Post by desocupado on Jan 27, 2013 17:14:39 GMT
Well, no one did a non-pure GI so far, so here goes a build using fighter for more physical damage and base attacks.
The idea is keeping a decent steady dps, on top of rogue features and the amusing Hide in Plain Sight + Hide & Move Silently.
Race: Gnome
Subrace: Half-Fiend (no xp penalty)
Class: Rogue 24 Wizard 10 Fighter 6
--Progression Rogue 4 Fighter 4 Rogue 16(+12) Wizard 10 Rogue 24(+8) Fighter 6(+2)
Features:
--Stats-- (Gnomes Str-2 Con+2 included)
Str 12
Dex 18+6 +20/lvl +10/feat +2/arti +4/rogue +4/demi +16/gear +2/para = 82 (+36)
Con 12+4
Int 14+4
Wis 08-2
Cha 08-2
--- Feats 21+5/rogue +4/fighter +2/wizard +3/tome = 35
01 Strong soul (F/W+1)
03 Rapid Reload
05 Weapon Focus: Heavy Xbow
06 Iron Will (W+2) & Pointblank Shot
08 Weapon specialization: Heavy Xbow
09 Greater Weapon Focus: Heavy Xbow
12 SF: Concentration
14 Improved Evasion
15 SF: Craft Weapon
17 Slippery mind (can be replaced by Defensive Roll - if dmeix1 and wanting Epic Dodge)
18 SF: Craft Armor
20 Skill Mastery
21 EWF: Heavy Xbow
24 Armor Skin
25 SF: Transmutation
27 Great Dexterity I
30 SF: Enchantment & Great Dexterity II
33 Great Dexterity III & ESF: Disable trap (Can be replaced by other skill focus at demix1 or blinding speed or Epic dodge)
36 Great Dexterity IV
38 ESF: Listen (Search if no SF:Search gear)
39 Great Dexterity V
40 Epic Weapon specialization Heavy Xbow
41* Epic Spell Penetration (read the Tome)
42 Legendary Weapon Focus
45 Legendary Weapon Specialization
48 Leg Strong Soul (F/W+5)
51 Leg Will (W+7)
54 Great Dexterity VI
57 Great Dexterity VII
60 Great Dexterity VIII
- Paragon feats - (undecided)
Paragon of Adaptivity I & Paragon of Adaptivity II (2 feats + demix5 reduces layer's DC penalty to -1 DC at most)
Great Dexterity IX & Great dexterity X (+1 AB/AC/DC/Reflex)
Paragon Weapon Specialization
Legendary Spell Penetration
Paragon Weapon Focus (Not Really Required)
--Feats I'd like to fit--
Extend Spell (True Strike lasts just 45 seconds without it)
Epic Prowess (+2 AB)
Paragon Spell Focus Abjuration (+20 armor AC with wizard specialization) - not realistic/worth
---AB--- (level 60 with +12 gear)
16+10+12 +6/feat +20/mag +29/dex +2/CW = 95
+5 True strike (CL 56)
+1 Great dex IX-X
+1/+2 demi/x2
+2 PWF
+5 PBAB
+1 Paragon Dexterity+2
+1 Artifact
+1/+2 Gear +14/+16
+1 CW 120
+1 Pointblank shot (if close enough)
Maximum: 115 (116 if close enough)
---AC--- (level 60 with +12 gear)
10 - base
17 - natural
0+15 - armor modifier (armor bonus + base armor type)
29 - dex modifier (may be limited by armor type)
17 - deflection
20 - dodge + haste
12 - tumble (depends on skill level)
2 - Armor Skin
2 - skill modifier (craft armor provides +1 to ac per 40 fully modified ranks)
1 - size modifier
Total: 125-138
+2 Guirding
+1 CA 120
+7 Dex (extra Feats, Paragon, Demi, Demix2, gear+14, gear+16, artifact)
+3 Deflection
--Saves:-- (level 60 with +12 gear)
F 05+4 +6/feat +9/con = 59
R 12+1 +0/feat +32/dex = 78
W 05+1 +15/feat +4/wis = 60
Skills: 8/base +2/gnome +4/int // skill-point adjustment = -84/non-rogue-levels -16/initial-int +40/rogue-LL-bonus +12/subrace = -48
Concentration 43 (Fighter 40)
CA 63
CW 63
Discipline 43 (Fighter 40)
Disable Trap 63
Hide 63 - Synergy with hide in plain sight and Camouflage
Listen 63
Move Silently 63 - Synergy with hide in plain sight
Open Lock 63
Parry 63
Pickpocket 63
Search 63
Set trap 5
Spot 47 (Leftovers)
Tumble 63
The idea is keeping a decent steady dps, on top of rogue features and the amusing Hide in Plain Sight + Hide & Move Silently.
Race: Gnome
Subrace: Half-Fiend (no xp penalty)
Class: Rogue 24 Wizard 10 Fighter 6
--Progression Rogue 4 Fighter 4 Rogue 16(+12) Wizard 10 Rogue 24(+8) Fighter 6(+2)
Features:
- GI Bonus feats (on gloves) Improved Critical Power Critical Superior Critical : Heavy Crossbow
- GI Ammunition +9d8 physical (not integrated) / Causes either 1 - AC drop - 2 Slow and AB drop or 3 Fletch small targets (-"Get over here!")
- Grenades features: Spell penetration 54 + 18/+24 = 72/78 (2/8 more than a Paragon pure caster) DC 22 + dex (29-36)
- Grenade types: Positive Songx7 + Negative Songx7 - Greasex7 - Laughx7 - Webx7 - Mini-Clapsx7 - Conceal fog (40/85)x5 - Vermin kill (DC+5) x3
- Gear Skills bonuses: +20 picklock (gloves) +20 Hide and Hide in plain sight (use !gi armor 6)
- Head gear can provide +20 Search/Disable trap (!gi helm 5) +20 Listen and 25% Sonic Vulnerability (!gi helm 2) or other less relevant effects Deafness immunity, Blindness immunity, Spot Skill bonus or True Sight.
- Emmiters: Paramagic Resonator (SR -9) - Kineto-Inertial Stabilizer (makes allies near it slower - but it also provides them with feat-level Knockdown Immunity)
- Fully capable Rogue duties (Search Disable Trap Open Lock and Pick Pocket)
- Decent number of attacks: 4/base +1/haste +2/XBOW (+1 divine power/clockwork boots/Warchanter haste)
- Fighter Specialization: up to +12/+20 Physical damage (integrated)
- Base Str 12 means you can get up to +11 physical damage from mighty
--Stats-- (Gnomes Str-2 Con+2 included)
Str 12
Dex 18+6 +20/lvl +10/feat +2/arti +4/rogue +4/demi +16/gear +2/para = 82 (+36)
Con 12+4
Int 14+4
Wis 08-2
Cha 08-2
--- Feats 21+5/rogue +4/fighter +2/wizard +3/tome = 35
01 Strong soul (F/W+1)
03 Rapid Reload
05 Weapon Focus: Heavy Xbow
06 Iron Will (W+2) & Pointblank Shot
08 Weapon specialization: Heavy Xbow
09 Greater Weapon Focus: Heavy Xbow
12 SF: Concentration
14 Improved Evasion
15 SF: Craft Weapon
17 Slippery mind (can be replaced by Defensive Roll - if dmeix1 and wanting Epic Dodge)
18 SF: Craft Armor
20 Skill Mastery
21 EWF: Heavy Xbow
24 Armor Skin
25 SF: Transmutation
27 Great Dexterity I
30 SF: Enchantment & Great Dexterity II
33 Great Dexterity III & ESF: Disable trap (Can be replaced by other skill focus at demix1 or blinding speed or Epic dodge)
36 Great Dexterity IV
38 ESF: Listen (Search if no SF:Search gear)
39 Great Dexterity V
40 Epic Weapon specialization Heavy Xbow
41* Epic Spell Penetration (read the Tome)
42 Legendary Weapon Focus
45 Legendary Weapon Specialization
48 Leg Strong Soul (F/W+5)
51 Leg Will (W+7)
54 Great Dexterity VI
57 Great Dexterity VII
60 Great Dexterity VIII
- Paragon feats - (undecided)
Paragon of Adaptivity I & Paragon of Adaptivity II (2 feats + demix5 reduces layer's DC penalty to -1 DC at most)
Great Dexterity IX & Great dexterity X (+1 AB/AC/DC/Reflex)
Paragon Weapon Specialization
Legendary Spell Penetration
Paragon Weapon Focus (Not Really Required)
--Feats I'd like to fit--
Extend Spell (True Strike lasts just 45 seconds without it)
Epic Prowess (+2 AB)
Paragon Spell Focus Abjuration (+20 armor AC with wizard specialization) - not realistic/worth
---AB--- (level 60 with +12 gear)
16+10+12 +6/feat +20/mag +29/dex +2/CW = 95
+5 True strike (CL 56)
+1 Great dex IX-X
+1/+2 demi/x2
+2 PWF
+5 PBAB
+1 Paragon Dexterity+2
+1 Artifact
+1/+2 Gear +14/+16
+1 CW 120
+1 Pointblank shot (if close enough)
Maximum: 115 (116 if close enough)
---AC--- (level 60 with +12 gear)
10 - base
17 - natural
0+15 - armor modifier (armor bonus + base armor type)
29 - dex modifier (may be limited by armor type)
17 - deflection
20 - dodge + haste
12 - tumble (depends on skill level)
2 - Armor Skin
2 - skill modifier (craft armor provides +1 to ac per 40 fully modified ranks)
1 - size modifier
Total: 125-138
+2 Guirding
+1 CA 120
+7 Dex (extra Feats, Paragon, Demi, Demix2, gear+14, gear+16, artifact)
+3 Deflection
--Saves:-- (level 60 with +12 gear)
F 05+4 +6/feat +9/con = 59
R 12+1 +0/feat +32/dex = 78
W 05+1 +15/feat +4/wis = 60
Skills: 8/base +2/gnome +4/int // skill-point adjustment = -84/non-rogue-levels -16/initial-int +40/rogue-LL-bonus +12/subrace = -48
Concentration 43 (Fighter 40)
CA 63
CW 63
Discipline 43 (Fighter 40)
Disable Trap 63
Hide 63 - Synergy with hide in plain sight and Camouflage
Listen 63
Move Silently 63 - Synergy with hide in plain sight
Open Lock 63
Parry 63
Pickpocket 63
Search 63
Set trap 5
Spot 47 (Leftovers)
Tumble 63