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Post by FunkySwerve on Aug 20, 2007 7:52:49 GMT
-Ranger offhand ac while dualing is now 1/3 ranger levels, including legendary levels if control class is ranger, to a maximum of +20 ac. -Ranger invisibility purge conceal drop has been halved and rescaled. -Crit immunity no longer provides protection from sneak attacks, which must now be guarded against seperately. -RDD fire immunity now scales, as minimum fire immunity, ignoring vulnerabilities, starting at 10% at 4 levels of RDD and increasing 10% for each additional level of RDD to full 100% immunity at 13 levels of RDD. -RDDs now get +1 ac per 3 RDD levels, instead of the old progression, to a maximum of +10 at RDD 30. -Druids with 31 druid levels and a level of monk can now benefit from monk ac while wearing light armor and/or a shield, but with a -3 ac penalty. They still get full monk ac when shifted if they have a monk level. -Shifters with 21 shifter levels now benefit from monk ac WITHOUT needing a monk level, but only while shifted, and at a -3 penalty. Shifters with a monk level do not suffer the -3 ac penalty. -Goad and nunchaku are now monk weapons. Quarterstaff and shuriken are also monk weapons for characters with 21 levels of monk or more. All of these weapons benefit from the -3 attack progression. They cannot be used for flurry of blows yet, but will be able to soon. -Large creatures can now finesse medium weapons, and cep weapons may now be finessed. This means that large, medium, and small characters can now finesse the following additional cep weapons, in addition to those normally finessable: light pick, sai, nunchaku, sap, assassin dagger, katar, goad, wind fire wheel. Medium and small creatures can now finesse the following cep tiny weapons: sai, assassin dagger, and katar. In summary: Large can finesse medium and small (they cannot hold tiny weapons). Medium can finesse rapier, small, and tiny. Small can finesss small and tiny. -Double weapons have now been reverted to 19-20/x3 critical range/multiplier. -Artifacts now function in antimagic zones. -Bugfixes.
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Post by Senaattori on Aug 20, 2007 8:05:11 GMT
Wohoo! this is great. my RDD really likes this update
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Post by Senaattori on Aug 20, 2007 8:06:10 GMT
and maybe its time to rebuild my shifter without 2 monk lvls..
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Post by chainlink on Aug 20, 2007 8:13:20 GMT
However I'm guessing that RDD 100% fire immunity at level 13 is not as good as the original complete fire immunity where the Hells penalties are concerned?
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Post by Acaos on Aug 20, 2007 8:15:15 GMT
-Ranger offhand ac while dualing is now 1/3 ranger levels, including legendary levels if control class is ranger, to a maximum of +20 ac. Just as a note, this is incorrect. Ranger dualing AC is still equal to Wis modifier, but the cap has been increased as listed above.
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Post by Acaos on Aug 20, 2007 8:15:58 GMT
However I'm guessing that RDD 100% fire immunity at level 13 is not as good as the original complete fire immunity where the Hells penalties are concerned? It is. The RDD fire immunity is irreducible past the specified number. Hence with 10 levels RDD, you will never have less than 70% fire immunity. Acaos
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Post by Acaos on Aug 20, 2007 8:20:04 GMT
-Druids with 31 druid levels and a level of monk can now benefit from monk ac while wearing light armor and/or a shield, but with a -3 ac penalty. They still get full monk ac when shifted if they have a monk level. -Shifters with 21 shifter levels now benefit from monk ac WITHOUT needing a monk level, but only while shifted, and at a -3 penalty. Shifters with a monk level do not suffer the -3 ac penalty. . To clarify the actual functionality on these: Druids with a monk level receive full monk AC under conditions where a character with a monk level would receive full monk AC (robes and torch, completely naked, shifted, etc). In up to light armor and a large shield, they receive monk AC - 3. Shifters without a monk level receive monk AC - 3 under conditions where they would receive monk AC (robes and torch, or shifted). Acaos
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Post by MightyKhan on Aug 20, 2007 8:40:06 GMT
... -Shifters with 21 shifter levels now benefit from monk ac WITHOUT needing a monk level, but only while shifted, and at a -3 penalty. Shifters with a monk level do not suffer the -3 ac penalty. . To clarify the actual functionality on these: ... Shifters without a monk level receive monk AC - 3 under conditions where they would receive monk AC ( robes and torch, or shifted). Acaos Ok, now I'm confused: Shifted, un-Shifted or both for monk AC without monk? Are those RDD changes retro-active? IE, does my RDD have 4 AC more next time I log in? Can't wait till the PC frees up, so I can start on a Q-staff/Shuriken Monk! And forgive me for using this as a suggestion thread: Considering monkey-grip to be added in the future, how about people with monkey grip finessing weapons of their own size category, at a -2 penalty to AB? Since basically all the Monkey Grip does is increase the size of the wielder by 1 for weapon purposes...
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Post by Acaos on Aug 20, 2007 9:07:40 GMT
Ok, now I'm confused: Shifted, un-Shifted or both for monk AC without monk? Both. You just need to be wearing nothing more than robes and torch. That is, the exact same conditions under which you would normally receive monk AC as a shifter with a monk level. You could never have more than 2 more AC on your RDD than previously (the previous cap was +8 at 30 RDD class levels). The RDD AC change is fully retroactive. Very, very unlikely. Maybe if it were at a further -2 penalty to AB over the Monkey Grip -4 (or whatever we end up doing for the Monkey Grip penalty). Did I mention very unlikely? Acaos
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Post by MightyKhan on Aug 20, 2007 9:31:12 GMT
kk, thanx for clarifying the shifter AC somehow thought cap was 6 Just thought about how the Chinese use finesse with every possible weapon, ah well, too bad and the crit immunity: does this means PMs are subject to sneak attacks once more (which would be rather illogical, considering they're half-dead)? And what about monsters, does this count for them as well?
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Post by Trazik on Aug 20, 2007 9:57:04 GMT
You could never have more than 2 more AC on your RDD than previously (the previous cap was +8 at 30 RDD class levels). The RDD AC change is fully retroactive. Ummm, I do not recall seeing documentation that RDD got AC more than "standard NWN" (i.e. +4 total by lvl 10). Have I missed something? Also, there was discussion about changing the stat bonus progression too. Is this coming later, cancelled or effective already? Kind regards, Trazik
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Post by Raj on Aug 20, 2007 10:19:17 GMT
I really like the update(s) but making nerfs retroactive without letting people enjoy their already outdated chars (with the reincarnation we're speculating about since weeks) is something that stops me from playing many builds. At the moment I simply stopped rolling new chars, because there're too many changes going on (an update every 2-3 days is simply too much to catch up leveling up fresh toons in game ) and I might be able to bring a old one from retirement in the next future; it was better tell us there's no reinc planned at all, as this waiting is starting to be tedious, or just let us play the old toons as they were supposed to perform and make nerfs contemporary to reincarnation. While I understand that smaller changes are useful as playtest and soften up the hard work that has to be done by you, from a player's point of view there're no incentives in devoting time to level up builds till all the big changes are introduced. Good job anyway, some changes are impressive.
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Post by Tonkers on Aug 20, 2007 10:27:28 GMT
-Goad and nunchaku are now monk weapons. Quarterstaff and shuriken are also monk weapons for characters with 21 levels of monk or more. All of these weapons benefit from the -3 attack progression. They cannot be used for flurry of blows yet, but will be able to soon. I am guessing that these weps will be in the shops now as i have only seen them in the wep shop only or will they be random weps we will have to find ? sorry i meant the goads and nunchaku's i know quarterstaffs are about
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Post by bhao on Aug 20, 2007 10:58:41 GMT
Ummm, I do not recall seeing documentation that RDD got AC more than "standard NWN" (i.e. +4 total by lvl 10). Have I missed something? standard nwn progression actually includes further ac increases in epic levels. it's just not mentioned anywhere.
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Post by atomicsomething on Aug 20, 2007 11:19:24 GMT
-Ranger offhand ac while dualing is now 1/3 ranger levels, including legendary levels if control class is ranger, to a maximum of +20 ac. Just as a note, this is incorrect. Ranger dualing AC is still equal to Wis modifier, but the cap has been increased as listed above. Err ... is it not 1.5 times the Wis modifier ? (getting the 26 base wisdom for reaching the 20 AC bonus seems impossible atm ... i cannot imagine a requirement of 38 base wis).
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