Post by vorshlumpf on Jun 14, 2012 23:31:13 GMT
Hi all,
I could use your awesome feedback again. I'm planning to build a Baseborn Titan pure paladin (yes, pure, I'm not changing that) to adventure along with some new people I'm getting into the game. I've looked at many of the paladin builds on the forum, including all the pure ones. They've been quite helpful, especially the open-subbie build posted by Chirality.
I'm trying to fit in all the Great Smite feats as well as the OC/DC tree - makes it very tight with this subby, obviously. Below is what I'm looking at right now. Please let me know if any of it is rubbish. I also have some specific questions for anyone who's played paladins.
Any input and advice is greatly appreciated!
[Edit: Adding a Uni-Tank option]
- Niilo
"Baseborn Titan" (secret UltraRare)
- FC: Paladin
- STR +5, CHA +2, +10 heal, free feat: Extra Smiting
Uni Tank Variant
===========
Abilities
Level Progression
=========
Old Post
=========
Abilities
Ability increases from levels: CHA x 6, STR x 14
Increases from Paladin Bonus: STR x 4, CHA x 4
Increase from Gr Smite (@ level 41): STR x 10
Increases from Feats: CHA x 1, STR x 1
Feats
1 Blooded
1 Cleave
3 Power Attack
6 Great Cleave
9 Weapon Focus
12 Improved Critical
15 Divine Might
18 Blind Fighting
21 Epic Weapon Focus
23 Epic Prowess
24 Great Charisma I
26 Great Smiting I
27 Great Smiting II
29 Great Smiting III
30 Great Smiting IV
32 Great Smiting V
33 Great Smiting VI
35 Great Smiting VII
36 Great Smiting VIII
38 Great Smiting IX
39 Great Smiting X
42 Legendary Skill Affinity: Tumble
45 Legendary Weapon Focus
48 Overwhelming Critical
51 Devastating Critical
54 Armor Skin
57 Greater Weapon Focus
60 Great Strength I
I'm missing out on Divine Shield. Is that too useful to give up? Should I replace something above with that?
Is Extend Spell very useful for a paladin? I originally thought it would be good to have, but then realized that Death Ward is 4th level so can't be meta'ed.
Can Baseborn Titan drink blood for free Cleave?
Skills
I had hoped to get INT up to 14, but my CHA demands sank it, and I didn't want to reduce CON or STR. So that leaves me with enough skill points for 4 maxed skills. I'm thinking I'll go with Discipline, Tumble (starting at level 43), and Taunt. I'm not sure about a fourth. Maybe Craft Armour, Craft Weapon or Concentration (or split between them?). What do you think?
Also, as a non-splash "human" paladin, I figured any cross-class points put into Listen would be a waste since I'm taking Blind Fight.
Misc
I have it stuck in my head that I'll use a war hammer as a weapon. I like the flavour of it, and I also have a half-decent hammer on another toon I could use for a while.
I could use your awesome feedback again. I'm planning to build a Baseborn Titan pure paladin (yes, pure, I'm not changing that) to adventure along with some new people I'm getting into the game. I've looked at many of the paladin builds on the forum, including all the pure ones. They've been quite helpful, especially the open-subbie build posted by Chirality.
I'm trying to fit in all the Great Smite feats as well as the OC/DC tree - makes it very tight with this subby, obviously. Below is what I'm looking at right now. Please let me know if any of it is rubbish. I also have some specific questions for anyone who's played paladins.
Any input and advice is greatly appreciated!
[Edit: Adding a Uni-Tank option]
- Niilo
"Baseborn Titan" (secret UltraRare)
- FC: Paladin
- STR +5, CHA +2, +10 heal, free feat: Extra Smiting
Uni Tank Variant
===========
Abilities
At Creation | With Subrace Edits | At Level 60 | |
STR | 12 | 17 | 42 |
DEX | 14 | 14 | 20 |
CON | 14 | 14 | 14 |
INT | 12 | 12 | 12 |
WIS | 14 | 14 | 15 |
CHA | 12 | 14 | 18 |
Level Progression
Level | Class | Ability Choice | Feat Selection | Misc Notes |
1 | Pal (1) | Blooded Weapon Proficiency (exotic) | ||
2 | Pal (2) | |||
3 | Pal (3) | Weapon Focus (bastard sword) | ||
4 | Pal (4) | STR | ||
5 | Pal (5) | |||
6 | Pal (6) | Power Attack | ||
7 | Pal (7) | |||
8 | Pal (8) | WIS | ||
9 | Pal (9) | Blind-Fight | ||
10 | Pal (10) | |||
11 | Pal (11) | |||
12 | Pal (12) | STR | Improved Critical (bastard sword) | |
13 | Pal (13) | |||
14 | Pal (14) | |||
15 | Pal (15) | Cleave | ||
16 | Pal (16) | STR | ||
17 | Pal (17) | |||
18 | Pal (18) | Great Cleave | ||
19 | Pal (19) | |||
20 | Pal (20) | STR | ||
21 | Pal (21) | Metamagic (Extend Spell) | ||
22 | Pal (22) | |||
23 | Pal (23) | Armor Skin | ||
24 | Pal (24) | STR | Great Strength I | |
25 | Pal (25) | |||
26 | Pal (26) | Epic Weapon Focus (bastard sword) | ||
27 | Pal (27) | Great Strength II | ||
28 | Pal (28) | STR | ||
29 | Pal (29) | Epic Prowess | ||
30 | Pal (30) | Divine Might | ||
31 | Pal (31) | |||
32 | Pal (32) | STR | Overwhelming Critical (bastard sword) | |
33 | Pal (33) | Great Strength III | ||
34 | Pal (34) | |||
35 | Pal (35) | Devastating Critical (bastard sword) | ||
36 | Pal (36) | STR | Great Strength IV | |
37 | Pal (37) | |||
38 | Pal (38) | Epic Toughness | ||
39 | Pal (39) | Great Strength V | ||
40 | Pal (40) | STR | ||
41 | Pal (41) | |||
42 | Pal (42) | STR | Legendary Skill Affinity (Tumble) | |
43 | Pal (43) | |||
44 | Pal (44) | STR | ||
45 | Pal (45) | Great Strength VI | +1 STR +1 CHA | |
46 | Pal (46) | STR | ||
47 | Pal (47) | |||
48 | Pal (48) | STR | Great Strength VII | |
49 | Pal (49) | |||
50 | Pal (50) | STR | +1 STR +1 CHA | |
51 | Pal (51) | Legendary Weapon Focus (bastard sword) | ||
52 | Pal (52) | DEX | ||
53 | Pal (53) | |||
54 | Pal (54) | DEX | Great Dexterity I | |
55 | Pal (55) | +1 STR +1 CHA | ||
56 | Pal (56) | DEX | ||
57 | Pal (57) | |||
58 | Pal (58) | DEX | ||
59 | Pal (59) | |||
60 | Pal (60) | DEX | +1 STR +1 CHA |
=========
Old Post
=========
Abilities
At Creation | With Subrace Edits | At Level 60 | |
STR | 14 | 19 | 48 (60) |
DEX | 8 | 8 | 8 (20) |
CON | 12 | 12 | 12 (24) |
INT | 12 | 12 | 12 (24) |
WIS | 14 | 14 | 14 (26) |
CHA | 16 | 18 | 29 (41) |
Ability increases from levels: CHA x 6, STR x 14
Increases from Paladin Bonus: STR x 4, CHA x 4
Increase from Gr Smite (@ level 41): STR x 10
Increases from Feats: CHA x 1, STR x 1
Feats
1 Blooded
1 Cleave
3 Power Attack
6 Great Cleave
9 Weapon Focus
12 Improved Critical
15 Divine Might
18 Blind Fighting
21 Epic Weapon Focus
23 Epic Prowess
24 Great Charisma I
26 Great Smiting I
27 Great Smiting II
29 Great Smiting III
30 Great Smiting IV
32 Great Smiting V
33 Great Smiting VI
35 Great Smiting VII
36 Great Smiting VIII
38 Great Smiting IX
39 Great Smiting X
42 Legendary Skill Affinity: Tumble
45 Legendary Weapon Focus
48 Overwhelming Critical
51 Devastating Critical
54 Armor Skin
57 Greater Weapon Focus
60 Great Strength I
I'm missing out on Divine Shield. Is that too useful to give up? Should I replace something above with that?
Is Extend Spell very useful for a paladin? I originally thought it would be good to have, but then realized that Death Ward is 4th level so can't be meta'ed.
Can Baseborn Titan drink blood for free Cleave?
Skills
I had hoped to get INT up to 14, but my CHA demands sank it, and I didn't want to reduce CON or STR. So that leaves me with enough skill points for 4 maxed skills. I'm thinking I'll go with Discipline, Tumble (starting at level 43), and Taunt. I'm not sure about a fourth. Maybe Craft Armour, Craft Weapon or Concentration (or split between them?). What do you think?
Also, as a non-splash "human" paladin, I figured any cross-class points put into Listen would be a waste since I'm taking Blind Fight.
Misc
I have it stuck in my head that I'll use a war hammer as a weapon. I like the flavour of it, and I also have a half-decent hammer on another toon I could use for a while.