Yeah, it's that time. We need some ideas for set loot in Limbo - though for the gith, it's going to be megadamage weapons. It may help to look at the XR Items Spreadsheet to see what the best random loot dropping will be.
Paragon-area set loot will have ability scores of 16, scaling to 18 with paragon levels. As such, ability scores should be limited to 1 per item (this exceeds the XR max, which is 14 base randable up to 16). Past that, variations on XRs should be suitable, though there will be some offset downward in other areas for the higher ability scores. Special ability suggestions are also welcome.
I've been thinking on this since you posted...main problem would seem to be where to "draw the line" on power... randomization and more importantly the ability to put augs on non set loot has made most set loot obsolete except for the ones that have cool/neat/desirable/powerful abilities... also the requirements for running Limbo/EE seem to be set up for endgame players... So with that in mind I'll throw out some ideas for stuff I think would be used by "vets". --(I see little use in having more "chest fodder" type items cluttering up the game myself so trying to make stuff that will be useful/get used in some form by end game players).
1) Gusty Breeze (Wind Fire Wheel)
Enemies struck by this weapon must make a DC 50 Fortitude check or be Dazed for 2 turns.
This weapon will bypass the energy fields surrounding Fume creatures permitting them to be safely attacked.
Base Damage: 1d4 Base Damage Type: Slashing Weapon Size: Small
(There's not much for slings in the game...could make one for each element but IMHO one that rotates between them is fine...could also add Devastating Critical Sling feat and not be too much--once again IMHO)
3) Changeling Silks (Robes)
Using the virtue ability on this item allows you to toggle between 5d6 Sneak Attack, 5d6 Death Attack or 5d6 BG Sneak Attack.
Using the resistance ability on this item allows you to select x4 spell slots level 1-5 for any spell casting class.
Armor Bonus: +16 (AC Armor Modifier) Bonus Feat: Energy Resistance Acid II Bonus Feat: Energy Resistance Cold II Bonus Feat: Energy Resistance Electric II Bonus Feat: Energy Resistance Fire II Bonus Feat: Energy Resistance Sonic II Damage Immunity: Bludgeoning 15% Damage Immunity: Piercing 15% Damage Immunity: Slashing 15% Enhancement Bonus: Dexterity +16 Improved Saving Throws: Elemental Damage +10 Regeneration +10 Skill Bonus: Hide +25 Skill Bonus: Listen +25 Skill Bonus: Parry +20 Use Greater Spell Mantle (17) 2 Uses/day
(Morphable robes for a wide range of melee classes and quasi classes)
4) Beaker of Endless Shadow Shield Potions.
5) Survivors Guilt (Large Shield)
Using the resistance ability will allow the user to choose between Amnesia Immunity, Breach Immunity, Dispel Immunity, Implosion Immunity, Mord Immunity and Stun Immunity.
Using the virtue ability will allow the user to choose between Fire Walking, Levitation, Passwall and Water breathing.
My guess was this idea totally sucked since not one reply. I thought it might be a cool and unique XR set loot and help improve tank quality of life. Maybe too complex to implement or maybe too powerful or "rule breaking" in concept.
I have time (clearly) but don't feel to comfortable posting many ideas since I'm so noob at endgame. I can look at loots and see what they do but it's hard to come up with ideas without having a good sense of what to look for.
One issue I found myself in when trying to brainstorm when this thread was fresh was the overwhelming amount and variety of the random loots. I am having difficulty trying to come up with something that isn't in some way a copy of those XR gears.
I like the examples/suggestions you provided due to looking for an angle into some unique class-based gear. But between those and the randoms it's daunting for nub like me.
Useless post, I know.
--Is it possible to create immunity to aoe mords? That would be cool
--What about some cool unique weapon similar in concept to Tide of Justice, which morphs to suit the wielder, being powerful enough to be worth using in higher-level content. Could be class specific or maybe some special function useful to any class.
--How bout some kind of endless container of poison comparable in power (stronger even maybe) to spider king/moriarty poisons. Or maybe an "urn of endless poisons" similar to uro dragonkin mini item that can have a poison used on it and produce extended amounts/endless amounts of good poisons
--item with morphable survival imm on it (possibly in addition morphable slot as well? not sure how that could work if possible)
--endless ammo containers that don't drop from a random boss and are really nice
--item granting bonus xp % ? shrug maybe not even possible
--item granting ability to bypass sneak imm (no one plays pure rogue anyway so who cares if it's stepping on their toes)
--item making Hos cloud immune to gust (assuming good sacrifice to balance it)
I think both KE and Chirality have some quality ideas. I have two suggestions.
1) Would it be possible to XR weapons that do not heal opponents or provoke KB?
2) How about a type of item akin to Abyssal Vestiges and Artifacts? We could call them Relics, perhaps. They could bind to a toon once used. Suggested powers could range from increased caster-level and DC to improved damage and AB. Other possible powers would be spell spell use, say unlimited Shadow Shield or immunity to amnesia.
hehe Relics....there are already mechanics in place for those, which are a bit different from normal artifacts/egos. Here's what I remember about them:
Any Relic belongs to a set of relics (i.e. Relic of Selune, Relic of the Axerian Empire). Relics belonging to the same set may be equipped together, but you may not equip relics from different sets together (ie you could equip 2 or more Relics of Selune, but not a Relic of Selune and a Relic of Axerian Empire). It was also said that Relics are considered Ego items, for the purpose of equipping existing ego items (I'd like to argue against this, but that's outside the scope of this thread).
Also, along with Relics, are Gestalt(sp?) Set items, which consist of a Core item and one or more other items that, when equipped with the Core item, improve the stats on said Core item.
I hope this gives someone some ideas for items and/or item sets.
Well since arek broke the ice (I was hesitant to mention, figured idea'd been shelved long ago)
It'd be pretty cool to see something done with that for XR loots (maybe not Limbo necessarily but at some point)
I have always held interest in such gear structure, and read that thread with curiosity if it would ever go anywhere
At the same time given how absolutely nuts some gear is with randomization, and this long into the 'career' of randomized loot ( = people have some super crazy gear) it might be pretty difficult to balance. If there was "lowbie" sets it might make a bit more sense but I can only imagine that to hold the attention of the players who'd be realistically playing frequently in XR areas, it would have to be extremely powerful (to compete with sick randomed gear)
That said XR zones/drops seems like a fertile ground for bringing those ancient gestalts/relics to fruituion.
One that I thought about that would fit the 'lowbie set' thing quite nicely is a crown/helmet that goes with the Dachy and Rona gear (Crown of the Axerian Empire?), and improves as more such gear is put on (more spellslots, a higher caster stat, and possibly some extra benefits (+1DC, +1SP?) if you're equipped with 5-6 total peices of dachy and rona gear combined). My idea was for the crown to be universal, gaining spellslots and increasing its caster ability bonus based on what class each piece of loot is for, and other bonuses based on the total number of pieces equipped.
If it was wanted for the item to scale, it could also combine with Tiamat caster gear, but in that case it should grant only a slightly larger number of spellslots than if dachy/rona gear were being worn, and perhaps have better scaling for its ability bonus, and any extra bonuses it gets should not be as good as if dachy/rona gear were being worn (+SP and +DC would be right out).
Whether or not it scales with Tia gear, the crown should be a Relic (of the Axerian Empire?) with no level requirement, either requiring no tag (if it drops in Limbo) or requiring only the Dachy tag (if it gets added to Dachy).
I'm not sure how feasible this is, so I'd like to leave the actual details up to others who have a better grasp of what would be nice for such an item.
P.S. I'm also not completely certain that the framework for Relics and/or Gestalts is in place, but I'm fairly sure it is, given the items and abilities we already have. I think you forgot something Chir: My crowns are only for show - I only administer the forums.
I'm aware you're not a dev. When I referred to you breaking the ice, I simply meant that I didn't want to brother bringing it up myself--but, since you showed independent interest, I was happy to jump on board