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Post by FunkySwerve on Nov 27, 2011 18:39:24 GMT
From the Tyr's Gear (BUR Paladin Armor) thread: My comment was that the slots should be identical to the item being mirrored. I'm a bit confused about what you mean by "mirrored". I thought I had mirrored Carapace of Smoldering Stone and added some spell slots. It sounds like you want us to find something for another class and change the slots to the desired class? My mirroring I mean making an item of similar characteristics, but for a different class. They needn't be exact, but should be similar in power. The spellslots, however, should be identical, just of the other class. The addition of slots you mention would make them non-identical. Any clearer? Funky
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Post by redbeard on Nov 27, 2011 23:58:07 GMT
Let me try again.
I’m starting with Shroud of the Earth Mother ranger light armor with 2x3 and 2x4 spell slots and I’m making a paladin heavy armor.
Change the spell slots to Paladin. Change the armor type to Plate (AC 8) Remove Animal Empathy
Compare to Vanguard of the Daystar (UR Paladin armor). It’s too weak. Increase physical DR and immunities to BUR heavy armor quality.
Add physical damage resistances 20/- Increase physical damage immunities to 30%
Compare to Plate of the Holy Avenger (Cania set, requires tag). It’s hitting about the same power.
Reduce elemental immunities to 10% and give it to all elements. OOOOHHH. I want to add 5 regen, but I think that might be pushing my luck.
This gives us:
Tyr’s Plate
The gods favor their paladins greatly. In addition to spells, the ability to turn undead and divine health and divine grace they sometimes give more physical gifts to their paladins. The most legendary can receive gifts of armor.
Base Armor Class: 8 Special properties: Bonus Spell Slot: Paladin level 3 Bonus Spell Slot: Paladin level 3 Bonus Spell Slot: Paladin level 4 Bonus Spell Slot: Paladin level 4 Damage Immunity Acid 10% Damage Immunity Bludgeoning 25% Damage Immunity Bludgeoning 5% Damage Immunity Cold 10% Damage Immunity Electrical 10% Damage Immunity Fire 10% Damage Immunity Piercing 25% Damage Immunity Piercing 5% Damage Immunity Slashing 25% Damage Immunity Slashing 5% Damage Immunity Sonic 10% Damage Resistance Bludgeoning 20/- Damage Resistance Slashing 20/- Damage Resistance Piercing 20/- Improved Saving Throws: Universal +8 Skill Bonus: Discipline +25 True Seeing
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