Post by Lil' Mikey (Msowby2) on Mar 1, 2012 4:21:15 GMT
Celestial Mage (Wiz/Pally) Description: This powerful paladin has mastered both the arts of melee and arcane magic. Those who face them tremble in fear as the Celestial Mage delivers major magic and melee damage. It would be unwise to cross such a powerful force.
Requirements: INT 16, STR 16, CHA 16. WF: Large Weapon, SF: Spellcraft, SF: Discipline, GWF: Large Weapon Before Level 21. Requires 10 paladin levels and 9 wizard levels.
Abilites: AutoSS: III OR zero % failure while wearing Full plate. Dex set to 6. +2 Wisdom/+2 Intel. ESF: Discipline/Spellcraft. Unable to use magic staves. Arua of Holy Might: When Divine Shield is used a pulse attack is activited which causes foes to tremble in fear. DC is based on 1/2 discipline+ 1/2 Spellcraft+1/4 character level. Duration is equal to the CHA modifier.
Spell DC are based for mage: Paladin levels+Mage levels. Spell Penatration: Mage Levels+(Half your level)+CHA Modifier.
Paladin's "Magic Sword" spell gives 1d10 positive damage for every 10 levels of the Celestial Mage
Arua of Holy Might: When Divine Shield is used a pulse attack is activited which causes foes to tremble in fear. DC is based on 1/2 discipline+ 1/2 Spellcraft+1/4 character level. Duration is equal to the CHA modifier.
Aura of Holy Might - You want the DC to be upwards of 136 [(127/2) + (127/2) + 10 (assuming LLs don't count)] at level 60? I'm not sure of the exact effect of "tremble in fear" but it couldn't be too debilitating with that high a DC. Also, is the duration supposed to the CHA mod in rounds, turns, minutes, hours, days, or something else?
Interesting idea, but I think it would have trouble with defense with no shield, unless large, and little conceal.
West African proverb: 'Speak softly and carry a big stick; you will go far.' - Quoted by Theodore Roosevelt, misquoted by many.