Post by Deleted on Oct 10, 2011 2:28:09 GMT
I bring this up again as a total reworking of the original concept:
The idea is essentially an undead, charisma tank. It would progress in a way almost identical to that of a dragon disciple, gaining bonuses as it progressed through levels.
Base Requirements:
4th Level Blackguard
Evil alignment
Rapier Wit
Divine Might
Divine Shield
Lore 5
************************************
Divine Might and Divine Shield function through Vampire levels in the same way with Vampire levels counted as BG levels for the purposes of Damage and AC calculation, but the damage from DM can be toggled between Physical and Negative. Vampire levels count as BG levels for the purposes of BG spell casting.
In addition to their normal properties, Divine Might and Divine Shield progress in effect through level progression as listed below.
Great Smiting feats taken have no effect and do not allow the character to smite, serving only as required tokens of the characters commitment to the Vampiric Path.
Progressive bonuses/requirements:
2 +2 cha/base
4 +2 cha/base
7 +2 str/base
9 +2 wis/base
10 +2 con/base
13 Absolute negative immunity reaches 100%
15 +2 Cha/base
20 +2 Cha, +2 Constitution, +2 Wis, True Sight, Immunity to Sneak Attacks, Immunity to Paralysis, ability to shapeshift; ability to cast harm as a swift action once per day, ability to Posses DC Persuade Skill/Great Smiting 5
25 +2 Cha/Great Smiting 7
30 +2 Cha, +2 Constitution, +2 Str; Divine Shield becomes Vampiric Aura, providing immunity to critical hits, SR equal to Lore Skill and concealment equal to 1/2 Hide skill, in addition to the normal benefits of divine shield, ability to cast harm 5 times per day/ Great Smiting 10.
35 +2 Cha/"Secret"
40 +2 Cha, +2 Constitution, +2 Wis /"Secret"
45 +2 Cha /"Secret"
50 +2 Cha, +2 Constitution, +2 Str, ability to cast harm unlimited times daily, ability to cast mass harm as per greater smite. /"Secret"
Shape-shifting: At level 20, the Vampire gains the ability to Shape-Shift into a mist. While in this form, the character is in GS, is levitating, and can gate as per the 9th level arcane spell, but cannot perform any actions other than movement, and will die instantly if underwater.
End ability +'s
Cha + 20
Con +8
Str +6
Wis +6
LIMITATIONS:
25% vulnerability to positive and divine damage
Suffers 10d6 positive damage per round when in sunlight (any open natural area, aka any area that druid spell 'one with the land' functions).
The 25% pos/div vulnerability is reduced by 5% per visit to the "secret" attainable at the specified levels, to a maximum of 15% vulnerability reduction- the end result being a 10% vulnerability to pos/div. The same secret reduces the sunlight damage by 3d6 per visit to a maximum of 9d6, resulting in an end sunlight pos damage infliction of 1d6 per round.
_________________________________________________________
This is a rough draft. Perhaps overpowered considering the relatively weak restrictions, but really not out of line with the power of an XDD, especially considering that XDD gets AC bonuses and less (no?) vulnerabilities. Hopefully there is some response to this to give me incentive to refine this idea for a quasi-class.
The idea is essentially an undead, charisma tank. It would progress in a way almost identical to that of a dragon disciple, gaining bonuses as it progressed through levels.
Base Requirements:
4th Level Blackguard
Evil alignment
Rapier Wit
Divine Might
Divine Shield
Lore 5
************************************
Divine Might and Divine Shield function through Vampire levels in the same way with Vampire levels counted as BG levels for the purposes of Damage and AC calculation, but the damage from DM can be toggled between Physical and Negative. Vampire levels count as BG levels for the purposes of BG spell casting.
In addition to their normal properties, Divine Might and Divine Shield progress in effect through level progression as listed below.
Great Smiting feats taken have no effect and do not allow the character to smite, serving only as required tokens of the characters commitment to the Vampiric Path.
Progressive bonuses/requirements:
2 +2 cha/base
4 +2 cha/base
7 +2 str/base
9 +2 wis/base
10 +2 con/base
13 Absolute negative immunity reaches 100%
15 +2 Cha/base
20 +2 Cha, +2 Constitution, +2 Wis, True Sight, Immunity to Sneak Attacks, Immunity to Paralysis, ability to shapeshift; ability to cast harm as a swift action once per day, ability to Posses DC Persuade Skill/Great Smiting 5
25 +2 Cha/Great Smiting 7
30 +2 Cha, +2 Constitution, +2 Str; Divine Shield becomes Vampiric Aura, providing immunity to critical hits, SR equal to Lore Skill and concealment equal to 1/2 Hide skill, in addition to the normal benefits of divine shield, ability to cast harm 5 times per day/ Great Smiting 10.
35 +2 Cha/"Secret"
40 +2 Cha, +2 Constitution, +2 Wis /"Secret"
45 +2 Cha /"Secret"
50 +2 Cha, +2 Constitution, +2 Str, ability to cast harm unlimited times daily, ability to cast mass harm as per greater smite. /"Secret"
Shape-shifting: At level 20, the Vampire gains the ability to Shape-Shift into a mist. While in this form, the character is in GS, is levitating, and can gate as per the 9th level arcane spell, but cannot perform any actions other than movement, and will die instantly if underwater.
End ability +'s
Cha + 20
Con +8
Str +6
Wis +6
LIMITATIONS:
25% vulnerability to positive and divine damage
Suffers 10d6 positive damage per round when in sunlight (any open natural area, aka any area that druid spell 'one with the land' functions).
The 25% pos/div vulnerability is reduced by 5% per visit to the "secret" attainable at the specified levels, to a maximum of 15% vulnerability reduction- the end result being a 10% vulnerability to pos/div. The same secret reduces the sunlight damage by 3d6 per visit to a maximum of 9d6, resulting in an end sunlight pos damage infliction of 1d6 per round.
_________________________________________________________
This is a rough draft. Perhaps overpowered considering the relatively weak restrictions, but really not out of line with the power of an XDD, especially considering that XDD gets AC bonuses and less (no?) vulnerabilities. Hopefully there is some response to this to give me incentive to refine this idea for a quasi-class.