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Post by Acaos on Sept 2, 2007 19:50:06 GMT
err ... we do not need to relog anymore when we reach quasiclass status ? (seems new since this update). Probably not in some cases. We've got a way to do feat/ability changes directly in game now. Acaos
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Post by MightyKhan on Sept 2, 2007 19:57:01 GMT
Just a thought: don't you think small trees/ents/treants should have less strength (& more dex)? Considering the awesome functions of Acaos' NWNeXalt to set a character's ability scores, would it be possible to increase/decrease strength/dex when using way o' the willow?
And will the change to tumble AC mean that with 30 RDD you will only need 5*(12-10)=10 points of base tumble in order to hit the cap? EDIT: i read something about a minimum of 6. Does this mean 6*5=30 points of base tumble?
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Post by Acaos on Sept 2, 2007 20:57:57 GMT
And will the change to tumble AC mean that with 30 RDD you will only need 5*(12-10)=10 points of base tumble in order to hit the cap? EDIT: i read something about a minimum of 6. Does this mean 6*5=30 points of base tumble? Minimum of 6, so 30 points of base Tumble. Acaos
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Post by Trazik on Sept 3, 2007 6:40:11 GMT
So if I understand correctly, the decision to cap Tumble AC at (12 - RDD AC - PM AC) is going to stick for rogue-RDD, monk-RDD, etc.? I am thankful that there has been a lot of flexibility on reincarnation (i.e. upgrading subbies) and many super changes all around (including little stuff like being able to carry over accumulated skill points to LLs, and not having to log quite so often to make the changes active). I am very thankful that 2/3 of my characters (2 ) are very "simple" reincarnations. However 1 looks to be problematic: M25-Bd1-RDD14. The build is strength based and (currently) has weak AC. I now have the option of changing the subby from Half-Guardinal to Zenythri, due to some well-timed trading. This change alone gets me +3 AC due to differences in wisdom penalty/bonus. But the tumble AC cap knocks off a big chunk. Is the decision final? Is there any willingness to change the cap for monk-RDD, rogue-RDD and such? Thanks in advance for your consideration. Trazik
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Post by FunkySwerve on Sept 3, 2007 9:37:02 GMT
if i take weapon finesse at legendary levels, say 51, would i have 2 str and 2 dex at 60? Yes. Funky
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Post by lala on Sept 3, 2007 11:59:02 GMT
Great changes apart from the AC equalising going on, I am stunned that is still going ahead and here is why. Comparison between 2 Str builds one with Crit immunity and 1 RDD. RDD ----- 10 From RDD 6 Tumble Max 16 New max AC Crit Immune Str tank 12 Tumble LSA 4 Strongheart 16 Total Now what stuns me here is this, the equalising of AC between RDD and Crit Immune tanks means they both are having same AC. The question in my mind is this, if the decision was that RDD had enough AC to resist critical hits (which they dont), why are other tanks being raised to the same level? I am having real problems understanding how equalising all tanks to same AC provides benefits. It either means that now all str tanks now being same as RDD avoid a lot of crits and more importantly actual standard hits, or that RDD are going to be critted a lot. So what is it, RDD going to be critted a lot or we have now raised the AC enough of other tanks that they wont be hit that often? Lala
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Post by nicnik on Sept 3, 2007 12:14:55 GMT
Once u obtain the best gear then yes lala, the idea is you wil get critted much less, enough to survive.
This is a compromise I think. The Dev's want to make sure the tanks that spash rdd (as non cc) do not gain an AC advantage, and they have gained that.
Now the only problem worth noting is for the rdd cc's with over 20 levels of RDD. It's effectively pointless to have 20-26 Rdd levels pre-LL as you'd be getting less AC with no crit immune. Pure 30 wil just gain 1 extra AC. However they do gain the benefit of getting same ac as a normal tank but without requiring the strongheart, and the usual rdd benefits. I personally think allowing strongheart for them would be a good idea, but it's still acceptable the way they are now.
PS~ Will the Theurge spell slot thing (255 per class) be put in with the reincarnation update scheduled for today?
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Post by lala on Sept 3, 2007 13:35:51 GMT
Once u obtain the best gear then yes lala, the idea is you wil get critted much less, enough to survive. This is a compromise I think. The Dev's want to make sure the tanks that spash rdd (as non cc) do not gain an AC advantage, and they have gained that. Now the only problem worth noting is for the rdd cc's with over 20 levels of RDD. It's effectively pointless to have 20-26 Rdd levels pre-LL as you'd be getting less AC with no crit immune. Pure 30 wil just gain 1 extra AC. However they do gain the benefit of getting same ac as a normal tank but without requiring the strongheart, and the usual rdd benefits. I personally think allowing strongheart for them would be a good idea, but it's still acceptable the way they are now. PS~ Will the Theurge spell slot thing (255 per class) be put in with the reincarnation update scheduled for today? Well the point is then: Either the system starts breaking because Str tanks get hit less often (so becomes easier), or RDD and Str tanks still get hit often enough just that RDD are shafted and critted while general Str tanks gain from more AC and keep crit immunity. I think its in between this, the answer is to make the Strongheart ammy usable by all, OR remove the Tumble penalty. One of those has to change. Cheers Lala
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Post by lala on Sept 3, 2007 14:02:45 GMT
Just logged in my Monk with RDD levels.
Kinda funny, he has less AC than a str DD using strongheart ammy, and less ac than a pure RDD.
Lala
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Post by velikibaatezu on Sept 3, 2007 14:26:32 GMT
I find these ac changes very inconvenient, reason is now rdd and pms tanks have equal or less ac to pretty much every str tank build. I fail to see how is build variety increased with this change as now only pm and rdd splashes suffer, while other str/dex builds in one get more power (lsa tumble).
You end up having more ac and be ''more'' immune to critical hits with pretty much every other class then pm, and to make pm tank ,usually you sacrifice 20 lvls ( its 16 pm and 4 bard 20 x class). I must say in time i play on hg i havent seen a single build which had only 10 pm lvls, everbody go for 12 or 16 + there is bard lvl requirments.
Imho lsa tumble shouldnt be taken away from pms and rdds because they should have higher ac then others, especialy pms which i repeat you take at the cost of 20 lvls from your control class.
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Post by wnxhalfwingseen on Sept 3, 2007 15:43:13 GMT
I find these ac changes very inconvenient, reason is now rdd and pms tanks have equal or less ac to pretty much every str tank build. I fail to see how is build variety increased with this change as now only pm and rdd splashes suffer, while other str/dex builds in one get more power (lsa tumble). Imho lsa tumble shouldnt be taken away from pms and rdds because they should have higher ac then others, especialy pms which i repeat you take at the cost of 20 lvls from your control class. Of course it doesnt allow diversity when you split every build into three broad catagories like that in fact many Archers benefit from LSA as well Also it allows for more breakdowns of those groups you put together. Also you only need 3 bard levels ^^ especially if you take them in epic levels as they wont affect ab at all.
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Post by Acaos on Sept 3, 2007 16:31:55 GMT
PS~ Will the Theurge spell slot thing (255 per class) be put in with the reincarnation update scheduled for today? Yes. Already written and done. Just finishing up reincarnation now. Acaos
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Post by exidorthequick on Sept 3, 2007 17:05:25 GMT
However 1 looks to be problematic: M25-Bd1-RDD14. The build is strength based and (currently) has weak AC. I now have the option of changing the subby from Half-Guardinal to Zenythri, due to some well-timed trading. This change alone gets me +3 AC due to differences in wisdom penalty/bonus. But the tumble AC cap knocks off a big chunk. I'd recommend changing to a M60 build with Zenythri, actually. You'll get to take advantage of some nice SR, and as a Str Monk you're going to get the most mileage out of the extra bludgeoning damage that high level Monks get for their unarmed attacks. You'll have to worry about covering fire damage, but if you're trading for BUR race books then you probably have a lot of elemental resist rings floating around.
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Post by lala on Sept 3, 2007 17:50:58 GMT
However 1 looks to be problematic: M25-Bd1-RDD14. The build is strength based and (currently) has weak AC. I now have the option of changing the subby from Half-Guardinal to Zenythri, due to some well-timed trading. This change alone gets me +3 AC due to differences in wisdom penalty/bonus. But the tumble AC cap knocks off a big chunk. I'd recommend changing to a M60 build with Zenythri, actually. You'll get to take advantage of some nice SR, and as a Str Monk you're going to get the most mileage out of the extra bludgeoning damage that high level Monks get for their unarmed attacks. You'll have to worry about covering fire damage, but if you're trading for BUR race books then you probably have a lot of elemental resist rings floating around. Yeah and thats just great, so the diversity in options is actually reducing monks to pure 40s Not sure how that has added diversity to monks. Lala
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Post by wnxhalfwingseen on Sept 3, 2007 18:16:30 GMT
Well if you want a STR monk not pure try these:
Monk 21 bard 3 PM 16 Alot of AC from PM crit immunity lots of other immunties 5 to add of to the mind immunty and such from monk levels.
Monk 20 DD 20 Lots of DR and you cannot be flatfooted so your monk ac and such never goes away. alot of HP.
Monk 20/ Blackguard 20 You can get Overwhelming and dev crit with this easily ude to blackguard bonus feats giving your firsts a 18-20X3 crit threat along with grabbin yourself some better saves and sneak damage.
Monk 30 fighter 10 for Bonus feats leading to Overwhelming/dev crit later on saving feats up
Monk 20 druid 5 shifter 15 Wisdom based going for nasty Stunning Fists and dragonshape.
Somehow those builds didnt seem feasable until recently and you claim no diversity for CC monk?
Dex monks get even more options including SD Rogues Ranger ect ect
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