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Post by Vichya on Nov 5, 2011 15:07:03 GMT
Version 1.4.3.1: -updated the pre-legendary level data files (thanks again to AW O'Reilly) -on the first run HGX will now check if NWN is properly configured for loggers, i.e. whether ClientEntireChatWindowLogging is set to 1 in the nwnplayer.ini -HGX will now try to reconnect to NWN if the socket is shut down unexpectedly -fixed a bug that could cause HGX to crash under high load -the configuration file (HGXStarter.exe.config) won't be included in the zip archive from now on, you can simply overwrite the old version and the old config file will be used. if no config file exists it will be created with default values.
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Post by bazukar on Nov 5, 2011 18:10:46 GMT
Thanks again for your work on HGX, this really is an awesome, lightweight add on. 10/10
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Post by Vichya on Nov 19, 2011 14:24:59 GMT
Uploaded 1.4.4.0: -support for summons -new statistics overlay for summons (like party stats, but only for summoned mobs) --summons will always show there --additionally summons will be displayed in the normal party stats if the number of summons + number of players is below 12 (to keep that window from being too large)
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Post by Vichya on Nov 19, 2011 19:44:23 GMT
I've included the wrong data files earlier. If you downloaded it before this post please download it again.
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Post by laserpointer on Nov 19, 2011 20:18:51 GMT
Hi, when using this I have come into a recent problem. My statistics overlay show parameter is set to false (the config file even says so) but even after restarting HGX (and checking to make sure the overlay show parameter is still false, which it is), the statistics overlay keeps displaying itself.
Any advice with respect to my problem is appreciated, but thanks for the great program either way.
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Post by Vichya on Nov 19, 2011 20:40:53 GMT
My advice would be to download this ...
And now there's version 1.4.4.1: -fixed the issue where some settings were not loaded properly when starting HGX
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Post by Vichya on Jan 21, 2012 10:09:19 GMT
Call for beta testersHGX2 will be ready soon and there are a lot of internal changes so I need some people willing to give it a try. You can download the beta version here. Right now it doesn't have all the old features, I'm mainly interested if it works in general and if the new stuff works. The major change for users is that you can now control it with your mouse instead of the keyboard if you want. Those controls only work if you also press the Alt-Key before you click with the mouse.There are window controls on most overlays that let you minimize or close them, it should be pretty obvious. Additionally the statistics and mob info overlay have some sort of tab control which you'll know from other windows programs. Old features that don't work right now: -copy stats to clipboard -parse KV information -some of the chat controls (position, visibility and so on) New features that aren't finished: -auto updater Update: I forgot to mention that you can ignore the window that pops up, it's only for testing. But closing it will close HGX. Update: uploaded a new version where I have disabled some experimental features.
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Post by Lythe Featherblade on Jan 22, 2012 2:33:42 GMT
Did anyone ever tweak arf2 to work with this?
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Post by chammernick on Jan 22, 2012 9:06:24 GMT
run arf2 then start hgx for it to work, thats what i do and no problems so far...
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Post by millivanilli on Jan 22, 2012 13:54:08 GMT
I have had issues with running Snarl and Hgx together. At some point I start to get messages (which I have no clue about), but it always results in my having to close down Snarl. The other thing that also happens is that the logs which are saved by Snarl are saved, but are blank - there is no information contained in them at all. Although I can however, cut and paste logs from the default logfiles (which I have to do, since hells or abyss runs are never just saved in one) just using Hgx, it means that going from one run to another, I would have to save them between runs, since the default files are much smaller than those that are saved by Snarl, and are then overwritten.
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Post by Vichya on Jan 22, 2012 13:58:43 GMT
I'm about to address the second issue you have with the new release but it still requires some work because right now it causes some lag - at least whem compiled with Debug mode.
The old version uses the log files to grab the data, and for the sake of simplicity I just opened all 4 log files. This might cause other loggers to fail.
I recently found a way to grab the log messages directly from memory, and don't have to work with the log files at all.
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Post by millivanilli on Jan 22, 2012 23:44:50 GMT
Just some feedback about the Beta version - haven't used it yet on a tank, only on PM, so can't comment about the damage types etc. The rest is great - was easy to use and the new text is very easy to read. Switching between the different 'pages' was also easy, provided of course that I remembered to press the alt key first. First impressions are excellent and I can't think of anything that needs to be changed! Very nice bit of work
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Post by Werehound Silverfang on Jan 22, 2012 23:48:47 GMT
Just some feedback about the Beta version - haven't used it yet on a tank, only on PM, so can't comment about the damage types etc. The rest is great - was easy to use and the new text is very easy to read. Switching between the different 'pages' was also easy, provided of course that I remembered to press the alt key first. First impressions are excellent and I can't think of anything that needs to be changed! Very nice bit of work Ditto. I recently found a way to grab the log messages directly from memory, and don't have to work with the log files at all. Will this speed performance, since I/O functions are comparatively intensive?
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Post by Vichya on Jan 28, 2012 11:44:11 GMT
To be honest in my first test it slowed down things a bit. And while IO operations on the hard disk are expensive they are also completely decoupled from the NWN process, so they would only slow down HGX, whereas hooking the function that displays messages in the game slows down NWN.
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Post by Vichya on Jan 29, 2012 17:43:42 GMT
I've uploaded a new beta version here. It contains some fixes and performance improvements. At this time I'm mainly concerned whether this runs for everyone. If you think there are problems please send me a PM with the contents of the HGX.log file. This file gets erased very time you restart HGX so if there's a crash make a backup of it please. I've added two features which I have only tested on one computer so far: -getting the log data directly from the NWN process instead of using the log files (the log files will still be used as a fallback in case the first method doesn't work) -adding messages directly to the combat log
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