Post by Mudeye on Apr 3, 2013 22:45:53 GMT
From what I'm reading, it seems like undefind really would like more blasting power and isn't all that interested in support. A number of feats have been invested in support here, and trying to adjust the remaining feats to get more damage output might not really do the trick. Conjuration is included already and is a strong damage school. Maybe try switching around some of the spells to try and get a better damage selection.
A couple of possibilities:
1) Black Blade(9) and Greater Planar Binding(8) are both summon spells. You can only have one summon at a time, so you might drop one and take another damage spell. Meteor Swarm(9) would give you divine damage but without the feats your damage would be somewhat reduced. Or, at level 8, incendiary cloud would give you a cloud damage spell. Clouds are nice because they continue doing damage while you cast some more spells.
2) Flesh to Stone vs. Disintegrate. They're both nice, but have a lot of similarities. Both are kind of situational, both take one enemy out of the fight if it fails a save or else do nothing, they both rely on a fortitude save (although Flesh to Stone gets a +5 DC). You might replace one of them with another damage spell. Acid Fog or Isaac's Greater Missile storm are both possibilities. Acid Fog is a cloud (as described above), IGMS doesn't appear that useful in Hells' runs but seems to be very useful most other places and it has no save.
3) At level three you could switch out Displacement or Keen Edge and pick up Flame Arrow.
4) Break Enchantment is a kind of situational support spell. It might be switched for something (Freezing Fog).
I guess I'm suggesting a lot of clouds, but they are at least a nice way to enhance damage by letting you cast spells while they work.
A couple of possibilities:
1) Black Blade(9) and Greater Planar Binding(8) are both summon spells. You can only have one summon at a time, so you might drop one and take another damage spell. Meteor Swarm(9) would give you divine damage but without the feats your damage would be somewhat reduced. Or, at level 8, incendiary cloud would give you a cloud damage spell. Clouds are nice because they continue doing damage while you cast some more spells.
2) Flesh to Stone vs. Disintegrate. They're both nice, but have a lot of similarities. Both are kind of situational, both take one enemy out of the fight if it fails a save or else do nothing, they both rely on a fortitude save (although Flesh to Stone gets a +5 DC). You might replace one of them with another damage spell. Acid Fog or Isaac's Greater Missile storm are both possibilities. Acid Fog is a cloud (as described above), IGMS doesn't appear that useful in Hells' runs but seems to be very useful most other places and it has no save.
3) At level three you could switch out Displacement or Keen Edge and pick up Flame Arrow.
4) Break Enchantment is a kind of situational support spell. It might be switched for something (Freezing Fog).
I guess I'm suggesting a lot of clouds, but they are at least a nice way to enhance damage by letting you cast spells while they work.