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Post by tomaan on May 24, 2012 20:42:52 GMT
I finally got Swiss Army Tank to double demi (http://highergroundpoa.proboards.com/index.cgi?board=baseranger&action=display&thread=19430) so I figured I'd take another look at it and make some tweaks.
One of which is to add disarm (or possibly KD) to the build, but I'm not exactly sure if these numbers will get it done at the post-hell levels:
With Paragon Disarm, I was getting the following DCs in the test chamber:
Risen Lord: 119 Lizardfolk: 116
That's without double demi or +14 gear, so I assume they'll go up by +3?
I'll also get at least +1 AB from CW...will that be included in the DC as well? Same goes for adding Paragon Weapon Focus (+2)
That would put them at: Risen Lord: 125 Lizardfolk: 122
KD would be -4 because I only have the pandect and wouldn't be taking the legendary/paragon feats.
Can anybody confirm/correct my understanding of the mechanics? Are these DCs high enough to commit the feats? I'd be dropping my insta-kill DCs from 57~ to 53~ to do it.
Thanks in advance. T
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Post by chirality on May 24, 2012 23:18:24 GMT
My opinion is that surely there's a better usage of feats, especially paragon ones, than disarm. That's just for pretty much most tanks; when you add ranger to the picture and talk about losing whopping 4 points of CS DC...I'm shaking my head. I think from what I have seen and heard your very nice build already has plenty of flexibility--disarm may be one gadget that is just a bit too clunky to squeeze into this knife. That said would be interested to hear you give it a shot and report on how it works out. Edit: Your understanding of the mechanics seems solid, nothing to correct there; as for are the DCs high enough to play ball at post-Hells level I can't comment on that at all. My guess is probably not though, you're looking at needing a Disc score of 110ish or lower to even land half the time, and I imagine anything with Disc that low is probably trash anyway. That said it's a free action and easily-spammable so shrug, it's always "useful", and lord knows there's hard-hitting trash that's worth having reduced DPS before it's removed; just needs to be carefully considered in terms of cost-benefit for feats. Cost/benefit for actions is usually a factor for pretty much anything else but here it's a nonissue, so it comes down to how interested you are in trying it and whether or not something else would be more worthy build-wise.
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Post by Lee on May 25, 2012 2:58:25 GMT
Lizardfolk has improved disarm already, you just can not select it from radial menus
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Post by tomaan on May 25, 2012 19:39:33 GMT
Lizardfolk has improved disarm already, you just can not select it from radial menus I never realized that...can you still use Disarm? Preferably in a quickslot?
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Post by Lee on May 26, 2012 3:09:02 GMT
Lizardfolk has improved disarm already, you just can not select it from radial menus I never realized that...can you still use Disarm? Preferably in a quickslot? Yes you can, with simtools command !action dis opponent.
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