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Post by Acaos on Sept 27, 2007 3:20:38 GMT
- Accursed Pariahs can now take the Transmutation epic spell without having 25 sorcerer levels. They will eventually be able to take a second epic spell as well without having the necessary sorcerer levels. - Penalties are lowered or eliminated in the Hells for rogues who have Skill Mastery. Eventually, characters with 40 levels of rogue will be immune to skill decrease entirely if they have Skill Mastery. - Slippery Mind now gives characters with at least 31 rogue levels a reroll on all Will saves. - Starting at 30 rogue levels, Self Concealment has enhanced effect from Hide skill. See the rogue book from the Item Shop for details. - Many immunity bugs should be fixed. Immunities should now stack properly past 100% in both directions. - !list imm is now more comprehensive. Type '!list damimm', '!list otherimm' or '!list spellimm' to see specific sections. - You can now use '!opt respawn' to toggle seeing the respawn button when you die as an immortal. This will not prevent you from actually fuguing. - Bug and exploit fixes.
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Post by wnxhalfwingseen on Sept 27, 2007 3:36:27 GMT
when is thisin effect me wanty now
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Post by dodrudon on Sept 27, 2007 3:41:42 GMT
Wait.. !opt respawn?!... um... WOW..... Thanks
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Post by Acaos on Sept 27, 2007 3:44:27 GMT
Wait.. !opt respawn?!... um... WOW..... Thanks Yes, for all those people who accidentally click 'respawn'. (Note, actually using this option will mean everyone will laugh at you behind your back for using the crutch; also, you won't be able to tell if you're in a fugue area or not) Acaos
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Post by AndyDeck on Sept 27, 2007 3:50:28 GMT
- Starting at 30 rogue levels, Self Concealment has enhanced effect from Hide skill. See the rogue book from the Item Shop for details. Well, I was hoping this'd be a bit clearer. Please tell me if I'm interpreting this right or wrong - the capped increase is a % of HIDE SKILL that gets added to Conceal, so a level 38 Rogue with SCV and an effective Hide of 100 gets 50%+(100*20%)=70% conceal, yes? As this is an innate effect, it is non-dispellable like SC, right? If I am correct, this would place the actual maximum Conceal increase at 20% of 125 = +25% = SC 75%.
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Post by Acaos on Sept 27, 2007 3:52:14 GMT
Well, I was hoping this'd be a bit clearer. Please tell me if I'm interpreting this right or wrong - the capped increase is a % of HIDE SKILL that gets added to Conceal, so a level 38 Rogue with SCV and an effective Hide of 100 gets 50%+(100*20%)=70% conceal, yes? As this is an innate effect, it is non-dispellable like SC, right? If I am correct, this would place the actual maximum Conceal increase at 20% of 125 = +25% = SC 75%. Correct. Acaos
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Post by AndyDeck on Sept 27, 2007 3:55:44 GMT
Well, I was hoping this'd be a bit clearer. Please tell me if I'm interpreting this right or wrong - the capped increase is a % of HIDE SKILL that gets added to Conceal, so a level 38 Rogue with SCV and an effective Hide of 100 gets 50%+(100*20%)=70% conceal, yes? As this is an innate effect, it is non-dispellable like SC, right? If I am correct, this would place the actual maximum Conceal increase at 20% of 125 = +25% = SC 75%. Correct. Acaos Thanks. Is this going in later tonight? I want to go reincarnate my rogue now and try it
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Post by Acaos on Sept 27, 2007 3:58:19 GMT
Thanks. Is this going in later tonight? I want to go reincarnate my rogue now and try it The mighty Sabregirl is even now sowing chaos and suffering amongst the servers, resetting them to bring the newest updates to light. There will be no mercy! Acaos
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Post by bhao on Sept 27, 2007 10:38:30 GMT
- You can now use '!opt respawn' to toggle seeing the respawn button when you die as an immortal. This will not prevent you from actually fuguing. heh. just when i managed to move my respawn button to the upper right corner the other day
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Post by Ironfang on Sept 27, 2007 12:09:14 GMT
heh. just when i managed to move my respawn button to the upper right corner the other day That sounds like a nice option, how is this done? Thx for the update, will be checking out the rogue edits as well.
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Post by bhao on Sept 27, 2007 14:21:31 GMT
heh. just when i managed to move my respawn button to the upper right corner the other day That sounds like a nice option, how is this done? you need to extract and edit dth_deathopts.gui with an nwn gui editor and then put it in override. the coordinates you need to use are different depending on resolution, so you might have to try around a bit. what acaos did seems like a more elegant solution. (you can also change the button tag to something else and this would disable the button completely. while that sounds even better, because you can clearly see, if you're immo or not when dead, it makes nwn crash when you actually are immo)
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Post by stonewarrior on Sept 27, 2007 14:22:44 GMT
I am thrilled with the respawn button option. The last 3 times I limboed were because of clicking that damn button. It is in such a bad position...when playing my Fighter I try disarming a lot and so I am clicking a lot...instakills suck. LOL
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Post by Ironfang on Sept 27, 2007 18:11:13 GMT
With the new !list imm options does one of them or will there ever be a !list resist for the different damage resists? Or is this a technical limitation? (Limitation? Uh-oh! Acaos-Funky wonder twin powers ACTIVATE! )
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Post by Acaos on Sept 27, 2007 18:15:15 GMT
With the new !list imm options does one of them or will there ever be a !list resist for the different damage resists? Or is this a technical limitation? (Limitation? Uh-oh! Acaos-Funky wonder twin powers ACTIVATE! ) Unfortunately due to the way resists and damage reduction work, this is unlikely. It might happen in the future, though. Acaos
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Post by Bakchuda on Sept 27, 2007 20:53:54 GMT
I can re-post this in another thread if there's a better place for it, but since someone else brought up an idea for more info from the !list imm data....
Any chance the live conceal % could be shown? It would be good to know before having to use the combat log in many situations.
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