Post by FunkySwerve on Jun 27, 2007 0:54:11 GMT
UPDATE 5-29
===========
-DUE TO THE MASSIVE ARMOR CHANGES THIS UPDATE, CRAFTING IS FREE UNTIL THE NEXT UPDATE. IT WILL SAY CRAFTING COSTS GOLD AND HAS A DC, BUT YOU WILL NOT PAY ANY GOLD OR FAIL WHEN YOU ATTEMPT IT.
-Cleaned up unused placeables. Please report any missing ones.
-Added three new stat artifacts, Tymora's Lucky Charm (+1 to all saves; +20 to all skills once/day), Sigil of Mystra (+1 spell penetration; +1 caster level once/day), and Tear of Selune (increased movement speed; blind enemies once/day). These drop as BURs.
-Added more URs and more set loot to the Hells.
-Barbarians who enter Shapestrong Rage may use their rage token a second time to change to an alternate appearance (for both male and female barbarians).
-Unlimited ammo containers and pet summoners have been reworked. You may need to get a new pet summoner from the pedestal if you had one before.
-Medium and light armors have had their maximum dexterity bonus changed. See the Class and Equipment board for details.
-Upgraded and rebalanced many UR and Hells set armors. Also upgraded a few other URs.
-The druid Veil of Mists epic now grants amnesia immunity while shifted.
-The Breath of the Beast from the Orb of Dragonkind now recharges every 5 minutes, and does more damage.
-The Bastion of the Fallen Lord and the Serpent's Coil have been upgraded. Pass them through the bank to update them.
-Immunity to the Flesh to Stone spell on items will now grant immunity to most petrification effects.
-Added Guild Discovery, Guild Hellstorm, and Guild Mith Kuldar. Guild additions are off limits again for the time being until unused resources can be cleaned up.
-Bug and exploit fixes.
UPDATE 5-24
===========
-The Alchemist now sells unenchanted wands and empty potion bottles with different appearances that you can use to customize brewed potions and crafted wands.
-If you have a Deck of Walls, pass it through the bank to give it the correct duration.
-Added the Divine Slinger and Dwarven Warchanter quasiclasses.
-Many weapons with AC have been rebalanced.
-Barbarian Terrifying Rage has been reworked and now also properly follows the barbarian. See the book for details.
-Bug and exploit fixes.
UPDATE 5-17
===========
-Death of Magic has had its duration shortened to 4 rounds, but no longer blocks the magic of allies.
-Starfire now uses full Pale Master caster level.
-The infestation of extra Guardians in the maze has been cleaned up.
-Bard Song and Curse Song now overwrite weaker songs.
-Sound Burst now adds caster level to damage.
-Lifethreading has received some tuning. See the book for details.
-Turned targets may receive up to one Will save each round to free themselves if damaged.
-All weapons other than kamas now grant Shield AC instead of Deflection AC.
-Bug and exploit fixes.
UPDATE 5-11
===========
-Foes turned by clerics who are not destroyed will be immobilized. If the cleric attacks, this will be broken.
-Some dominated creatures can now transition again.
-Bug and exploit fixes.
UPDATE 5-08
===========
-You may now opt to port to town instead of the next layer of hell at the hell boss portals.
-!delete command now deletes tags.
-Fixed empty skins appearing when shifting.
-Other bug and exploit fixes.
UPDATE 5-06
===========
-5 new quasiclasses added: Accursed Pariah, Bloodfire Mage, Lifethreader, Lash of Hatred, and Theurge. See the books in the item shop for details.
-Turn Undead improved. See the cleric book in the item shop for details.
-Bigby's Forceful Hand improved.
-Many creatures have had their racial types updated to be more accurate.
-Fixed the invisible helms script.
-Fixed many, many shifter form bugs. You may no longer see enhancement bonus in your character sheet from Greater Magic Weapon, but it does carry over correctly.
-Bug and exploit fixes.
UPDATE 5-04
===========
-Mass Spell Destruction arcane abjuration epic improved.
-Miracle now grants HP based on target level rather than a flat 1000.
-Eternal Return now casts Greater Sanctuary at the cleric's level.
-Improved Azer Fire Breath and Stone Golem Hurl Rock for shifters.
-If you have a Dustbone bow, it will recreate itself upon being equipped for the first time after this update, to update to a new bow implementation which should be more reliable.
-Duration on the Holy Symbol of Lathander improved.
-The Sage's research has taught him how to grant limited charges to the Ring of the Planar Traveler.
-Bug and exploit fixes.
UPDATE 5-01
===========
-Changed some weapon critical ranges and multipliers to make more of them useful. Details on the Class and Equipment Info board in the docks.
-Shifter construct forms are now immune to amnesia.
-Bugfixes.
UPDATE 4-29
===========
-Added new scrolls sheaves to the item shop to speed the scribing of scrolls considerably.
-Added smaller caster weapons for sorcerers and wizards. If you have a Fan of the Fates, run it through the vault; if you are a wizard, please contact a DM to have it replaced with the wizard version.
-The PC Scry now shows the DM PC designation in both same server and all server player listings; in addition, a function has been added to send an inter-server message to all DMs.
-Flags/torches now properly transfer their properties to shifted forms.
-Changed the Greater Restoration, Creeping Doom, and Holy Sword spells. Details in the spell books in the item shop.
-Bug and exploit fixes.
Class edits:
-Staffmasters can now toggle the damage types on blackstaff at will using the following chat commands: !smac, !smco, !smel, !smfi, !smma, !smne, !smpo, !smso.
-Instead of adding onhit deafen, barbarian thundering rage now adds d4 + 1/barbarian level (including legendary levels if control class is barbarian) sonic damage. NOTE: The properties created on the weapon will look a little strange, because some changes had to be made to allow all onhit damage effects to work together. The weapon effected will always say it has a level 1 flame weapon and 1 point of sonic damage added, but the actual effects are as described above and in the staffmaster book in the item shop.
-Barbarians now receive +1 regeneration per barbarian level over 40 while raging, up to a maximum of +20 regeneration at barbarian level 60.
-On first using the altar of legends, characters will recieve 1 permanent point of strenth for every Great Smite feat they have at that point, to a maximum of 10. This change is retroactive unless your character is already level 60.
-On first using the altar of legends, characters with 40 levels of ranger will receive improved evasion as a free feat. Characters with at least 25 levels of ranger will receive Evasion as a free feat. This change is retroactive unless your character is already level 60.
-Smite has been reworked. The damage it inflicts is now of a single type, which the smiter can toggle using the following chat commands: !smco, !smdi, !smfi, !smma, !smne, !smpo, !smso. Paladins can choose between fire, magic, divine, and positive, CoTs between sonic, magic, divine, and positive, and BGs between cold, magic, divine, and negative. Legendary levels now count in the damage calculation, and the smite base timer has been reduced from 8 minutes to 6, with a minimum of 2 minutes if the character has all the feats. Details in a book in the item shop.
-CoTs now get 1 extra use of Divine Wrath per day for every 10 Cot levels past 10 (including legendary levels if the control class is CoT), for a maximum of 5 total uses at 50 levels.
-Characters with 41 levels or more of fighter (including legendary levels if their control class is fighter) can now get the abilities Greater Disarm, Greater Knockdown, and Greater Parry, and can get a buonus to whirl vulnerability. Details in a book in the item shop. This change is retroactive unless your character is already level 60
-Assassins now get 1 extra use of their Improved Invisibility per day for every 10 assassin levels past 10 (including legendary levels if the control class is assassin), for a maximum of 5 total uses at 50 levels.
-Assassins can now perform dev crits with only 28 levels of assassin, instead of 30. Crit DC bonus for LL rescaled. See book in item shop for details.
-RDD wing buffet now has a Gust of Wind effect, clearing AoEs in the area of effect.
UPDATE 4-24
===========
-Added more new subraces! Additions include: Stargazer, Undying, Chaos Gnome, Spelljammer, Half-Guardinal, Furchin, One-Eyed, and Juggernaut. Check the subrace board in the docks for details.
-Added 10% immunity to acid/cold/electrical/fire to the Dragonblooded subrace, and a free Whirlwind Attack feat to the Zenythri subrace. Only the change to Dragonblooded is retroactive.
-Genies can now assume the form of their base race. This is a one-time transformation, with no changing back.
-Added epic spells for caster bards! Check the class info board in the docks for details.
-Bugfixes.
UPDATE 4-16
===========
-Aegis, Elemental Shunt, Girding of the Faithful, and Instruments of Faith now affect pets and henchmen as well as party members. They can no longer be used in the Parallel Pocket Dimension.
-Elemental Shunt now refreshes existing shunts when cast.
-Instruments of Faith now overwrites other weapon buffs.
-Added 4 more BURs.
-Added Arcane Archer bows to Hells.
-Adjusted Hells encounters slightly.
-Nature's Balance now receives +1 DC per 10 caster levels.
-Bards who have the Pipes of Gesh'tak should go back to where they acquired them for a new set that does not require being equipped.
-Renamed CoT Aura of Glory to Nimbus of Victory so as to be different from the paladin spell.
-Assassins can now exchange the Epic Reflexes feat for an Epic Great Strength feat after reaching 14 levels of assassin.
-Bug and exploit fixes.
UPDATE 4-14
===========
-Changed the artifact immunities around a bit. Wisdom now grants fear immunity instead of mind or harm, and constitution grants poison immunity instead of kd immunity. Immunity to blindness was added to dexterity, immune to deafness was added to charisma, immunity to confusion added to intelligence, and immunity to stun added to strength.
-Made some changes to make dexers, palemasters, and death magic more valuable in the hells. Beware...things are different.
-Hells are now redoable for a second bonus at the end. Once a hell skull is lost, the pc must now redo every level, and can no longer skip levels using stones of succor.
-Added asmodeus set loot.
-Some dragon bloods can now be used to give a bonus to unrestricted races.
-Crumble now destroys the targeted construct if they fail a fort save.
-Bug and exploit fixes.
UPDATE 4-09
===========
-Increased experience rewards serverwide, and reduced them in powerleveling areas. Legendary levels are now calculated in average party level, meaning that xp rewards for those above level 40 will decrease with level, though this will be largely offset by the serverwide increase.
-Honed assassin weapons now affect more creatures (crit immunity, rather than death immunity, is checked).
-Subraces with wings now have the option to switch to and from RDD wings if they have 10 levels of RDD.
-Beholders with keys now respawn with the other encounters in the Magma Tunnels and the Festering Tunnels.
-Fixed petrification immunity.
-Hells creatures and illithids will no longer use special attacks when timestopped, stoned, or in a different area.
-Bigby Swarm now properly respects bigby immunity in the Hells and the Pyramid.
-Rune of Return no longer requires illithid tag.
-Fixed the level 35 amulet of water breathing.
-Fixed monk unarmed bonus damage (hopefully).
-Legenday horn of blasting is no longer craftable.
-Altered the desert despawn script to be a little more lenient in allowing transitions.
-Moved some items in illithids.
-Fixed a crash bug.
-Bug and exploit fixes.
UPDATE 3-29
===========
-Updated to SIMTools version 3.0, adding a ton of new languages and emotes, and a few commands, along with a menu-driven system to make using the commands easier.
-Bug and exploit fixes.
UPDATE 3-21
===========
-WARNING! If you have any items a dm renamed for you, pass them through the vaulr to undo the renaming! Othewise you risk getting a corrupted character.
-Reduced the frequency of rare weapon and armor drops to increase their value.
-Added secret subrace kenku to boards.
-Emeralds of experience have been rendered useless after a duping exploit was discovered, and a duper apprehended with storage chests full of them. Sapphires of Sagacity will spawn instead.
-Dupe exploit blocked.
-Immo and demigod glows no longer disappear after resting.
-Dominated creatures should no longer be able to transition.
-Fixed some of the dragon ai broken by the lag reduction update.
-Other bug and exploit fixes.
UPDATE 3-07
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-All petrification immunity now works correctly instead of when creature is damaged.
-Lag reduction.
-Eliminated TMI errors from custom ai. Please post in the forums if you notice creatures acting in ways you think they shouldn't.
-Added Guild Reapers.
-There is now a moratorium on all new guilds, as they are eating up module resources.
-Other bugfixes.
UPDATE 3-04
===========
-Specialist wizards now get a +2 bonus to dc for spells in their specialty school.
-Made the Maze no port.
-Fixed a crash bug.
-Lag reduction.
UPDATE 3-03
===========
-Redid the Silence spell to actually function.
-Blade Thirst should play better with GMW now.
-Fixed Red Dragon Disciple hit dice in legendary levels.
-Added 7 new items.
-Upgraded Leather of Betar Underhill, Saric's Slippers, and Overwhelming Solidarity.
-Changed appearance of Arcane Volt Guard, Bluntblocker, Conservancy, Fervent Faith, Hurricane, Lightning's Loss, Memnoch's Keeper, Neith's Guard, Ring of Bolts, Ring of Inverted Weaves, and Wistan's Wallop-Warder.
-Bug and exploit fixes.
UPDATE 2-24
===========
-Transmute Barrier now lasts 1 round per caster level rather than 4 minutes.
-Upgraded the following items: Band of Shaamros Gellantara, Treads of Thokul Zanben, Memnoch's Keeper, Beldoin's Spellturner, Parson's Preserver, and Masterful Performance.
-Changed the appearance of: Gleam of Gesendir, Ring of Inverted Weaves, and Amulet of Eramus.
-Fixed the legendary leveler to let bards select Wounding Whispers.
-Added 56 new items, including level 30-35 rare immunity rings, 7 new UR armors, 2 UR EV-safe shields, 2 BUR EV-safe shields, new rare/UR helmets, boots, and amulets.
-Bug and exploit fixes.
UPDATE 2-21
===========
-Added a 6th server!
-Transmute Barrier no longer functions in no-pvp areas.
-The Emerald of Experience is now usable by a character of any level.
-Updated the following BURs: Hurricane, Corruption, Plate of the Legendary Master, Ranger Medal.
-Updated Benevolence to Barbezu's Wrap, and added 5 more BUR cloaks.
-Fixed Hells boss loot drops.
-Other bug and exploit fixes.
UPDATE 2-19
===========
-Mordenkainen's Disjunction scrolls now always cast at user's character level.
-Removed the 5% conceal penalty on Ethereal Visage for bards with 30 base Charisma or more.
-Fixed the Greater Sanctuary timer (hopefully).
-Transmute Barrier: There can now only be one Transmute Barrier in an area at any time. It now protects much better when placed near sloping ground.
-Fixed the one-wall-per-area restriction on wall of stone.
-Added an extra warning for unsaved items in the bank.
-The Pyramid and Sphinx should now update quest statuses properly.
-Fixed PC Scry feat-for-stat exchange for fighters.
-Fixed the messageboards.
-Other bug and exploit fixes.
UPDATE 2-14
===========
-Edited a bunch of spells. Details in the spell books in the item shops.
-Modified dispels to scale to legendary levels and to give quasiclasses a fighting chance, and overhauled the dispel notices to provide more info (Acaos).
-Fixed mordenkainen's disjunction TMIs (Acaos).
-Added the legendary save feats to the PC Scrye listing, and corrected the LL altar levelup summary to include them.
-Fixed nature's balance so the the sr drop doesn't bug to 0 after the first creature effected.
-Bane Knights now use full casterlevel when casting Premonition, rather than BK level.
-Staffmasters with 1 or more levels of weaponmaster now get a 10% bonus to the conceal granted by Ethereal Visage.
-Applied the AoE fix to entagle so it functions correctly.
-Added a bard songspell item with a power word stun effect.
-Added a wing swapper to the pc scry for winged subraces (Acaos).
-Made run announcements able to send any message, rather than a set message (Acaos).
-Made all set Hells loot drops drop every time, instead of sometimes spawning a UR.
-Reordered the pc scrye again.
-Changed the 'other servers' listing on the pc scrye to include the server you are on.
-Made quest statuses display for all servers (Acaos).
-Changed the pedestal in Vashyk's Ruin to give a choice of destinations instead of autoporting (Acaos).
-Legendary horn of blasting moved.
-Pocket dimension ring charges are now only useable only on the server they were charged on, preventing server swapping ring recharges mid-quest. Rings gain a different amount of charges depending on where they are charged (Acaos).
-Please welcome our new DMs, Acaos, Fusa, and Tyranlthixis! Acaos was a huge help in this update, credit goes to him for the changes with his name next to them.
Added and changed a slew of class abilities:
Bard
-Bards get spell items that use their song to cast, including versions of horrids, thunderclap, and power word stun. You must find an item to unlock each songspell.
-Curse song - in addition to the normal effects, curse song drops sr by 1/10 casterlevels, to a max of 6 at bard level 60, if the bard's base charisma is 30 or higher
-Bard song - in addition to the normal effects, bard song grants a stoneskin-like effect if the bard's base charisma is 30 or higher, granting damage reduction of 1/2 casterlevels, at a soak of +1 per 4 casterlevels, and absorbing up to 25 hp of damage per casterlevel, to a maximum of 30/+15 soak that can absorb 1500 points before disappearing at level 60
-Bards are able to take Epic Spell Focus and Penetration feats during legenday levels.
Cleric
-Aegis now provides 1% immunity to exotic damages per 6 casterlevels, to a maximum of 10% at casterlevel 60
-Divine shield now provides 1% immunity to divine damage per point of charisma modifier.
Fighters
-Fighters may exchange Epic Prowess feats for stat points, by using the PC scry. This ability is only available to them from levels 22 to 41, and is intended to allow them to gain additional stat points instead of other bonus epic fighter feats. A character with more than 21 levels of fighter can no longer delevel using the town priest.
Monks
-Characters with monk as their control class inflict 1 point of bonus bludgeoning damage per 3 monks levels and legendary levels when using unarmed combat, to a maximum of 20 points at level 60 for a pure monk.
Paladins
-Divine shield now provides 1% immunity to divine damage per point of charisma modifier.
-Paladins get +1 Strength and +1 Charisma every 5 legendary levels.
Rangers
-Rangers get +1 Constitution every 5 legendary levels.
Rogue
-Modified slippery mind to protect against some other mind effects besides mind spells.
Assassins
-Assassins can now get penetrating critical with 20 levels of assassin, which deals extra damage. Their devastating critical also takes on extra damage. Bonus damage is calculated by adding assassin levels (and legendary levels if the character's conrtrol class is assassin) and the character's strength modifier. A successful critical hit results in a save for the target. Damage amount depends on crit immunity and save outcome. Details in a book in the item shop.
Blackguards
-Divine shield now provides 1% immunity to divine damage per point of charisma modifier.
-Blackguards now get +1 Strength in addition to the +1 Charisma they already get, every 5 legendary levels.
-Death's kiss now adds +2 vampiric regeneration per 5 blackguard levels (plus legendary levels if the character's control class is blackguard), to a maximum of +20 at level 50.
-Instead of the normal Contagion, Contagion casts a mass vampiric touch centered on the targeted creature, at a casterlevel equal to the blackguard's level, plus legendary levels if the character's control class is blsckguard, with a +15 bonus to spell penetration.
Champion of Torm
-At 25 levels of CoT, the CoT gains the Aura of Victory power, which drops the spell resistance of all enemies in a collosal area for 10 rounds. Details in a book in the item shop.
-At 25 levels of CoT, the CoT gains permanent true seeing.
-At 45 levels of Cot (including legendary levels if the character's control class is CoT), the CoT gains permanent immunity to mind-affecting spells and abilities.
Palemaster
-Palemasters now get casterlevel and dc bonuses for the illusion school identical to those they receive for necromancy, with the exception of the Etherial Visage spell.
Shadowdancer
-At 45 levels of Sd (including legendary levels if the character's control class is SD), the SD gains the shadow decoy ability, once they find a certian item. Three times per day, the SD can create a shadowy double of himself to draw monster attacks. It lasts three rounds before exploding in a burst of negative energy.
-At 50 levels of SD (including legendary levels if the character's control class is SD), the SD gains an additional attack per round while using shadow evade.
-Modified slippery mind to protect against some other mind effects besides mind spells.
UPDATE 2-09
===========
-Added permanent knockdown immunity to the CON artifact, upgraded its regen to +8, and fixed its dragonbreath ability.
-Added Guild Horsemen.
UPDATE 2-07
===========
-Added legendary saving throw feats. Check the Tome of Legends in the Item Shop for details.
-Despawned status is now shown as well as slain status in the quest completion check on the pc scrye.
-Added power attack feat to hound archon subrace. The change will NOT retroact to hound archon characters already made.
-Changed genie appearance to a normal-sized model. The change will NOT retroact to genie characters already made, but you can ask a dm to change your appearance to 3125.
-Moved tiamat weapons to Dispater. They now require a Dispater tag to use.
-Altered some hell creatures that were doing melee attacks at range.
-Removed the impact vfx from area damage in the furrow and the beheolders to reduce graphics lag.
-Changed the area damage feedback on several Stygian creatures to single feedback.
-Fixed the breach ring to work with cast versions of breach spells as well as the onhit versions.
-Made the Workshop a no pvp zone.
-Other bug and exploit fixes.
UPDATE 1-25
===========
-Altered LL monsters to make level-appropriate premonition effective.
-Rolled back EV concealment by 10% across the board.
-Added a ring providing immunity to breach spells. Look below town. Added 2 UR and 2 BUR rings providing immunity to mords or breach.
-Corrected the description of the Hells shields to indicate that they will only allow normal casting for sorcerers and wizards (not bards).
-Areas locked by despawn will now unlock after 1 hour.
UPDATE 1-20
===========
-Areas now properly despawn after characters log out from them.
-Changed vfx on AA bows to cut graphics lag.
-Stopped onenter guardian spawn near lifeblight arch.
-Gold from hell piles is now automatically split amongst the party.
-Farm and desert despawn scripts will no longer despawn if there are 10 of fewer creatures in the area.
-Bosses in hells now grant temporary tags for dead pcs in the area (but not those in limbo).
-Reduced hells dcs and save penalties somewhat.
-Other bugfixes.
UPDATE 1-19
===========
-Doubled the amount of loot in the hells.
-Added experimental antilag measures to temple and desert areas. Creatures there will despawn if not killed in a reasonable amount of time, preventing lag from spawn buildup.
-Tiamat and consort kickback changed to individual instead of areawide until immunity biobug is fixed.
-Bug and exploit fixes.
UPDATE 1-16
===========
-Removed the stun effect from miracle to see if it alleviates crashes.
-Deleting characters now deletes their tags as well, allowing reuse of the name if desired.
-Breaking the immortal crown no longer kills immortals.
-You may now select which level of hell, or town, to port to, in the Workshop portal.
-Fuguing in the hells no longer destroys your progress-tracking skull.
-Added a planar traveler pedestal to Tiamat's lair.
-Fixed Tiamat's feedback damage.
-Other bugfixes.
UPDATE 1-14
===========
-Bug and exploit fixes.
UPDATE 1-12
===========
-The hells are here!
-Added 65 Beyond Ultrarare items, bringing the total to 86. BURs now drop only in the hells.
UPDATE 12-27
============
-Added Guild Sheinja.
-Fixed Epic Spells for PMs.
-All Hells creatures complete, and playtesting has begun. The Nine Hells are not far off!
UPDATE 12-22
============
-Dropped spawn numbers in maze.
-Added BURRs to pc scrye subrace listing.
-Altered the way petrification immunity works (doesn't perify at all if immune).
-Stinger movement speed will now be fixed when using scrye to switch appearances.
-Added extra attacks to xbows, just as with double weapons.
-Fixed mind flayers stripping mind immunity from gear.
-Wierd now properly ignores death immunity (added note in spell changes book).
-Changed unlimited arrow appearances to differentiate them.
-Bug and exploit fixes.
===========
-DUE TO THE MASSIVE ARMOR CHANGES THIS UPDATE, CRAFTING IS FREE UNTIL THE NEXT UPDATE. IT WILL SAY CRAFTING COSTS GOLD AND HAS A DC, BUT YOU WILL NOT PAY ANY GOLD OR FAIL WHEN YOU ATTEMPT IT.
-Cleaned up unused placeables. Please report any missing ones.
-Added three new stat artifacts, Tymora's Lucky Charm (+1 to all saves; +20 to all skills once/day), Sigil of Mystra (+1 spell penetration; +1 caster level once/day), and Tear of Selune (increased movement speed; blind enemies once/day). These drop as BURs.
-Added more URs and more set loot to the Hells.
-Barbarians who enter Shapestrong Rage may use their rage token a second time to change to an alternate appearance (for both male and female barbarians).
-Unlimited ammo containers and pet summoners have been reworked. You may need to get a new pet summoner from the pedestal if you had one before.
-Medium and light armors have had their maximum dexterity bonus changed. See the Class and Equipment board for details.
-Upgraded and rebalanced many UR and Hells set armors. Also upgraded a few other URs.
-The druid Veil of Mists epic now grants amnesia immunity while shifted.
-The Breath of the Beast from the Orb of Dragonkind now recharges every 5 minutes, and does more damage.
-The Bastion of the Fallen Lord and the Serpent's Coil have been upgraded. Pass them through the bank to update them.
-Immunity to the Flesh to Stone spell on items will now grant immunity to most petrification effects.
-Added Guild Discovery, Guild Hellstorm, and Guild Mith Kuldar. Guild additions are off limits again for the time being until unused resources can be cleaned up.
-Bug and exploit fixes.
UPDATE 5-24
===========
-The Alchemist now sells unenchanted wands and empty potion bottles with different appearances that you can use to customize brewed potions and crafted wands.
-If you have a Deck of Walls, pass it through the bank to give it the correct duration.
-Added the Divine Slinger and Dwarven Warchanter quasiclasses.
-Many weapons with AC have been rebalanced.
-Barbarian Terrifying Rage has been reworked and now also properly follows the barbarian. See the book for details.
-Bug and exploit fixes.
UPDATE 5-17
===========
-Death of Magic has had its duration shortened to 4 rounds, but no longer blocks the magic of allies.
-Starfire now uses full Pale Master caster level.
-The infestation of extra Guardians in the maze has been cleaned up.
-Bard Song and Curse Song now overwrite weaker songs.
-Sound Burst now adds caster level to damage.
-Lifethreading has received some tuning. See the book for details.
-Turned targets may receive up to one Will save each round to free themselves if damaged.
-All weapons other than kamas now grant Shield AC instead of Deflection AC.
-Bug and exploit fixes.
UPDATE 5-11
===========
-Foes turned by clerics who are not destroyed will be immobilized. If the cleric attacks, this will be broken.
-Some dominated creatures can now transition again.
-Bug and exploit fixes.
UPDATE 5-08
===========
-You may now opt to port to town instead of the next layer of hell at the hell boss portals.
-!delete command now deletes tags.
-Fixed empty skins appearing when shifting.
-Other bug and exploit fixes.
UPDATE 5-06
===========
-5 new quasiclasses added: Accursed Pariah, Bloodfire Mage, Lifethreader, Lash of Hatred, and Theurge. See the books in the item shop for details.
-Turn Undead improved. See the cleric book in the item shop for details.
-Bigby's Forceful Hand improved.
-Many creatures have had their racial types updated to be more accurate.
-Fixed the invisible helms script.
-Fixed many, many shifter form bugs. You may no longer see enhancement bonus in your character sheet from Greater Magic Weapon, but it does carry over correctly.
-Bug and exploit fixes.
UPDATE 5-04
===========
-Mass Spell Destruction arcane abjuration epic improved.
-Miracle now grants HP based on target level rather than a flat 1000.
-Eternal Return now casts Greater Sanctuary at the cleric's level.
-Improved Azer Fire Breath and Stone Golem Hurl Rock for shifters.
-If you have a Dustbone bow, it will recreate itself upon being equipped for the first time after this update, to update to a new bow implementation which should be more reliable.
-Duration on the Holy Symbol of Lathander improved.
-The Sage's research has taught him how to grant limited charges to the Ring of the Planar Traveler.
-Bug and exploit fixes.
UPDATE 5-01
===========
-Changed some weapon critical ranges and multipliers to make more of them useful. Details on the Class and Equipment Info board in the docks.
-Shifter construct forms are now immune to amnesia.
-Bugfixes.
UPDATE 4-29
===========
-Added new scrolls sheaves to the item shop to speed the scribing of scrolls considerably.
-Added smaller caster weapons for sorcerers and wizards. If you have a Fan of the Fates, run it through the vault; if you are a wizard, please contact a DM to have it replaced with the wizard version.
-The PC Scry now shows the DM PC designation in both same server and all server player listings; in addition, a function has been added to send an inter-server message to all DMs.
-Flags/torches now properly transfer their properties to shifted forms.
-Changed the Greater Restoration, Creeping Doom, and Holy Sword spells. Details in the spell books in the item shop.
-Bug and exploit fixes.
Class edits:
-Staffmasters can now toggle the damage types on blackstaff at will using the following chat commands: !smac, !smco, !smel, !smfi, !smma, !smne, !smpo, !smso.
-Instead of adding onhit deafen, barbarian thundering rage now adds d4 + 1/barbarian level (including legendary levels if control class is barbarian) sonic damage. NOTE: The properties created on the weapon will look a little strange, because some changes had to be made to allow all onhit damage effects to work together. The weapon effected will always say it has a level 1 flame weapon and 1 point of sonic damage added, but the actual effects are as described above and in the staffmaster book in the item shop.
-Barbarians now receive +1 regeneration per barbarian level over 40 while raging, up to a maximum of +20 regeneration at barbarian level 60.
-On first using the altar of legends, characters will recieve 1 permanent point of strenth for every Great Smite feat they have at that point, to a maximum of 10. This change is retroactive unless your character is already level 60.
-On first using the altar of legends, characters with 40 levels of ranger will receive improved evasion as a free feat. Characters with at least 25 levels of ranger will receive Evasion as a free feat. This change is retroactive unless your character is already level 60.
-Smite has been reworked. The damage it inflicts is now of a single type, which the smiter can toggle using the following chat commands: !smco, !smdi, !smfi, !smma, !smne, !smpo, !smso. Paladins can choose between fire, magic, divine, and positive, CoTs between sonic, magic, divine, and positive, and BGs between cold, magic, divine, and negative. Legendary levels now count in the damage calculation, and the smite base timer has been reduced from 8 minutes to 6, with a minimum of 2 minutes if the character has all the feats. Details in a book in the item shop.
-CoTs now get 1 extra use of Divine Wrath per day for every 10 Cot levels past 10 (including legendary levels if the control class is CoT), for a maximum of 5 total uses at 50 levels.
-Characters with 41 levels or more of fighter (including legendary levels if their control class is fighter) can now get the abilities Greater Disarm, Greater Knockdown, and Greater Parry, and can get a buonus to whirl vulnerability. Details in a book in the item shop. This change is retroactive unless your character is already level 60
-Assassins now get 1 extra use of their Improved Invisibility per day for every 10 assassin levels past 10 (including legendary levels if the control class is assassin), for a maximum of 5 total uses at 50 levels.
-Assassins can now perform dev crits with only 28 levels of assassin, instead of 30. Crit DC bonus for LL rescaled. See book in item shop for details.
-RDD wing buffet now has a Gust of Wind effect, clearing AoEs in the area of effect.
UPDATE 4-24
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-Added more new subraces! Additions include: Stargazer, Undying, Chaos Gnome, Spelljammer, Half-Guardinal, Furchin, One-Eyed, and Juggernaut. Check the subrace board in the docks for details.
-Added 10% immunity to acid/cold/electrical/fire to the Dragonblooded subrace, and a free Whirlwind Attack feat to the Zenythri subrace. Only the change to Dragonblooded is retroactive.
-Genies can now assume the form of their base race. This is a one-time transformation, with no changing back.
-Added epic spells for caster bards! Check the class info board in the docks for details.
-Bugfixes.
UPDATE 4-16
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-Aegis, Elemental Shunt, Girding of the Faithful, and Instruments of Faith now affect pets and henchmen as well as party members. They can no longer be used in the Parallel Pocket Dimension.
-Elemental Shunt now refreshes existing shunts when cast.
-Instruments of Faith now overwrites other weapon buffs.
-Added 4 more BURs.
-Added Arcane Archer bows to Hells.
-Adjusted Hells encounters slightly.
-Nature's Balance now receives +1 DC per 10 caster levels.
-Bards who have the Pipes of Gesh'tak should go back to where they acquired them for a new set that does not require being equipped.
-Renamed CoT Aura of Glory to Nimbus of Victory so as to be different from the paladin spell.
-Assassins can now exchange the Epic Reflexes feat for an Epic Great Strength feat after reaching 14 levels of assassin.
-Bug and exploit fixes.
UPDATE 4-14
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-Changed the artifact immunities around a bit. Wisdom now grants fear immunity instead of mind or harm, and constitution grants poison immunity instead of kd immunity. Immunity to blindness was added to dexterity, immune to deafness was added to charisma, immunity to confusion added to intelligence, and immunity to stun added to strength.
-Made some changes to make dexers, palemasters, and death magic more valuable in the hells. Beware...things are different.
-Hells are now redoable for a second bonus at the end. Once a hell skull is lost, the pc must now redo every level, and can no longer skip levels using stones of succor.
-Added asmodeus set loot.
-Some dragon bloods can now be used to give a bonus to unrestricted races.
-Crumble now destroys the targeted construct if they fail a fort save.
-Bug and exploit fixes.
UPDATE 4-09
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-Increased experience rewards serverwide, and reduced them in powerleveling areas. Legendary levels are now calculated in average party level, meaning that xp rewards for those above level 40 will decrease with level, though this will be largely offset by the serverwide increase.
-Honed assassin weapons now affect more creatures (crit immunity, rather than death immunity, is checked).
-Subraces with wings now have the option to switch to and from RDD wings if they have 10 levels of RDD.
-Beholders with keys now respawn with the other encounters in the Magma Tunnels and the Festering Tunnels.
-Fixed petrification immunity.
-Hells creatures and illithids will no longer use special attacks when timestopped, stoned, or in a different area.
-Bigby Swarm now properly respects bigby immunity in the Hells and the Pyramid.
-Rune of Return no longer requires illithid tag.
-Fixed the level 35 amulet of water breathing.
-Fixed monk unarmed bonus damage (hopefully).
-Legenday horn of blasting is no longer craftable.
-Altered the desert despawn script to be a little more lenient in allowing transitions.
-Moved some items in illithids.
-Fixed a crash bug.
-Bug and exploit fixes.
UPDATE 3-29
===========
-Updated to SIMTools version 3.0, adding a ton of new languages and emotes, and a few commands, along with a menu-driven system to make using the commands easier.
-Bug and exploit fixes.
UPDATE 3-21
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-WARNING! If you have any items a dm renamed for you, pass them through the vaulr to undo the renaming! Othewise you risk getting a corrupted character.
-Reduced the frequency of rare weapon and armor drops to increase their value.
-Added secret subrace kenku to boards.
-Emeralds of experience have been rendered useless after a duping exploit was discovered, and a duper apprehended with storage chests full of them. Sapphires of Sagacity will spawn instead.
-Dupe exploit blocked.
-Immo and demigod glows no longer disappear after resting.
-Dominated creatures should no longer be able to transition.
-Fixed some of the dragon ai broken by the lag reduction update.
-Other bug and exploit fixes.
UPDATE 3-07
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-All petrification immunity now works correctly instead of when creature is damaged.
-Lag reduction.
-Eliminated TMI errors from custom ai. Please post in the forums if you notice creatures acting in ways you think they shouldn't.
-Added Guild Reapers.
-There is now a moratorium on all new guilds, as they are eating up module resources.
-Other bugfixes.
UPDATE 3-04
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-Specialist wizards now get a +2 bonus to dc for spells in their specialty school.
-Made the Maze no port.
-Fixed a crash bug.
-Lag reduction.
UPDATE 3-03
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-Redid the Silence spell to actually function.
-Blade Thirst should play better with GMW now.
-Fixed Red Dragon Disciple hit dice in legendary levels.
-Added 7 new items.
-Upgraded Leather of Betar Underhill, Saric's Slippers, and Overwhelming Solidarity.
-Changed appearance of Arcane Volt Guard, Bluntblocker, Conservancy, Fervent Faith, Hurricane, Lightning's Loss, Memnoch's Keeper, Neith's Guard, Ring of Bolts, Ring of Inverted Weaves, and Wistan's Wallop-Warder.
-Bug and exploit fixes.
UPDATE 2-24
===========
-Transmute Barrier now lasts 1 round per caster level rather than 4 minutes.
-Upgraded the following items: Band of Shaamros Gellantara, Treads of Thokul Zanben, Memnoch's Keeper, Beldoin's Spellturner, Parson's Preserver, and Masterful Performance.
-Changed the appearance of: Gleam of Gesendir, Ring of Inverted Weaves, and Amulet of Eramus.
-Fixed the legendary leveler to let bards select Wounding Whispers.
-Added 56 new items, including level 30-35 rare immunity rings, 7 new UR armors, 2 UR EV-safe shields, 2 BUR EV-safe shields, new rare/UR helmets, boots, and amulets.
-Bug and exploit fixes.
UPDATE 2-21
===========
-Added a 6th server!
-Transmute Barrier no longer functions in no-pvp areas.
-The Emerald of Experience is now usable by a character of any level.
-Updated the following BURs: Hurricane, Corruption, Plate of the Legendary Master, Ranger Medal.
-Updated Benevolence to Barbezu's Wrap, and added 5 more BUR cloaks.
-Fixed Hells boss loot drops.
-Other bug and exploit fixes.
UPDATE 2-19
===========
-Mordenkainen's Disjunction scrolls now always cast at user's character level.
-Removed the 5% conceal penalty on Ethereal Visage for bards with 30 base Charisma or more.
-Fixed the Greater Sanctuary timer (hopefully).
-Transmute Barrier: There can now only be one Transmute Barrier in an area at any time. It now protects much better when placed near sloping ground.
-Fixed the one-wall-per-area restriction on wall of stone.
-Added an extra warning for unsaved items in the bank.
-The Pyramid and Sphinx should now update quest statuses properly.
-Fixed PC Scry feat-for-stat exchange for fighters.
-Fixed the messageboards.
-Other bug and exploit fixes.
UPDATE 2-14
===========
-Edited a bunch of spells. Details in the spell books in the item shops.
-Modified dispels to scale to legendary levels and to give quasiclasses a fighting chance, and overhauled the dispel notices to provide more info (Acaos).
-Fixed mordenkainen's disjunction TMIs (Acaos).
-Added the legendary save feats to the PC Scrye listing, and corrected the LL altar levelup summary to include them.
-Fixed nature's balance so the the sr drop doesn't bug to 0 after the first creature effected.
-Bane Knights now use full casterlevel when casting Premonition, rather than BK level.
-Staffmasters with 1 or more levels of weaponmaster now get a 10% bonus to the conceal granted by Ethereal Visage.
-Applied the AoE fix to entagle so it functions correctly.
-Added a bard songspell item with a power word stun effect.
-Added a wing swapper to the pc scry for winged subraces (Acaos).
-Made run announcements able to send any message, rather than a set message (Acaos).
-Made all set Hells loot drops drop every time, instead of sometimes spawning a UR.
-Reordered the pc scrye again.
-Changed the 'other servers' listing on the pc scrye to include the server you are on.
-Made quest statuses display for all servers (Acaos).
-Changed the pedestal in Vashyk's Ruin to give a choice of destinations instead of autoporting (Acaos).
-Legendary horn of blasting moved.
-Pocket dimension ring charges are now only useable only on the server they were charged on, preventing server swapping ring recharges mid-quest. Rings gain a different amount of charges depending on where they are charged (Acaos).
-Please welcome our new DMs, Acaos, Fusa, and Tyranlthixis! Acaos was a huge help in this update, credit goes to him for the changes with his name next to them.
Added and changed a slew of class abilities:
Bard
-Bards get spell items that use their song to cast, including versions of horrids, thunderclap, and power word stun. You must find an item to unlock each songspell.
-Curse song - in addition to the normal effects, curse song drops sr by 1/10 casterlevels, to a max of 6 at bard level 60, if the bard's base charisma is 30 or higher
-Bard song - in addition to the normal effects, bard song grants a stoneskin-like effect if the bard's base charisma is 30 or higher, granting damage reduction of 1/2 casterlevels, at a soak of +1 per 4 casterlevels, and absorbing up to 25 hp of damage per casterlevel, to a maximum of 30/+15 soak that can absorb 1500 points before disappearing at level 60
-Bards are able to take Epic Spell Focus and Penetration feats during legenday levels.
Cleric
-Aegis now provides 1% immunity to exotic damages per 6 casterlevels, to a maximum of 10% at casterlevel 60
-Divine shield now provides 1% immunity to divine damage per point of charisma modifier.
Fighters
-Fighters may exchange Epic Prowess feats for stat points, by using the PC scry. This ability is only available to them from levels 22 to 41, and is intended to allow them to gain additional stat points instead of other bonus epic fighter feats. A character with more than 21 levels of fighter can no longer delevel using the town priest.
Monks
-Characters with monk as their control class inflict 1 point of bonus bludgeoning damage per 3 monks levels and legendary levels when using unarmed combat, to a maximum of 20 points at level 60 for a pure monk.
Paladins
-Divine shield now provides 1% immunity to divine damage per point of charisma modifier.
-Paladins get +1 Strength and +1 Charisma every 5 legendary levels.
Rangers
-Rangers get +1 Constitution every 5 legendary levels.
Rogue
-Modified slippery mind to protect against some other mind effects besides mind spells.
Assassins
-Assassins can now get penetrating critical with 20 levels of assassin, which deals extra damage. Their devastating critical also takes on extra damage. Bonus damage is calculated by adding assassin levels (and legendary levels if the character's conrtrol class is assassin) and the character's strength modifier. A successful critical hit results in a save for the target. Damage amount depends on crit immunity and save outcome. Details in a book in the item shop.
Blackguards
-Divine shield now provides 1% immunity to divine damage per point of charisma modifier.
-Blackguards now get +1 Strength in addition to the +1 Charisma they already get, every 5 legendary levels.
-Death's kiss now adds +2 vampiric regeneration per 5 blackguard levels (plus legendary levels if the character's control class is blackguard), to a maximum of +20 at level 50.
-Instead of the normal Contagion, Contagion casts a mass vampiric touch centered on the targeted creature, at a casterlevel equal to the blackguard's level, plus legendary levels if the character's control class is blsckguard, with a +15 bonus to spell penetration.
Champion of Torm
-At 25 levels of CoT, the CoT gains the Aura of Victory power, which drops the spell resistance of all enemies in a collosal area for 10 rounds. Details in a book in the item shop.
-At 25 levels of CoT, the CoT gains permanent true seeing.
-At 45 levels of Cot (including legendary levels if the character's control class is CoT), the CoT gains permanent immunity to mind-affecting spells and abilities.
Palemaster
-Palemasters now get casterlevel and dc bonuses for the illusion school identical to those they receive for necromancy, with the exception of the Etherial Visage spell.
Shadowdancer
-At 45 levels of Sd (including legendary levels if the character's control class is SD), the SD gains the shadow decoy ability, once they find a certian item. Three times per day, the SD can create a shadowy double of himself to draw monster attacks. It lasts three rounds before exploding in a burst of negative energy.
-At 50 levels of SD (including legendary levels if the character's control class is SD), the SD gains an additional attack per round while using shadow evade.
-Modified slippery mind to protect against some other mind effects besides mind spells.
UPDATE 2-09
===========
-Added permanent knockdown immunity to the CON artifact, upgraded its regen to +8, and fixed its dragonbreath ability.
-Added Guild Horsemen.
UPDATE 2-07
===========
-Added legendary saving throw feats. Check the Tome of Legends in the Item Shop for details.
-Despawned status is now shown as well as slain status in the quest completion check on the pc scrye.
-Added power attack feat to hound archon subrace. The change will NOT retroact to hound archon characters already made.
-Changed genie appearance to a normal-sized model. The change will NOT retroact to genie characters already made, but you can ask a dm to change your appearance to 3125.
-Moved tiamat weapons to Dispater. They now require a Dispater tag to use.
-Altered some hell creatures that were doing melee attacks at range.
-Removed the impact vfx from area damage in the furrow and the beheolders to reduce graphics lag.
-Changed the area damage feedback on several Stygian creatures to single feedback.
-Fixed the breach ring to work with cast versions of breach spells as well as the onhit versions.
-Made the Workshop a no pvp zone.
-Other bug and exploit fixes.
UPDATE 1-25
===========
-Altered LL monsters to make level-appropriate premonition effective.
-Rolled back EV concealment by 10% across the board.
-Added a ring providing immunity to breach spells. Look below town. Added 2 UR and 2 BUR rings providing immunity to mords or breach.
-Corrected the description of the Hells shields to indicate that they will only allow normal casting for sorcerers and wizards (not bards).
-Areas locked by despawn will now unlock after 1 hour.
UPDATE 1-20
===========
-Areas now properly despawn after characters log out from them.
-Changed vfx on AA bows to cut graphics lag.
-Stopped onenter guardian spawn near lifeblight arch.
-Gold from hell piles is now automatically split amongst the party.
-Farm and desert despawn scripts will no longer despawn if there are 10 of fewer creatures in the area.
-Bosses in hells now grant temporary tags for dead pcs in the area (but not those in limbo).
-Reduced hells dcs and save penalties somewhat.
-Other bugfixes.
UPDATE 1-19
===========
-Doubled the amount of loot in the hells.
-Added experimental antilag measures to temple and desert areas. Creatures there will despawn if not killed in a reasonable amount of time, preventing lag from spawn buildup.
-Tiamat and consort kickback changed to individual instead of areawide until immunity biobug is fixed.
-Bug and exploit fixes.
UPDATE 1-16
===========
-Removed the stun effect from miracle to see if it alleviates crashes.
-Deleting characters now deletes their tags as well, allowing reuse of the name if desired.
-Breaking the immortal crown no longer kills immortals.
-You may now select which level of hell, or town, to port to, in the Workshop portal.
-Fuguing in the hells no longer destroys your progress-tracking skull.
-Added a planar traveler pedestal to Tiamat's lair.
-Fixed Tiamat's feedback damage.
-Other bugfixes.
UPDATE 1-14
===========
-Bug and exploit fixes.
UPDATE 1-12
===========
-The hells are here!
-Added 65 Beyond Ultrarare items, bringing the total to 86. BURs now drop only in the hells.
UPDATE 12-27
============
-Added Guild Sheinja.
-Fixed Epic Spells for PMs.
-All Hells creatures complete, and playtesting has begun. The Nine Hells are not far off!
UPDATE 12-22
============
-Dropped spawn numbers in maze.
-Added BURRs to pc scrye subrace listing.
-Altered the way petrification immunity works (doesn't perify at all if immune).
-Stinger movement speed will now be fixed when using scrye to switch appearances.
-Added extra attacks to xbows, just as with double weapons.
-Fixed mind flayers stripping mind immunity from gear.
-Wierd now properly ignores death immunity (added note in spell changes book).
-Changed unlimited arrow appearances to differentiate them.
-Bug and exploit fixes.