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Post by hfb on Apr 9, 2013 15:17:30 GMT
Welcome aboard. You've come to the right place! There is a "spell choice" page on the wiki w/ a list of level-up spells. It is good stuff. ( wiki.hgweb.org/wiki/Sorcerer_Spell_Selection_Guide ) Sorc is a good way to start so you can get the gear to put on your next character, a melee deity. ^_^ I may even offer the suggestion of going with wizzie over sorc. The Wizzies are relatively less powerful at the top end, but there is rough parity at the lower levels. The real advantage is having a scroll scriber in your stable. Oh, and you get access to all the arcane spells. This is very valuable as you learn to tailor your spell book. The next bit to consider is putting a rogue level on that wizzie for looting purposes. In any case, it is usually a good idea to take one point in all the rogue skills, just in case you come across something to unlock/detrap etc. One point won't get you into everything, but you'll leave many fewer shinies behind you. Rock on!
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Post by Erebus on Apr 9, 2013 15:31:47 GMT
Thank you! I will have my PC built tonight so hopefully the installation goes well and I do not come across any road bumps. I need to do some reading up on the subraces that are offered to newbies and the spell adjustments but I think this will go well
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Post by Fade on Apr 9, 2013 15:50:01 GMT
Hfb is spot on with his suggestions.. An arcane caster is a great way to start HG. I'd recommend one of two builds. Red MageThis is a Sorcerer39/Paladin1 build. Which means awesome saves, which becomes important later on. Black MageThis build is a version of what Hfb described. Wizard39/Rogue1. On HG Elves have an ability called able learner, which allows this build to be an effective rogue. While not as much umph as a sorcerer, a wizard has many other good points.
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Post by gandoron on Apr 9, 2013 16:10:05 GMT
A Pixie familiar of a wiz can also do a decent amount of picking at lower levels. A wiz/sorc will give you more options for power play, but if you mess up, you'll likely die more often. A melee will be a bit more boring, but likely more stable...particularly in the very beginning due to armor advantages.
If you are worried about getting bored, pick the caster. If you are worried about getting frustrated from dying too often and not knowing the server well enough, maybe the melee is the best option.
-G
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Post by butters on Apr 10, 2013 11:42:36 GMT
Welcome to HG Erebus. I don't remember any of the names you mentioned, but I've played on several of the other mods you listed, so maybe we've played together sometime in the distant past As for builds, sorc's are a lot of fun. They can be a challenge at lower levels if you aren't well geared, but finding a group around your level with a tank or two goes a long way towards offsetting this. The builds that Fade listed are both solid to start with, and are also viable in most of the higher level areas on the server.
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Post by Erebus on Apr 10, 2013 15:51:28 GMT
Arcane caster it is! Hopefully when I get in there tonight (assuming my setup goes well haha), there will be some lower levels to join in? hint hint nudge nudge I'm also glad that you are all welcoming and friendly, it makes this much more exciting
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Post by dynneroth on Apr 11, 2013 4:14:40 GMT
Erebus, I'll be looking for you. Let me know when you'll be playing.
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Post by Erebus on Apr 11, 2013 13:06:28 GMT
I'll usually be on for an hour or so after 6:00PM CST (GMT -6) on weekdays and throughout the day Saturday and Sunday. I attempted some areas yesterday being level 7 and died probably 4 times hah. It's a learning process
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Post by Mudeye on Apr 11, 2013 21:14:46 GMT
Someone was mentioning the quest system and tags with "!list accprell". Ajother thing that goes along with that. While you level up, starting before level 10 you need to look for a few particular rings. There are 4 early on and a 5th that you need to get around level 40. They are (or at least used to be) level locked so you can't get them if you're too high level. They're not hard to get but new players sometimes don't get them which I imagine is a significant problem.
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Post by Test on May 6, 2013 0:33:38 GMT
Kia Ora
I think you'll find levelling really easy. Back in the day when I played HG I was doing 1-40 in about 4 hours. Legendary levels 41-55 took a bit longer then levelling in Hell. I am not sure what is possible now but it could be similar.
Hopefully you'll have a lot of fun.
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Post by axis16666 on May 6, 2013 1:06:13 GMT
Welcome to HG
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Post by Test on May 6, 2013 1:15:33 GMT
Someone was mentioning the quest system and tags with "!list accprell". Ajother thing that goes along with that. While you level up, starting before level 10 you need to look for a few particular rings. There are 4 early on and a 5th that you need to get around level 40. They are (or at least used to be) level locked so you can't get them if you're too high level. They're not hard to get but new players sometimes don't get them which I imagine is a significant problem. It is not a significant problem to not get them. There is/(was maybe) a set of items that are exceedingly easy to farm which enable you to get the rings at any time. There are also items that can be substituted for the rings and not only do their job but also have other bonuses. There is however one ring (or maybe two depending on how poor you are in terms of both resources and farming time) that are good to get (one early and one somewhere between 25 and 40).
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Post by chirality on May 6, 2013 1:50:17 GMT
This is no secret here so we might as well provide full information: Ring of Waterbreathing -- Level 10 cap -- Kuo-Toa Hatchery
Ring of Levitation -- Level 15 cap -- Hall of Horrors
Ring of Firewalking -- Level 20 cap -- Lava King
Ring of Passwall -- Level 25 cap -- Formian Matriarch
I don't know about the 5th ring? One thing that can't be emphasized enough is the fact that 2 of these rings (fire and earth) don't have much use, period, so missing them is not a big loss at all (yes they DO have uses but it's FAR from critical). The main use of these 2 rings is for traversing the elemental planes, and has Test says, there are not only other items that grant these survivals, but also anyone who has the time and desire to farm ele planes should have absolutely no trouble acquiring a couple level 35 weaps to trade Captian Borian at the Ascension Militia for a ring (no spoiler as I don't think this is a secret). The 2 survival types that any prospective immo definitely wants are levi and wb, but again like Test pointed out these items are available via trade and/or replaceable via other gear (both set and random loot). I wouldn't recommend skipping the rings as you level up, if you're tagging anyway, but at the same time it's not a big issue at all, and you won't miss them until you're immo and ready for LLs. Much like tagging itself, people get far too "hung up" and obsessed with these rings and make a big fuss about "needing" to delevel (or whatever) if they "missed" them. It's really not very complicated and it should not be a source of frustration. New players in particular should focus more on levelling up toons and "getting into the game" period, not going nuts over having a "perfect" starter toon--especially once proxy and reincarnation options are considered. And it's almost guaranteed that your first toon will be remade, probably multiple times. The bottom line is that HG provides PLENTY of room for "error". The system is designed to be fun, and it's designed to be easy to fix if you "screw up"--levelling toons should not be a punishment or a hassle. It's only a hassle or a punishment if you choose to make it that way. And yes, until you become familiar with the game and with these areas, doing tags and getting rings will be a hassle. Anyway, sorry for the rant, and I don't mean to argue with Mudeye or be hostile. This is all just my opinion, not "accepted facts", and I'm just trying to be helpful. Some of the best advice I used to see people give was "stop stressing about tags and rings and just get into LLs and Hells and learn the game", so that's all I'm trying to say.
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Post by Test on May 6, 2013 2:33:57 GMT
This is no secret here so we might as well provide full information: Ring of Waterbreathing -- Level 10 cap -- Kuo-Toa Hatchery
Ring of Levitation -- Level 15 cap -- Hall of Horrors
Ring of Firewalking -- Level 20 cap -- Lava King
Ring of Passwall -- Level 25 cap -- Formian Matriarch
I don't know about the 5th ring? One thing that can't be emphasized enough is the fact that 2 of these rings (fire and earth) don't have much use, period, so missing them is not a big loss at all (yes they DO have uses but it's FAR from critical). The main use of these 2 rings is for traversing the elemental planes, and has Test says, there are not only other items that grant these survivals, but also anyone who has the time and desire to farm ele planes should have absolutely no trouble acquiring a couple level 35 weaps to trade Captian Borian at the Ascension Militia for a ring (no spoiler as I don't think this is a secret). The 2 survival types that any prospective immo definitely wants are levi and wb, but again like Test pointed out these items are available via trade and/or replaceable via other gear (both set and random loot). I wouldn't recommend skipping the rings as you level up, if you're tagging anyway, but at the same time it's not a big issue at all, and you won't miss them until you're immo and ready for LLs. Much like tagging itself, people get far too "hung up" and obsessed with these rings and make a big fuss about "needing" to delevel (or whatever) if they "missed" them. It's really not very complicated and it should not be a source of frustration. New players in particular should focus more on levelling up toons and "getting into the game" period, not going nuts over having a "perfect" starter toon--especially once proxy and reincarnation options are considered. And it's almost guaranteed that your first toon will be remade, probably multiple times. The bottom line is that HG provides PLENTY of room for "error". The system is designed to be fun, and it's designed to be easy to fix if you "screw up"--levelling toons should not be a punishment or a hassle. It's only a hassle or a punishment if you choose to make it that way. And yes, until you become familiar with the game and with these areas, doing tags and getting rings will be a hassle. Anyway, sorry for the rant, and I don't mean to argue with Mudeye or be hostile. This is all just my opinion, not "accepted facts", and I'm just trying to be helpful. Some of the best advice I used to see people give was "stop stressing about tags and rings and just get into LLs and Hells and learn the game", so that's all I'm trying to say. I was following the old convention of not mentioning ingame stuff directly on the forums - perhaps in my absence that has been relaxed. The 5th and only essential ring is the one that you get from a very dark place and which has ten uses before it needs to be reset by clicking on an item that appears at the end of several runs or in a 'bat cave'-like place. This is the one that I mentioned as being obtained between 25 and 40. I guess you could get it after 40 if you were really slow. I agree totally about tags. There is a system to get them at a later time if you decide you really want them anyway. In terms of first toons my advice always was start with a bard. It gets you endless amounts of runs - or at least it used to when I last played this game. I know starting with a bard literally set me up to be able to bankroll any toon (or group of toons) I wanted to make and deck it out in whatever I wanted to wear.
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Post by chirality on May 6, 2013 2:56:34 GMT
Sorry, I didn't mean to come off as shaking a finger at you for not going into more detail--you were only replying to another poster yourself. Again I don't mean to sound hostile to Mudeye but I thought it strange to give a dire warning about missing rings but not actually provide any information about them. If the ring information is meant to be kept off the forums then I apologize.
This brings me to a question--is it ever technically necessary to get a rest ring? I seem to remember at one point in the past forgetting to ever get a ring from the lolth ped on a helper toon and I wasn't allowed do.. Immo maybe? I could be creating a memory out of nowhere.
How far has anyone ever taken a toon without getting a rest ring? Is there any mechanism in place to enforce the acquisition of it (similar to tia skull)?
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