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Post by pete on Mar 22, 2013 6:33:45 GMT
i still like my idea chirality quoted above, giving the assassins more types of instakill but making them modes that cost a lvl 4 spell to change
reason i dont play my dex assassin: feel less useful in boss fight and being out insta-killed by ranger (higher AB and no. of attacks) and HB cleric (who can kill everything i can plus their other killing spells)
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Post by chirality on Mar 22, 2013 7:54:30 GMT
I really like your idea of pursuing a path of broadening assassin instakill a bit more.
Here's why: to me, class concept/flavor of assassin is more, specialize in insta kill first, and only; trying to pack in solid damage comes more from bored/envelope-pusher players trying to add some flavor/reduce boredom in combat.
pete had a good point in recent fighter thread in which he said, basically, we don't need more crit imm tanks, let's give fighter unique flavor.
I'd kind of take that concept and apply it to assassin vs. ranger: there's plenty of DPS tanks out there, the thing that sets assin apart is the fact that it's NOT mainly used for damage output. It has unique reason for existing: let's capitalize on that.
So I really like the idea of trying to make assassin "better"/"more attractive" not simply by improving damage output and defensive perks and create essentially just a different flavored ranger clone. I'd rather see assassin get even more specialized benefits in role of instakilling.
I think this would also be worth a lot in many ways such as (for one thing) positive overall impact on party composition. If it's viable to have assassin remove weird target, rebuke target, etc., then yes this does negatively impact the value of casters, but I'm not so sure that's a bad thing (yes, if we talk rebuke it does hurt ploders and mages who spec for Ench, but still, they have plenty of fun anyway)
Give assassin more insta kill power, and flexibility. Let it have more fun, and more strength, in the primary driving force of instakill, not just trying to match ranger in damage output, self-preservation perks, etc also.
Ranger should be better "well rounded" solid tank with instakill option; assassin should be more completely focused on instakill with dmg option (str). Yes dmg could be improved a bit (deso suggested integrating PS dmg), but make it easier and more viable to explore the mechanic and concept introduced by (assassin) foebane.
(just my opinion on "assassin philosophy")
also, one more thing, I would like to see instakill vs. poison imm, Rump showed me a (kind of) long time ago a cool update feature which I had missed in which druid/cleric can instakill with Poison spell, like shifter I think is the point, sure it's not exactly worth casting/very effective maybe for most situations, but it's a really cool improvement which kind of provides a rebuke/weird/pk/hb type feel (doesn't check 2 saves/cast, but checks 2 imms iirc and needs 2 casts to insta iirc) offhand I can remember it works on a mob such as Xevil which otherwise is not target for most other instas, just trying to give an example of how this could really offer a cool perk for assassin, and seems to be absolutely perfect in flavor
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Post by Vichya on Mar 22, 2013 10:34:59 GMT
I think the AB of assassins is ok. They have high primary ability for the DC and get true strike for an additional +5 AB on top of it. I have a zen ranger and the constant need to press a key for CS is a bit annoying. That's an advantage of assassins. Maybe caustic weapon could give attack bonus to the assassin like deafening clang does for a paladin, with 50 CL => 15 AB. In terms of gear rangers clearly are superior thanks to the overpowered Heart of Thorns armor.
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