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Post by KnightErrant on Nov 16, 2011 20:49:58 GMT
Rangers, Bards, Wizards, Druids & Sorc's all have class specific BUR items that can get improved with randomization. Would be nice if there were some for Clerics, Paladins, Blackguards & Assassins...Giving them a chance to get +14's and possibly that "One in a million" master aug on a piece of loot made for their class. Maybe something along these lines ? Spell slot armor, shield and torch for Cleric's Spell slot armor, shield and helm for Paladins, BG's and Assassins. Spell slot shield for Druid.
Currently seems like Rangers, Wizards and Sorc's are getting a bunch of options for improved BUR gear while the rest get none.
KE.
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Post by FunkySwerve on Nov 16, 2011 21:47:41 GMT
Can you list the specific examples you have in mind? Wiki links wouldn't hurt, either. Thanks, Funky
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Post by KnightErrant on Nov 16, 2011 22:21:58 GMT
Rangers have Rangers Medal (Ammy), Shroud of the Earthmother (Armor) Palemaster Wizards have Plate of Anubis (Armor) Wizards and Sorc's have Impasse of Impulse(Shield), The UR Ward (Shield), Wrap of Fistandtilus (Robes), Amulet of Eramus (Ammy) Druids have Natures Embanking Palisade (Armor), Pendant of the Seer (Ammy), Bards have Bulwark of the Choralist (Armor), Inspiration (Belt), Clerics have Pendant of the Seer (Ammy)...Divine Intervention Ammy has a second use of Miracle but has no spell slots.
Sorry my computer skills aren't up to the task of linking the names to the Wikki.
KE.
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Post by Werehound Silverfang on Nov 17, 2011 0:14:44 GMT
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Post by FunkySwerve on Nov 17, 2011 0:31:09 GMT
If you or someone else wants to make the missing class items, I'll add them to the loot tables, provided they don't wind up disproportionately powerful. If someone undertakes this, they should provide the name of the item they're basing their item off of, so I can mirror it to our spellslot nerf spreadsheet.
Thanks, Funky
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Post by chirality on Nov 17, 2011 2:35:10 GMT
I'd love to add some input to this in any way I can.
Don't want to steal KE's thunder but maybe I'll go ahead and jot down some ideas and see what happens. Particularly interested in a torch for clerics as with the exception of the BUR torches, there isn't really anything good past Myco until Nessus and Abo (at least as far as I know). Yes, I know there are the two Thids torches but let's be honest, they suck. Not really in line with either the difficulty/level of the run itself nor the other set loot (some of which is highly prized, as everyone knows--and even the rest is decent).
I'd like to see an armor (or robes, even, given that gear-wise monk splash clerics aren't exactly amazing) similar to Plate of Anubis or Inspiration in that it gives a cool improvement to a cleric spell. Not sure what though...trying to think of a cleric "trademark" spell that is on par with FoD or Warcry in terms of power. Destruction comes to mind (as far as being a "cleric spell" but unless I can think of something that would be a useful modification and not overpowered...I dunno.
I can't think of anything to do with Destruction that wouldn't take away from it's use as div damage spam rather than insta. And most of the other spells that come to mind aren't unique to clerics, or worse are better or "trademark" (ok well not trademark since ED at any rate is amazing tool for all casters, but still wouldn't seem right to have it improved for non-PMs) for PMs (ED, Bestow Curse for example).
What about Harm? The item could improve it for both Druids and Clerics. Not as nifty in my opinion as something tailored for one of the other but might be more attractive from dev standpoint to have something for both the divine casters.
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Post by redbeard on Nov 18, 2011 2:20:12 GMT
If you or someone else wants to make the missing class items, I'll add them to the loot tables, provided they don't wind up disproportionately powerful. If someone undertakes this, they should provide the name of the item they're basing their item off of, so I can mirror it to our spellslot nerf spreadsheet. Thanks, Funky Is this a closed invite to current developers and DMs that have access to the module already? If not,I have time and skill to build some of these. I hesitate to build all of them because I haven't played all those classes.
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Post by Werehound Silverfang on Nov 18, 2011 2:50:19 GMT
Anyone, and it's probably best if you just pot the item name, type, and properties, since you don't have the necessary development files to create and mail them to the team.
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Post by chirality on Nov 18, 2011 5:25:16 GMT
What about auto Maximizing Destructions (for a cleric Plate of Anubis equivalent [or at least analog])? Seems very powerful, but then AoE FoD is pretty nasty as well. And this would improve clerics' boss-killing capabilities, rather than boosting their trash-mob-removing abilities (which AoE FoD is for, and PMs are for).
Would that be a bit unbalanced or could that work?
Or what about maybe swapping damage type from div to, say, pos? Allowing greater flexibility?
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Post by redbeard on Nov 19, 2011 18:14:28 GMT
Would adding extra cleric domains for turners be possible? And if so, would it be overpowered? My Palasmitturnerdin would love some extra domains, and I bet there are some turner clerics that would also.
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Post by FunkySwerve on Nov 19, 2011 18:49:15 GMT
A couple years back acaos did the groundwork for custom cleric deities and domains. Don't really want to tinker with it at the moment, as we may eventually put that to use.
Funky
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Post by Yojimbo on Nov 20, 2011 3:54:21 GMT
A couple years back acaos did the groundwork for custom cleric deities and domains. Don't really want to tinker with it at the moment, as we may eventually put that to use. Funky I think he means can a Turner have another domain via gear to substitute taking it on first level or in LLs.
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Post by Deleted on Nov 21, 2011 12:40:21 GMT
Sounds like a fun project. I have noticed a general lack of "good" bur armor in general: well randomized UR (lvl 50) armor is normally superior. Some sample ideas would fighters heavy armor that extends the duration of greater parry and/or has phys imms comparable to decently randomized UR gear (eg. B35%/P35%/S40%), and/or increases the LL fighters innate and "absolute" base concealment.
Going to come up with some stuff (as I hope others do) for Fighter, Blackguard and Weapon-master and post it here.
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Post by arek on Nov 23, 2011 17:39:31 GMT
A couple years back acaos did the groundwork for custom cleric deities and domains. Don't really want to tinker with it at the moment, as we may eventually put that to use. Funky I think he means can a Turner have another domain via gear to substitute taking it on first level or in LLs. That would be nice, but if custom dieties (and the domains to go with them) are ever implemented, any armor created using the current system would have to be changed to match the new system, which would take extra zots. Not to mention that the amount of power an extra domain provides may change under the new system. --Arek
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Post by redbeard on Nov 27, 2011 16:10:42 GMT
From the Tyr's Gear (BUR Paladin Armor) thread: My comment was that the slots should be identical to the item being mirrored. I'm a bit confused about what you mean by "mirrored". I thought I had mirrored Carapace of Smoldering Stone and added some spell slots. It sounds like you want us to find something for another class and change the slots to the desired class? I want a BUR Paladin spell slot heavy armor. The only BUR heavy armor I know of with spell slots is Band of Anubis. That is PM armor with spell slots higher than paladins can use. Maybe add bonus feat Maximize Spell to get them within range? I could have based it off Shroud of the Earth Mother, ranger BUR light armor. The spell slots (2x3, 2x4) could have been converted to paladin. But then I would have had to bump AC bonus, immunities and resists to get to heavy armor standard. Unfortunately, while I know there is a standard, I don't know what it is. Or should I have started with UR Vanguard of the Daystar paladin heavy armor with 2x3 and 2x4 slots? Then again I would have had to upgrade to the unknown standard.
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