Post by FunkySwerve on Apr 13, 2013 16:14:53 GMT
PLEASE NOTE: There is a new version of HGE available for download, with updated documentation. You will not see a red light on the docs because this is a minor update, with no required components.
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-Two-handed Weapon Style
--The bonus for weilding a weapon two-handed instead of one-handed has changed to 40%
-- The bonus for doing so while being oversized and using a shield offhand has changed to 20%.
--Quarterstaffs no longer qualify for this bonus.
-Barbarians
--Barbarian Thundering Rage now only does 1d10 sonic damage per 10 barbarian levels, instead of per 5.
-Divine Slingers
--Divine Slingers now add one additional point of DC per 5 paragon levels to their DC-based bullets (blind/deaf and knockdown)
--Divine Slingers now add a Damage Resistance Reduction effect to their damage-power bullets. Details in the journal.
-Shadow Dancers
--Shadow Rift now inflicts 5/- Damage Resistance Reduction to Negative Energy Damage per hit, up to a maximum of the (SD's Hit Dice / 3).
--Shadow Rift converted to onhit added damage, and doubled in duration to 4 rounds per SD level (incl. LL). Number/sides of dice remain the same as any other weapon buff.
-Fighters
--Fighters may now take Listen as a class skill in legendary levels.
--Fighters now receive +1 to Strength at legendary levels 45 and 55.
--Fighters now receive +1 to Dexterity at legendary levels 50 and 60.
--These ability edits will be retroactively applied to existing fighters.
-Fixed a bug causing non-warchanter bards to get an extra 5% from displacement.
-Fixed a bug with the Forger's Beacon item.
-Lots of documentation fixes and updates.
-Other bug and exploit fixes.
=================
-Two-handed Weapon Style
--The bonus for weilding a weapon two-handed instead of one-handed has changed to 40%
-- The bonus for doing so while being oversized and using a shield offhand has changed to 20%.
--Quarterstaffs no longer qualify for this bonus.
-Barbarians
--Barbarian Thundering Rage now only does 1d10 sonic damage per 10 barbarian levels, instead of per 5.
-Divine Slingers
--Divine Slingers now add one additional point of DC per 5 paragon levels to their DC-based bullets (blind/deaf and knockdown)
--Divine Slingers now add a Damage Resistance Reduction effect to their damage-power bullets. Details in the journal.
-Shadow Dancers
--Shadow Rift now inflicts 5/- Damage Resistance Reduction to Negative Energy Damage per hit, up to a maximum of the (SD's Hit Dice / 3).
--Shadow Rift converted to onhit added damage, and doubled in duration to 4 rounds per SD level (incl. LL). Number/sides of dice remain the same as any other weapon buff.
-Fighters
--Fighters may now take Listen as a class skill in legendary levels.
--Fighters now receive +1 to Strength at legendary levels 45 and 55.
--Fighters now receive +1 to Dexterity at legendary levels 50 and 60.
--These ability edits will be retroactively applied to existing fighters.
-Fixed a bug causing non-warchanter bards to get an extra 5% from displacement.
-Fixed a bug with the Forger's Beacon item.
-Lots of documentation fixes and updates.
-Other bug and exploit fixes.