satisfied with just having the map pins. Is it possible to add that feature to the non-beta version?
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Post by Salek on Dec 23, 2013 14:45:19 GMT
Another small quirk in the parser (not sure if it's already fixed):
Doing a 'list acc prell' gives a very long player name in the database, my guess its around this line:
You have killed the Render Queen of the Tainted Vale. - (+1% Bludgeoning, +1 Intim)
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Post by Vichya on Jan 9, 2014 16:13:19 GMT
New beta version to download here. Be aware that this version does not support the old timer format so don't overwrite your old version if you are using custom timer rules. Don't worry, for the final non-beta version I'll have a tool that will convert the old timer format to the new one automatically.
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Post by Hercules on Jan 9, 2014 16:33:39 GMT
whats new with this one ?
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Post by Vichya on Jan 9, 2014 16:38:24 GMT
I changed most of the low level event system. This was a major breaking change.
Additionally the old timer system has been redesigned from scratch since it's much more than just limbo timers that are displayed now.
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Post by theultimatesin on Jan 12, 2014 13:45:58 GMT
this one not working either
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