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Post by Acaos on Aug 17, 2007 15:41:34 GMT
All this excessive tagging and re-tagging is making me not want to play the mod anymore. I think I would find it tedious and unnecessary to tag a character all the way down to Nessus five times... that's 45 hell runs on one character. I remember when I heard about demigod status, I thought, "hey, that's pretty cool." Then, when I heard about double-demi, I thought to myself, "that seems a little silly." Now you're talking about doing it five times, and I'm wondering... isn't this just an excuse to extend the play life of your mod without creating new areas? I mean, it's kind of hard to invent new areas after you've already made the nine layers of Hell, though Rona seems pretty cool from what I've heard. Really, though, if it were left up to me, I'd give the standard demigod penalties, reset the skull once, and once you beat Asmodeus a second time the skull won't ever reset again, but you also don't get the second +2 to abilities. As said above, n-demigodding your character is for the obsessives who want to bring a single character to their ultimate peak. We have at least four more areas in various stages of development right now (though none of them are harder than the Hells). Acaos
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Post by stonewarrior on Aug 17, 2007 16:31:33 GMT
All this excessive tagging and re-tagging is making me not want to play the mod anymore. I think I would find it tedious and unnecessary to tag a character all the way down to Nessus five times... that's 45 hell runs on one character. I remember when I heard about demigod status, I thought, "hey, that's pretty cool." Then, when I heard about double-demi, I thought to myself, "that seems a little silly." Now you're talking about doing it five times, and I'm wondering... isn't this just an excuse to extend the play life of your mod without creating new areas? I mean, it's kind of hard to invent new areas after you've already made the nine layers of Hell, though Rona seems pretty cool from what I've heard. Really, though, if it were left up to me, I'd give the standard demigod penalties, reset the skull once, and once you beat Asmodeus a second time the skull won't ever reset again, but you also don't get the second +2 to abilities. As said above, n-demigodding your character is for the obsessives who want to bring a single character to their ultimate peak. We have at least four more areas in various stages of development right now (though none of them are harder than the Hells). Acaos In other words this was put in for Delf. On a more serious note...45 hell runs with one character? You make that sound like a bad thing. Not everyone makes loads of characters to take deep into the Hells. My lone Demi has in all likelihood done close to (if not more) 45 Hell runs. Peace, John.
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Post by johannhowitzer on Aug 18, 2007 8:08:24 GMT
Actually, it would probably be more than 45, though only (??) that many are required. No way to guarantee the next run you do is the one you need! And by the way, I have a character planned for EVERY control class, though not for all quasis. I had planned to try out each and every class in the Hells...! So maybe it isn't me who should be commenting on the massive amount of time 45 Hell runs would take? I'm not bellyaching about this - it's an addition to the server's replayability, yes, and I guess you're right, one can feel he has completed the game by beating Asmodeus once (and perhaps also completing Rona?). I was simply saying what I thought of the "quintuple-demi" implementation, that it seemed excessive and unnecessary. Quite curious to see what new areas are in store! New LL areas, or are some pre-LL?
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