Post by redbeard on Nov 19, 2011 19:47:07 GMT
The Method Behind My Madness:
I started with a BUR Armor, Helmet and Belt.
Many BUR items for secondary casters have 4 spell slots: Two of the top level and two of the next level. That sounds like a fair amount to add. Remembering (or Mis-remembering) Funky’s comments on the spell slot modification, I thought that it might save time to implement that now for the new items, assuming that the modifications are planned for 9 days (3 updates, or so). So I changed the slots to one of each level from 1 through 4. I like that number anyway.
I then removed or reduced some features I think don’t have much value to paladins. These are items for paladins and while other classes can use them, there should be a trade off from the original items. This might also give some paladins something to think about when choosing to use this item.
I am also proposing some reductions to things that paladins would find useful in case the item is overpowered.
Unimaginitive? Probably, but it does keep things a bit closer to the current balance.
Tyr’s Belt
Copied from the Coil of Grabduk
Remove Universal Saving Throws +8
Remove Ability Bonus Constitution +12
Add Ability Bonus Intelligence +12 (This is part of a set, don’t want duplicates)
Add 1 spell slot for each of levels 1 – 4.
Final features:
Armor Bonus +17
Bonus Feat: Extra Turning
Bonus Spell Slot: Paladin level 1
Bonus Spell Slot: Paladin level 2
Bonus Spell Slot: Paladin level 3
Bonus Spell Slot: Paladin level 4
Damage Resistance: Divine Resist 20/-
Damage Resistance: Magical Resist 20/-
Damage Resistance: Negative Energy Resist 20/-
Damage Resistance: Positive Energy Resist 20/-
Enhancement Bonus: Intelligence +12
Enhancement Bonus: Dexterity +12
Haste
Use Epic Spell: Epic Mage Armor 1 use / day
If overpowered remove Epic Mage Armor and add some specific saving throw bonuses (like fire or cold, I don’t know what the plan is for them, just that they’re going to be more important)
Tyr’s Plate
Copied from Carapice of Smoldering Stone
Add 1 spell slot for each of levels 1 – 4
Reduce Universal Saving Throws +8 to +4
Remove Damage Immunity Fire 25%
Add Damage Immunity Cold 25% (Just to make things a bit different)
Final Features:
(Plate armor, AC8)
Armor Bonus +18
Bonus Spell Slot: Paladin level 1
Bonus Spell Slot: Paladin level 2
Bonus Spell Slot: Paladin level 3
Bonus Spell Slot: Paladin level 4
Damage Immunity Acid 25%
Damage Immunity Bludgeoning 25%
Damage Immunity Cold 25%
Damage Immunity Electrical 25%
Damage Immunity Piercing 25%
Damage Immunity Slashing 25%
Damage Resistance Bludgeoning 20/-
Damage Resistance Slashing 20/-
Damage Resistance Piercing 20/-
Enhancement Bonus: Constitution +12
Enhancement Bonus: Strength +12
Immunity Death Magic
Immunity level/ability drain
Immunity Sneak Attack
Regeneration +10
Spell Immunity Meteor Swarm
True Seeing
If overpowered: Reduce elemental immunity to 20%
Tyr’s Helm
Copied from Helm of Zeal
Remove Immunity Fear
Remove Universal Saving Throws +5
Remove Bonus Feat: Epic Skill Focus Use Magic Device
Add Bonus Feat: Epic Skill Focus Parry (I suspect many paladins are depending on Death Magic for Crit immune; this would help when it is not active.)
Add Add 1 spell slot for each of levels 1 – 4
Final Features:
Armor Bonus +17
Bonus Feat: Epic Skill Focus Concentration
Bonus Feat: Epic Skill Focus Tumble
Bonus Feat: Epic Skill Focus Parry
Bonus Spell Slot: Paladin level 1
Bonus Spell Slot: Paladin level 2
Bonus Spell Slot: Paladin level 3
Bonus Spell Slot: Paladin level 4
Damage Resistance Acid 35/-
Damage Resistance Cold 35/-
Damage Resistance Electrical 35/-
Damage Resistance Fire 35/-
Damage Resistance Sonic 35/-
Darkvision
Enhancement Bonus: Charisma +12
Immunity Poison
Light Bright Red
Regeneration +5
True Seeing
If overpowered: Remove ESF Tumble or Parry
Comments from experienced paladin players welcome. I bet I've done something sub-optimal.
I started with a BUR Armor, Helmet and Belt.
Many BUR items for secondary casters have 4 spell slots: Two of the top level and two of the next level. That sounds like a fair amount to add. Remembering (or Mis-remembering) Funky’s comments on the spell slot modification, I thought that it might save time to implement that now for the new items, assuming that the modifications are planned for 9 days (3 updates, or so). So I changed the slots to one of each level from 1 through 4. I like that number anyway.
I then removed or reduced some features I think don’t have much value to paladins. These are items for paladins and while other classes can use them, there should be a trade off from the original items. This might also give some paladins something to think about when choosing to use this item.
I am also proposing some reductions to things that paladins would find useful in case the item is overpowered.
Unimaginitive? Probably, but it does keep things a bit closer to the current balance.
Tyr’s Belt
Copied from the Coil of Grabduk
Remove Universal Saving Throws +8
Remove Ability Bonus Constitution +12
Add Ability Bonus Intelligence +12 (This is part of a set, don’t want duplicates)
Add 1 spell slot for each of levels 1 – 4.
Final features:
Armor Bonus +17
Bonus Feat: Extra Turning
Bonus Spell Slot: Paladin level 1
Bonus Spell Slot: Paladin level 2
Bonus Spell Slot: Paladin level 3
Bonus Spell Slot: Paladin level 4
Damage Resistance: Divine Resist 20/-
Damage Resistance: Magical Resist 20/-
Damage Resistance: Negative Energy Resist 20/-
Damage Resistance: Positive Energy Resist 20/-
Enhancement Bonus: Intelligence +12
Enhancement Bonus: Dexterity +12
Haste
Use Epic Spell: Epic Mage Armor 1 use / day
If overpowered remove Epic Mage Armor and add some specific saving throw bonuses (like fire or cold, I don’t know what the plan is for them, just that they’re going to be more important)
Tyr’s Plate
Copied from Carapice of Smoldering Stone
Add 1 spell slot for each of levels 1 – 4
Reduce Universal Saving Throws +8 to +4
Remove Damage Immunity Fire 25%
Add Damage Immunity Cold 25% (Just to make things a bit different)
Final Features:
(Plate armor, AC8)
Armor Bonus +18
Bonus Spell Slot: Paladin level 1
Bonus Spell Slot: Paladin level 2
Bonus Spell Slot: Paladin level 3
Bonus Spell Slot: Paladin level 4
Damage Immunity Acid 25%
Damage Immunity Bludgeoning 25%
Damage Immunity Cold 25%
Damage Immunity Electrical 25%
Damage Immunity Piercing 25%
Damage Immunity Slashing 25%
Damage Resistance Bludgeoning 20/-
Damage Resistance Slashing 20/-
Damage Resistance Piercing 20/-
Enhancement Bonus: Constitution +12
Enhancement Bonus: Strength +12
Immunity Death Magic
Immunity level/ability drain
Immunity Sneak Attack
Regeneration +10
Spell Immunity Meteor Swarm
True Seeing
If overpowered: Reduce elemental immunity to 20%
Tyr’s Helm
Copied from Helm of Zeal
Remove Immunity Fear
Remove Universal Saving Throws +5
Remove Bonus Feat: Epic Skill Focus Use Magic Device
Add Bonus Feat: Epic Skill Focus Parry (I suspect many paladins are depending on Death Magic for Crit immune; this would help when it is not active.)
Add Add 1 spell slot for each of levels 1 – 4
Final Features:
Armor Bonus +17
Bonus Feat: Epic Skill Focus Concentration
Bonus Feat: Epic Skill Focus Tumble
Bonus Feat: Epic Skill Focus Parry
Bonus Spell Slot: Paladin level 1
Bonus Spell Slot: Paladin level 2
Bonus Spell Slot: Paladin level 3
Bonus Spell Slot: Paladin level 4
Damage Resistance Acid 35/-
Damage Resistance Cold 35/-
Damage Resistance Electrical 35/-
Damage Resistance Fire 35/-
Damage Resistance Sonic 35/-
Darkvision
Enhancement Bonus: Charisma +12
Immunity Poison
Light Bright Red
Regeneration +5
True Seeing
If overpowered: Remove ESF Tumble or Parry
Comments from experienced paladin players welcome. I bet I've done something sub-optimal.