Post by CataclysmicDeath on Jun 22, 2009 6:40:39 GMT
I have been meaning to try my hand at a decent open subrace build for a while now and since I have recently enjoyed my Stunning Fist Monk a great deal I figured I would try an Open Subrace Stunning Fist Monk.
After looking over all the subraces I decided Svirfneblin would be the best choice.
Gnome:
Gnomes (can speak Gnomish)
- Gnomes who have any Bard levels have Bard as their favored class rather than Wizard.
- All gnomes receive 2 additional skill points per level. Skill points for levels prior to 41 will be granted upon taking level 41 at the Altar of Legends. For a total of 120 skill points by level 60.
Svirfneblin: - This must be typed in the Subrace box after you have selected Gnome as your base race exactly as I have spelt it.
FC: Cleric
Base SR0 +1/lvl, CON -2, CHA -2, DEX +2, WIS +2
Free Feat: Darkvision - This feat grants the ability to see in the dark.
Saves +2, Listen +2, Hide +2
Speaks Undercommon, Speaks Svirfneblin
On HG Stunning Fist DC is worked out the following way:
- A character with monk as control class who uses the Stunning Fist ability will force the target to make a Will save or be knocked down for 1d3 + 1 rounds. The DC of the Will save is equal to 10 + (monk level including LLs / 2) + Wisdom modifier + (Improved Stunning Fist feats * 3), capped at DC 70. It will appear you only have one use of Stunning Fist, but the ability will recharge after it is used.
This means that the more Improved Stunning Fist Feats you have the higher your DC, however having all 10 Improved Stunning Fist feats is unnecessary to Max out the DC to 70.
This build uses only 6 Improved Stunning Fist Feats and ends with a DC of 68 (Provided I have worked out the maths correctly).
Requirements for Improved Stunning Fist are:
21st Level, DEX 19, WIS 19, Improved Unarmed Strike and Stunning Fist.
Because of the high Dex Requirement I made this build a Dex Build as it was the easiest way to do get the build to work with this Subrace.
Stats
At Creation/At 60 Nekked/Fully Geared
STR 10/10/22
DEX 18/44/56
CON 10/8/20
INT 12/12/24
WIS 14/20/32
CHA 8/6/18
Free Feats given to Monk on Creation:
Cleave - If the character kills an opponent he gets a free attack against any opponent who is within meelee range.
Diamond Body - The Monk gains immunity to all poisons
Flurry of Blows - Monks gain an extra attack per round when fighting unarmed or with a Kama (Goad, Nunchaku, Quarterstaff and Shuriken also count as Monk weapons for the purposes of Monk Unarmed attack progression and Flurry of Blows, Flurry of Blows however does not currently work for these weapons.)
Improved Unarmed Strike - Armed opponents no longer get an attack of opportunity against the character when he attempts an unarmed attack
Monk AC Bonus - Monks add their Wisdom Modifier to their Armour Class
Stunning Fist - A character with monk as control class who uses the Stunning Fist ability will force the target to make a Will save or be knocked down for 1d3 + 1 rounds. The DC of the Will save is equal to 10 + (monk level including LLs / 2) + Wisdom modifier + (Improved Stunning Fist feats * 3), capped at DC 70. It will appear you only have one use of Stunning Fist, but the ability will recharge after it is used
Weapon Proficiency Monk - Allows use of all Monk Weapons
Feats Taken at Creation:
Strong Soul - Character gains +1 bonus to Fort and Will as well as +1 to any saving throw against Death Magic. However the main reason for taking this feat is that it allows taking Legendary Soul in Legendary Levels.
Skill points should go into:
Concentration - This is to prevent some nasty suprises in later areas of the game due to concentration checks
Discipline - Being a Monk you will should be wearing Robes and NO Shield, this means that at no time will your armour get slagged (Some areas of the mod have Discipline checks which failure results in your weapons, shield or armour being destroyed) so most people may decide against Discipline as a skill here. I took it because there are other Discipline checks that it would be useful to not have to worry about.
Listen - This acts in part like Blind Fight and lowers the conceal of enemy monsters. Having high Listen means you will miss less due to concealment of your enemies.
Parry - Being a DEX Build this Monk gets no Critical Hit immune, having Parry helps aleviate that somewhat as high parry reduces the damage from a Critical Hit. Also 100 Parry makes you immune to Assassin Mortal Strike and the Death effect of Ranger Called Shot.
Tumble - Well this is important as it will add to your armour class. To a maximum of 12 AC
For the Extra Skill Point you receive from Level 41 onwards I would dump them into Craft Armour as on HG that wil give you extra AC up to a maximun of 3 points of AC which stacks with everything.
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AC in UR Gear should work out at 139 AC with well randomised gear.
Saves will be
Fortitude: 61
Reflex: 73
Will: 67
AB fully geared in UR Gear wearing +16ab Gloves and a minimum of 4 points from Bard Song for a +20 ab buff gives you 93ab.
Stunning Fist DC at 60 will be 69 DC.
Ok once you have this character built you will have a few choices you can make if you get it geared up and ready for Hell. Below are some of the things you can choose do do.
1/. Wisdom Artifact: adds +2 to your Wisdom and will up your DC of your Stunning Fist by 1 point to 69 and adding 1 point of AC
2/. Dexterity Artifact: adds +2 to your Dexterity giving you 58 Dex which is 1 more AB and one more AC.
3/. Constitution Artifact: adds +2 to you Constitution for extra HP and gives Poison Immunity for when you are tanking Rachugons and Aspirants or other creatures that Item Level Poison Immunity wont protect against.
Also once your are in Hells you may wish to collect yourself a Stunning Fist Pandect. This would work well with the Dex Artifact as you can use the Stunning Fist Pandect to add 2 more Stunning Fist feats to the build which would take you over 70 DC on your Stunning Fist.
Saves on this build Fully Geared at 60:
(Providing I have done the Maths correctly)
Should all be over the 60 mark or at least at 60 depending on gear
Ok this is my first attempt at an Open Subrace Build so feel free to offer any advice on making it better Stunning Fist Monks can be really fun to make and play and be a real asset to a party if played properly so I want to make sure I got this right
Just as a point to note with this build, I think it's the perfect tank type to take to learn Hell's, it will have good survivability chances there once properly geared and due to the fact it's the only tank type class that has access to all types of physical weapon damage once you collect the gloves (Bludgeoning, Slashing and Piercing) as well as the Elemental Damage Types it makes it an excellent toon to use for learning the best damage types for each mob, of course there are loggers that can do that now but not everyone likes loggers .
Ok I am useless at working out AC and Saves and things like that so I will post the stats I get in the test chamber and if some one would be kind enough to post the proper ac and stuff I'd be grateful so I can add it to the build heh.
Cata
[Edit: AC on this at 60, kitted out in BUR Gear should be well over the 130ac mark, before Demi or Double Demi and Artifact]
After looking over all the subraces I decided Svirfneblin would be the best choice.
Gnome:
Gnomes (can speak Gnomish)
- Gnomes who have any Bard levels have Bard as their favored class rather than Wizard.
- All gnomes receive 2 additional skill points per level. Skill points for levels prior to 41 will be granted upon taking level 41 at the Altar of Legends. For a total of 120 skill points by level 60.
Svirfneblin: - This must be typed in the Subrace box after you have selected Gnome as your base race exactly as I have spelt it.
FC: Cleric
Base SR0 +1/lvl, CON -2, CHA -2, DEX +2, WIS +2
Free Feat: Darkvision - This feat grants the ability to see in the dark.
Saves +2, Listen +2, Hide +2
Speaks Undercommon, Speaks Svirfneblin
On HG Stunning Fist DC is worked out the following way:
- A character with monk as control class who uses the Stunning Fist ability will force the target to make a Will save or be knocked down for 1d3 + 1 rounds. The DC of the Will save is equal to 10 + (monk level including LLs / 2) + Wisdom modifier + (Improved Stunning Fist feats * 3), capped at DC 70. It will appear you only have one use of Stunning Fist, but the ability will recharge after it is used.
This means that the more Improved Stunning Fist Feats you have the higher your DC, however having all 10 Improved Stunning Fist feats is unnecessary to Max out the DC to 70.
This build uses only 6 Improved Stunning Fist Feats and ends with a DC of 68 (Provided I have worked out the maths correctly).
Requirements for Improved Stunning Fist are:
21st Level, DEX 19, WIS 19, Improved Unarmed Strike and Stunning Fist.
Because of the high Dex Requirement I made this build a Dex Build as it was the easiest way to do get the build to work with this Subrace.
Stats
At Creation/At 60 Nekked/Fully Geared
STR 10/10/22
DEX 18/44/56
CON 10/8/20
INT 12/12/24
WIS 14/20/32
CHA 8/6/18
Free Feats given to Monk on Creation:
Cleave - If the character kills an opponent he gets a free attack against any opponent who is within meelee range.
Diamond Body - The Monk gains immunity to all poisons
Flurry of Blows - Monks gain an extra attack per round when fighting unarmed or with a Kama (Goad, Nunchaku, Quarterstaff and Shuriken also count as Monk weapons for the purposes of Monk Unarmed attack progression and Flurry of Blows, Flurry of Blows however does not currently work for these weapons.)
Improved Unarmed Strike - Armed opponents no longer get an attack of opportunity against the character when he attempts an unarmed attack
Monk AC Bonus - Monks add their Wisdom Modifier to their Armour Class
Stunning Fist - A character with monk as control class who uses the Stunning Fist ability will force the target to make a Will save or be knocked down for 1d3 + 1 rounds. The DC of the Will save is equal to 10 + (monk level including LLs / 2) + Wisdom modifier + (Improved Stunning Fist feats * 3), capped at DC 70. It will appear you only have one use of Stunning Fist, but the ability will recharge after it is used
Weapon Proficiency Monk - Allows use of all Monk Weapons
Feats Taken at Creation:
Strong Soul - Character gains +1 bonus to Fort and Will as well as +1 to any saving throw against Death Magic. However the main reason for taking this feat is that it allows taking Legendary Soul in Legendary Levels.
Skill points should go into:
Concentration - This is to prevent some nasty suprises in later areas of the game due to concentration checks
Discipline - Being a Monk you will should be wearing Robes and NO Shield, this means that at no time will your armour get slagged (Some areas of the mod have Discipline checks which failure results in your weapons, shield or armour being destroyed) so most people may decide against Discipline as a skill here. I took it because there are other Discipline checks that it would be useful to not have to worry about.
Listen - This acts in part like Blind Fight and lowers the conceal of enemy monsters. Having high Listen means you will miss less due to concealment of your enemies.
Parry - Being a DEX Build this Monk gets no Critical Hit immune, having Parry helps aleviate that somewhat as high parry reduces the damage from a Critical Hit. Also 100 Parry makes you immune to Assassin Mortal Strike and the Death effect of Ranger Called Shot.
Tumble - Well this is important as it will add to your armour class. To a maximum of 12 AC
For the Extra Skill Point you receive from Level 41 onwards I would dump them into Craft Armour as on HG that wil give you extra AC up to a maximun of 3 points of AC which stacks with everything.
Pereppi [Test] Steffini | ||||
---|---|---|---|---|
Level | Class | Feats | Skill points | Ability Points |
1 | Monk | - Concentration +4 - Discipline +4 - Listen +4 - Parry +4 - Tumble +4 | / | |
2 | Monk | - Deflect Arrows (Free Feat) | - Concentration +1 - Discipline +1 - Parry +1 - Tumble +1 | / |
3 | Monk | - Weapon Finnesse (Uses Dex Modifier instead of Str for attack rolls, a must for a Dex Tank, taken early to give that needed AB to hit stuff early on) - Monk Speed (Free Feat) - Still Mind (Free Feat) | - Concentration +1 - Discipline +1 - Parry +1 - Tumble +1 | / |
4 | Monk | / | - Concentration +1 - Discipline +1 - Listen +1 - Parry +1 - Tumble +1 | Wisdom +1 |
5 | Monk | - Purity of Body (Free Feat) | - Concentration +1 - Discipline +1 - Listen +1 - Parry +1 - Tumble +1 | / |
6 | Monk | - Extra Stunning Attacks (+3 Stunning Attacks Per Day, as a Stunning Fist Monk it is nice to have extra - Knockdown (Free Feat) - Improved Knockdown (Free Feat) | - Concentration +1 - Discipline +1 - Listen +1 - Parry +1 - Tumble +1 | / |
7 | Monk | - Wholeness of Body (Free Feat) | - Concentration +1 - Discipline +1 - Listen +1 - Parry +1 - Tumble +1 | / |
8 | Monk | / | - Concentration +1 - Discipline +1 - Listen +1 - Parry +1 - Tumble +1 | Wisdom +1 |
9 | Monk | - Improved Evasion (Free Feat) - Weapon Focus (Unarmed Strike) (Gives +1 to attack rolls) | - Concentration +1 - Discipline +1 - Listen +1 - Parry +1 - Tumble +1 | / |
10 | Monk | - Ki Strike +1 (Free Feat) | - Concentration +1 - Discipline +1 - Listen +1 - Parry +1 - Tumble +1 | / |
11 | Monk | - Diamond Body (Free Feat) | - Concentration +1 - Discipline +1 - Listen +1 - Parry +1 - Tumble +1 | / |
12 | Monk | - Improved Critical (Unarmed Strike) (Increases the Critical Threat range of your fists) | - Concentration +1 - Discipline +1 - Listen +1 - Parry +1 - Tumble +1 | Wisdom +1 |
13 | Monk | - Ki Strike +2 (Free Feat) | - Concentration +1 - Discipline +1 - Listen +1 - Parry +1 - Tumble +1 | / |
14 | Monk | / | - Concentration +1 - Discipline +1 - Listen +1 - Parry +1 - Tumble +1 | / |
15 | Monk | - Quivering Palm (Free Feat) - Greater Weapon Focus: Unarmed (Gives +1 to attack bonus when using specified weapon) | - Concentration +1 - Discipline +1 - Listen +1 - Parry +1 - Tumble +1 | / |
16 | Monk | - Ki Strike +3 (Free Feat) | - Concentration +1 - Discipline +1 - Listen +1 - Parry +1 - Tumble +1 | Dexterity +1 |
17 | Monk | / | - Concentration +1 - Discipline +1 - Listen +1 - Parry +1 - Tumble +1 | / |
18 | Monk | - Empty Body (Free Feat) (This gives a total of 80% Conceal at level 60) - Power Critical: Unarmed (Gives +4 to critical confirmation rolls when using specified weapon) | - Concentration +1 - Discipline +1 - Listen +1 - Parry +1 - Tumble +1 | / |
19 | Monk | / | - Concentration +1 - Discipline +1 - Listen +1 - Parry +1 - Tumble +1 | / |
20 | Monk | - Perfect Self (Free Feat) | - Concentration +1 - Discipline +1 - Listen +1 - Parry +1 - Tumble +1 | Dexterity +1 |
21 | Monk | - Epic Monk (Free Feat) - Epic Character (Free Feat) - Epic Weapon Focus (Unarmed Strike) (+2 Bonus to all attack rolls) | - Concentration +1 - Discipline +1 - Listen +1 - Parry +1 - Tumble +1 | / |
22 | Monk | / | - Concentration +1 - Discipline +1 - Listen +1 - Parry +1 - Tumble +1 | / |
23 | Monk | / | - Concentration +1 - Discipline +1 - Listen +1 - Parry +1 - Tumble +1 | / |
24 | Monk | - Epic Prowess (+1 to all attacks and also increases the bonus applied by Legendary Weapon Focus Feat to +3) | - Concentration +1 - Discipline +1 - Listen +1 - Parry +1 - Tumble +1 | Dexterity +1 |
25 | Monk | - Improved Stunning Fist 1 (Adds +2 to Stunning Fist Attack and +3 to characters Stunning Fist Knockdown Check for Legendary Monks) | - Concentration +1 - Discipline +1 - Listen +1 - Parry +1 - Tumble +1 | / |
26 | Monk | / | - Concentration +1 - Discipline +1 - Listen +1 - Parry +1 - Tumble +1 | / |
27 | Monk | - Improved Stunning fist 2 (Adds +2 to Stunning Fist Attack and +3 to characters Stunning Fist Knockdown Check for Legendary Monks) | - Concentration +1 - Discipline +1 - Listen +1 - Parry +1 - Tumble +1 | / |
28 | Monk | / | - Concentration +1 - Discipline +1 - Listen +1 - Parry +1 - Tumble +1 | Dexterity +1 |
29 | Monk | / | - Concentration +1 - Discipline +1 - Listen +1 - Parry +1 - Tumble +1 | / |
30 | Monk | - Improved Stunning Fist 3 (Adds +2 to Stunning Fist Attack and +3 to characters Stunning Fist Knockdown Check for Legendary Monks) - Improved Stunning Fist 4 (Adds +2 to Stunning Fist Attack and +3 to characters Stunning Fist Knockdown Check for Legendary Monks) | - Concentration +1 - Discipline +1 - Listen +1 - Parry +1 - Tumble +1 | / |
31 | Monk | / | - Concentration +1 - Discipline +1 - Listen +1 - Parry +1 - Tumble +1 | / |
32 | Monk | / | - Concentration +1 - Discipline +1 - Listen +1 - Parry +1 - Tumble +1 | Dexterity +1 |
33 | Monk | - Great Dexterity 1 | - Concentration +1 - Discipline +1 - Listen +1 - Parry +1 - Tumble +1 | / |
34 | Monk | / | - Concentration +1 - Discipline +1 - Listen +1 - Parry +1 - Tumble +1 | / |
35 | Monk | - Improved Stunning Fist 5 (Adds +2 to Stunning Fist Attack and +3 to characters Stunning Fist Knockdown Check for Legendary Monks) | - Concentration +1 - Discipline +1 - Listen +1 - Parry +1 - Tumble +1 | / |
36 | Monk | - Great Dexterity 2 | - Concentration +1 - Discipline +1 - Listen +1 - Parry +1 - Tumble +1 | Dexterity +1 |
37 | Monk | / | - Concentration +1 - Discipline +1 - Listen +1 - Parry +1 - Tumble +1 | / |
38 | Monk | / | - Concentration +1 - Discipline +1 - Listen +1 - Parry +1 - Tumble +1 | / |
39 | Monk | - Great Dexterity 3 | - Concentration +1 - Discipline +1 - Listen +1 - Parry +1 - Tumble +1 | / |
40 | Monk | - Improved Stunning Fist 6 (Adds +2 to Stunning Fist Attack and +3 to characters Stunning Fist Knockdown Check for Legendary Monks) | - Concentration +1 - Discipline +1 - Listen +1 - Parry +1 - Tumble +1 | Dexterity +1 |
41 | Monk | - Concentration +1 - Discipline +1 - Listen +1 - Parry +1 - Tumble +1 - Craft Armour +1 | ||
42 | Monk | - Legendary Weapon Focus (Unarmed Strike) (+2 to specified weapon, +3 if you have Epic Prowess Feat) | - Concentration +1 - Discipline +1 - Listen +1 - Parry +1 - Tumble +1 | Dexterity +1 |
43 | Monk | - Concentration +1 - Discipline +1 - Listen +1 - Parry +1 - Tumble +1 | ||
44 | Monk | - Concentration +1 - Discipline +1 - Listen +1 - Parry +1 - Tumble +1 | Dexterity +1 | |
45 | Monk | - Legendary Hardened Soul (+5 to Fort and Will Saves) | - Concentration +1 - Discipline +1 - Listen +1 - Parry +1 - Tumble +1 | |
46 | Monk | - Concentration +1 - Discipline +1 - Listen +1 - Parry +1 - Tumble +1 | Dexterity +1 | |
47 | Monk | - Concentration +1 - Discipline +1 - Listen +1 - Parry +1 - Tumble +1 | ||
48 | Monk | - Great Dexterity 4 | - Concentration +1 - Discipline +1 - Listen +1 - Parry +1 - Tumble +1 | Dexterity +1 |
49 | Monk | - Concentration +1 - Discipline +1 - Listen +1 - Parry +1 - Tumble +1 | ||
50 | Monk | - Concentration +1 - Discipline +1 - Listen +1 - Parry +1 - Tumble +1 | Dexterity +1 | |
51 | Monk | - Great Dexterity 5 | - Concentration +1 - Discipline +1 - Listen +1 - Parry +1 - Tumble +1 | |
52 | Monk | - Improved Stunning Fist 6 (Adds +2 to Stunning Fist Attack and +3 to characters Stunning Fist Knockdown Check for Legendary Monks) | - Concentration +1 - Discipline +1 - Listen +1 - Parry +1 - Tumble +1 | Dexterity +1 |
53 | Monk | - Concentration +1 - Discipline +1 - Listen +1 - Parry +1 - Tumble +1 | ||
54 | Monk | - Great Dexterity 6 | - Concentration +1 - Discipline +1 - Listen +1 - Parry +1 - Tumble +1 | Dexterity +1 |
55 | Monk | - Concentration +1 - Discipline +1 - Listen +1 - Parry +1 - Tumble +1 | ||
56 | Monk | - Concentration +1 - Discipline +1 - Listen +1 - Parry +1 - Tumble +1 | Dexterity +1 | |
57 | Monk | - Great Dexterity 7 | - Concentration +1 - Discipline +1 - Listen +1 - Parry +1 - Tumble +1 | |
58 | Monk | - Concentration +1 - Discipline +1 - Listen +1 - Parry +1 - Tumble +1 | Dexterity +1 | |
59 | Monk | - Concentration +1 - Discipline +1 - Listen +1 - Parry +1 - Tumble +1 | ||
60 | Monk | - Great Wisdom 1 | - Concentration +1 - Discipline +1 - Listen +1 - Parry +1 - Tumble +1 | Dexterity +1 |
AC in UR Gear should work out at 139 AC with well randomised gear.
Saves will be
Fortitude: 61
Reflex: 73
Will: 67
AB fully geared in UR Gear wearing +16ab Gloves and a minimum of 4 points from Bard Song for a +20 ab buff gives you 93ab.
Stunning Fist DC at 60 will be 69 DC.
Ok once you have this character built you will have a few choices you can make if you get it geared up and ready for Hell. Below are some of the things you can choose do do.
1/. Wisdom Artifact: adds +2 to your Wisdom and will up your DC of your Stunning Fist by 1 point to 69 and adding 1 point of AC
2/. Dexterity Artifact: adds +2 to your Dexterity giving you 58 Dex which is 1 more AB and one more AC.
3/. Constitution Artifact: adds +2 to you Constitution for extra HP and gives Poison Immunity for when you are tanking Rachugons and Aspirants or other creatures that Item Level Poison Immunity wont protect against.
Also once your are in Hells you may wish to collect yourself a Stunning Fist Pandect. This would work well with the Dex Artifact as you can use the Stunning Fist Pandect to add 2 more Stunning Fist feats to the build which would take you over 70 DC on your Stunning Fist.
Saves on this build Fully Geared at 60:
(Providing I have done the Maths correctly)
Should all be over the 60 mark or at least at 60 depending on gear
Ok this is my first attempt at an Open Subrace Build so feel free to offer any advice on making it better Stunning Fist Monks can be really fun to make and play and be a real asset to a party if played properly so I want to make sure I got this right
Just as a point to note with this build, I think it's the perfect tank type to take to learn Hell's, it will have good survivability chances there once properly geared and due to the fact it's the only tank type class that has access to all types of physical weapon damage once you collect the gloves (Bludgeoning, Slashing and Piercing) as well as the Elemental Damage Types it makes it an excellent toon to use for learning the best damage types for each mob, of course there are loggers that can do that now but not everyone likes loggers .
Ok I am useless at working out AC and Saves and things like that so I will post the stats I get in the test chamber and if some one would be kind enough to post the proper ac and stuff I'd be grateful so I can add it to the build heh.
Cata
[Edit: AC on this at 60, kitted out in BUR Gear should be well over the 130ac mark, before Demi or Double Demi and Artifact]