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Post by Paradoom on Jul 18, 2012 23:02:05 GMT
pfe is not just for you but very important for the party to have, as soon as u go to the abyss and face the death knights. if u pass on that u´ll miss something essential as party support. And no, true fear imm doesnt protect from the turning.
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Post by Yojimbo on Jul 19, 2012 12:28:07 GMT
As I said though I don't have any plans to go to Abyss and my hope was to be more offense than support anyways.
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Post by gandoron on Jul 19, 2012 13:44:53 GMT
2x uuu, dirge and/or possums is nice. I personally think 2x HMR is kinda wasted right now. I concur with Were that PSK conj is amazing, essentially an immute. I think the cabana boys are potentially the 2nd most powerful para-epic spell as they can really help as pure damage and bbod-style decoys.
-G
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Post by bazukar on Jul 19, 2012 18:20:24 GMT
I have to disagree on the cabana boys. I find them mediocre at best. The dev team has gone out of their way to make them worthless in most areas of the mod. 2 of the most common enemies in the hells and abyss can make the entire army vanish all at once with no save or chance to mitigate, not to mention that casters can, and do, easily banish them. They are difficult to control and the chances of them healing something is high. The reason to take PSK illusion is for the possums imo. I'm personally dropping them for another PSK when I reincarnate.
Completely agreed on conj though, that timestop is amazing, and 2 healing spirits is crazy good; you can actually almost go from rest to rest with one up full time.
Protection from alignment protects from mind affecting spells and spell like abilities from the chosen alignment. I'm not sure what, if anything it covers besides turning that item level immunity won't, but I have always taken it on every spontaneous caster and put it in my autocaster.
My intended spell list once I reincarnate, if it helps. I'll be PSK conj and enchant (hopefully they uncap cacophany from DC 60), with legendary illusion. Slots that are just (bonus) are undecided
Amplify Expeditious retreat Protection from alignment Insidious rhythm Silver tongue (Bonus) <leaning towards sticky fingers>
Lvl 2
Clang Endure elements Iron grasp Ghostly Visage Know vulnerabilities (Bonus) <I have silence currently>
lvl 3
Bestow curse Displacement Remove Curse Remove disease Confusion GMW (bonus)
lvl 4 (level 4 kinda sucks for bards imo, pick whatever for the bonus spell) <addendum- neut poison does not grant poison immunity above item level iirc; it will not protect vs viper trees, molys, para PF or osy>
Stone shatter shadow conjuration rainbow pattern neutralize poison hold monster break enchantment
lvl 5
Healing circle Wail of doom mind fog illusory pit lesser mind blank Improved heroism (bonus) <i wonder how useful this really is considering what it overwrites> Phantasmal killer (bonus) <The other possibility for a bonus spell, the dc would be decent and if anything fails the wail of doom save it's a free kill with this spell>
lvl 6
Energy buffer Mass cure Shades Ice storm (Bonus) Can go several different ways on this bonus though I advise against the spell mantle as it's so weak as to be worthless
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Post by vulp on Jul 19, 2012 19:57:45 GMT
I have to disagree on the cabana boys. I find them mediocre at best. The dev team has gone out of their way to make them worthless in most areas of the mod. 2 of the most common enemies in the hells and abyss can make the entire army vanish all at once with no save or chance to mitigate, not to mention that casters can, and do, easily banish them. They are difficult to control and the chances of them healing something is high. The reason to take PSK illusion is for the possums imo. I'm personally dropping them for another PSK when I reincarnate. +1 It is really not nice to see that something like cornugon can banish 8x (paragon!) summons at once...
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