Post by CataclysmicDeath on Aug 7, 2011 8:56:07 GMT
Ok I with the new changes to Slinger I decided to post my build.
This build has gone through 3 incarnations, the first one being pre demi of course wherre on a Nessus run it did somewhere in the regen of 90k damage. This was pre Slinger changes.
After demi x 1 I reinc'd it and changed the subrace to Brownie. It's damage output was still seriously sucky. Now after the Slinger changes I took it through Hells again and this time it did around 120K+ on damage output, as you can see a huge difference. Now it has it's Demi x 2 it has been reinc'd again, still as a Brownie but this time I made only 2 changes to the build, I maxed out it's heal skill and dropped Point Blank Shot to take ESF Heal and once I get hold of one I will use a Point Blank Shot Pandect to make up the dropped feat.
Subrace Brownie
(Dex +6, Wis +2, Con + 2, Free Feat: Great Dex 1 & 2, Free Feat: Toughness)
Classes Cleric 60 Levels - Pure
Pro's
140+ac due to Dex Based
Saves all 60+
98 ab fully buffed
Max Healing from Healing Bullets
Has all available damage and effect bullet types
2 x Greater Ruin at Max DC
8 attacks per round
Epic Mage Armour from Feat meaning once cast I get Epic Dodge
Con's
Only 1 Epic so no Miracle and no IOF since I chose Enchantment for Girding.
However you can pick either IOF or Miracle since as things stand at the time of posting this build you don't actually need Enchant for +16 GMW, Leg Level Slings have this anyway.
STATS
Str - 14
Dex - 15
Con - 8
Int - 16
Wis - 13
Cha - 8
You will notice on this build I didn't bother with any Concentration or Discipline and put points into Listen even though I had no LSF Listen so was spending 2 points per skill.
Here is my reasoning:
Concentration - Well I don't really need it since I am a Slinger and using ranged attacks, I can always run away from anything making me make concentration checks and I can GS and get out of dodge to buff in an emergency. Spins and other ranged mobs may cause issues but not much since I only need 2 buffs to get back into the action once I am out of meelee danger.
Discipline - Well I am a Dexer so I wear Robes, all that can be slagged is my Shield. Again I am at range so Asmo can get me and the rest only if I am unlucky. As for Festering well. Heal and Mass Heal is a Class Spell for Slingers no so I can cure myself easily enough. Good positioning and clever play will keep my Shield safe for the rest.
Listen - Why on earth would I want to waste 2 Skill Points to get 1 Skill in listen when I coulda gone Elf based and took ESF Listen? I hear you ask. Simple. Fully geared I have around 97 Listen on this gal. Yeah iut aint as good as Maxing it but it is certainly enough to reduce Cocneal on Mobs and I can GR myself, once I get UEF what is gunna blind me? I mean I can go Locathah and maybe get my eyes bitten out but I can cast Remove Blindness on myself to fix that too so it really isn't that bad a problem.
Ok next question answered - Why take Leg Enchant now GMW for Slingers has been made irrelevant? Well there's been some discussion on Forums about what can be done to fix that so untill I know for sure that GMW will never be changed for Slingers to make it useful in higher levels again I'm keeping the Focus just in case, besides it does still give me Girding which makes my Slingers AC tasty
Cata
This build has gone through 3 incarnations, the first one being pre demi of course wherre on a Nessus run it did somewhere in the regen of 90k damage. This was pre Slinger changes.
After demi x 1 I reinc'd it and changed the subrace to Brownie. It's damage output was still seriously sucky. Now after the Slinger changes I took it through Hells again and this time it did around 120K+ on damage output, as you can see a huge difference. Now it has it's Demi x 2 it has been reinc'd again, still as a Brownie but this time I made only 2 changes to the build, I maxed out it's heal skill and dropped Point Blank Shot to take ESF Heal and once I get hold of one I will use a Point Blank Shot Pandect to make up the dropped feat.
Subrace Brownie
(Dex +6, Wis +2, Con + 2, Free Feat: Great Dex 1 & 2, Free Feat: Toughness)
Classes Cleric 60 Levels - Pure
Pro's
140+ac due to Dex Based
Saves all 60+
98 ab fully buffed
Max Healing from Healing Bullets
Has all available damage and effect bullet types
2 x Greater Ruin at Max DC
8 attacks per round
Epic Mage Armour from Feat meaning once cast I get Epic Dodge
Con's
Only 1 Epic so no Miracle and no IOF since I chose Enchantment for Girding.
However you can pick either IOF or Miracle since as things stand at the time of posting this build you don't actually need Enchant for +16 GMW, Leg Level Slings have this anyway.
STATS
Str - 14
Dex - 15
Con - 8
Int - 16
Wis - 13
Cha - 8
Rachael Farrel | ||||
---|---|---|---|---|
Level | Class | Feats | Skill points | Ability Points |
1 | Cleric | - Armor Proficiency (heavy) - Armor Proficiency (light) - Armor Proficiency (medium) - Assist Other - Blooded - Command Targeter - Domain Powers (Fire) - Domain Powers (Strength) - Fearless - Good Aim - Great Dexterity I - Great Dexterity II - Lucky - Mount Actions - Shield Proficiency - Skill Affinity (Listen) - Skill Affinity (Move Silently) - Small Stature - Toughness - Turn Undead - Weapon Proficiency (simple) | - Heal +4 - Parry +4 - Spellcraft +4 | / |
2 | Cleric | / | - Heal +1 - Parry +1 - Spellcraft +1 | / |
3 | Cleric | - Weapon Focus (sling) | - Heal +1 - Parry +1 - Spellcraft +1 | / |
4 | Cleric | / | - Heal +1 - Parry +1 - Spellcraft +1 | Dexterity |
5 | Cleric | / | - Heal +1 - Parry +1 - Spellcraft +1 | / |
6 | Cleric | - Zen Archery | - Heal +1 - Parry +1 - Spellcraft +1 | / |
7 | Cleric | / | - Heal +1 - Parry +1 - Spellcraft +1 | / |
8 | Cleric | / | - Heal +1 - Parry +1 - Spellcraft +1 | Dexterity |
9 | Cleric | - Greater Weapon Focus (sling) | - Heal +1 - Parry +1 - Spellcraft +1 | / |
10 | Cleric | / | - Heal +1 - Parry +1 - Spellcraft +1 | / |
11 | Cleric | / | - Heal +1 - Parry +1 - Spellcraft +1 | / |
12 | Cleric | - Improved Critical (sling) | - Heal +1 - Parry +1 - Spellcraft +1 | Dexterity |
13 | Cleric | / | - Heal +1 - Parry +1 - Spellcraft +1 | / |
14 | Cleric | / | - Heal +1 - Parry +1 - Spellcraft +1 | / |
15 | Cleric | - Metamagic (Extend Spell) - Weapon Specialization (sling) | - Heal +1 - Parry +1 - Spellcraft +1 | / |
16 | Cleric | / | - Heal +1 - Parry +1 - Spellcraft +1 | Dexterity |
17 | Cleric | / | - Heal +1 - Parry +1 - Spellcraft +1 | / |
18 | Cleric | - Power Critical (sling) | - Heal +1 - Parry +1 - Spellcraft +1 | / |
19 | Cleric | / | - Heal +1 - Parry +1 - Spellcraft +1 | / |
20 | Cleric | / | - Heal +1 - Parry +1 - Spellcraft +1 | Dexterity |
21 | Cleric | - Epic Character - Epic Cleric - Epic Prowess | - Heal +1 - Parry +1 - Spellcraft +1 | / |
22 | Cleric | / | - Heal +1 - Parry +1 - Spellcraft +1 | / |
23 | Cleric | - Great Wisdom I | - Heal +1 - Parry +1 - Spellcraft +1 | / |
24 | Cleric | - Epic Weapon Focus (sling) | - Heal +1 - Parry +1 - Spellcraft +1 | Dexterity |
25 | Cleric | / | - Heal +1 - Parry +1 - Spellcraft +1 | / |
26 | Cleric | - Great Wisdom II | - Heal +1 - Parry +1 - Spellcraft +1 | / |
27 | Cleric | - Great Dexterity III | - Heal +1 - Parry +1 - Spellcraft +1 | / |
28 | Cleric | / | - Heal +1 - Parry +1 - Spellcraft +1 | Dexterity |
29 | Cleric | - Great Wisdom III | - Heal +1 - Parry +1 - Spellcraft +1 | / |
30 | Cleric | - Great Dexterity IV | - Heal +1 - Parry +1 - Spellcraft +1 | / |
31 | Cleric | / | - Heal +1 - Parry +1 - Spellcraft +1 | / |
32 | Cleric | - Great Wisdom IV | - Heal +1 - Parry +1 - Spellcraft +1 | Dexterity |
33 | Cleric | - Great Dexterity V | - Heal +1 - Parry +1 - Spellcraft +1 | / |
34 | Cleric | / | - Heal +1 - Parry +1 - Spellcraft +1 | / |
35 | Cleric | - Great Wisdom V | - Heal +1 - Parry +1 - Spellcraft +1 | / |
36 | Cleric | - Great Dexterity VI | - Heal +1 - Parry +1 - Spellcraft +1 | Dexterity |
37 | Cleric | / | - Heal +1 - Parry +1 - Spellcraft +1 | / |
38 | Cleric | - Armor Skin | - Heal +1 - Parry +1 - Spellcraft +1 | / |
39 | Cleric | - Great Dexterity VII | - Heal +1 - Parry +1 - Spellcraft +1 | / |
40 | Cleric | / | - Heal +1 - Parry +1 - Spellcraft +1 | Dexterity |
Legendary | Base class | - Epic Spell Focus (Enchantment) - From Book - Epic Spell: Epic Mage Armor [0/1] - Epic Spell: Greater Ruin [0/1] - Legendary Character - Legendary Cleric - Legendary Luck - Legendary Skill Affinity (Tumble) - Legendary Spell Focus (Enchantment) - Legendary Weapon Focus (sling) - Superior Critical (sling) | Max Heal, Parry, Spellcraft Max Tumble once you have the LSA: Tumble Feat Any spare points put into Listen / | / |
You will notice on this build I didn't bother with any Concentration or Discipline and put points into Listen even though I had no LSF Listen so was spending 2 points per skill.
Here is my reasoning:
Concentration - Well I don't really need it since I am a Slinger and using ranged attacks, I can always run away from anything making me make concentration checks and I can GS and get out of dodge to buff in an emergency. Spins and other ranged mobs may cause issues but not much since I only need 2 buffs to get back into the action once I am out of meelee danger.
Discipline - Well I am a Dexer so I wear Robes, all that can be slagged is my Shield. Again I am at range so Asmo can get me and the rest only if I am unlucky. As for Festering well. Heal and Mass Heal is a Class Spell for Slingers no so I can cure myself easily enough. Good positioning and clever play will keep my Shield safe for the rest.
Listen - Why on earth would I want to waste 2 Skill Points to get 1 Skill in listen when I coulda gone Elf based and took ESF Listen? I hear you ask. Simple. Fully geared I have around 97 Listen on this gal. Yeah iut aint as good as Maxing it but it is certainly enough to reduce Cocneal on Mobs and I can GR myself, once I get UEF what is gunna blind me? I mean I can go Locathah and maybe get my eyes bitten out but I can cast Remove Blindness on myself to fix that too so it really isn't that bad a problem.
Ok next question answered - Why take Leg Enchant now GMW for Slingers has been made irrelevant? Well there's been some discussion on Forums about what can be done to fix that so untill I know for sure that GMW will never be changed for Slingers to make it useful in higher levels again I'm keeping the Focus just in case, besides it does still give me Girding which makes my Slingers AC tasty
Cata