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Post by Test on May 16, 2013 2:36:46 GMT
Following the recent cleric thread I thought I would find this and post it.
Sigmar was one of my two preferred toons to play - and although many things may have changed he might still be of interest. At 5x he was been averaging very high kills a run in many layers of Hells. This may be of use to people thinking of making an evil Cleric.
The essential difference between this style of Cleric and the ones that Rain and Ret used is that I sacrificed AC to gain +6 to spell penetration in comparison to some builds and +5 in comparison to others (from both build and gear). The end result is that I could often HB or plode without both curse and nb.
The importance of spell pen vs ac is obviously personal choice and hence why some folks use splash and others pure.
Alignment: Evil (make NE unles you already have an Evil Abos Torch) Race: Human Subrace: Half Celestial Pandect: Use Spell resistance Arti: Wisdom
Current Gear: Pendant of the Seer (+1 DC for Heartbane) Audacious Provocation of the Raja (+1 spell pen) Evil Abos Torch (double Gate soak plus +1 spell pen) Arcarnist's Assay (+1 Spell Pen) Divine Chorus (+1 Spell Pen) Quaternary Exotica or Plane Walker (depending on the layer of Hell) Uncanny Crown of Stability (+14s for con, str and wis - in a perfect world I would swap this for another Crown with 3x 14s and a Templar aug - I have the aug waiting to be stripped.) Tia Staff Tia Belt Tia Cloak Styxwalkers
In terms of motes I recommend the Abos spell slot one but I can not recall the name and it was not on my notes.
Stats: (start/HC/Double Demi) Str = 12/12/24 Dex = 10/14/26 Con = 14/18/30 Int = 14/18/32 Wis = 18/24/74 Cha = 8/12/30
All Stat points go into Wis all the way
From HC: Free Feats: Spell Focus Evocation, Greater Spell Focus Evocation, Epic Skill Focus Heal SR 10 + 1/lvl Able to walk on quicksand Speaks: Celestial
Domains: Earth and Trickery (We all know no one will give you displacement regularly. Take Trickery and use Improved Invis)
Feats: Toughness SF Trans
SF Necro GSF Necro GSF Trans Extend Spell Spell Pen Greater Spell Pen
Epic Feats: Epic Necro Epic Spell Pen Epic Evo Epic Trans Great Wisdom 1-9
Leg Feats: Greater Ruin Epic Reflexes Leg Div Leg Evo Leg Necro Leg Spell Pen Great Wisdom 10
Skills: Concentration (max) Spellcraft (max) Heal (max) Parry (max) Tumble (max)
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Post by Vichya on May 16, 2013 6:27:38 GMT
Please change the title to include the classes.
You also only get +6 spell penetration compared to other builds if they don't use +spell penetration items at all. I'm assuming this is a pure cleric so you'd get 3 more than the default monk/ranger or monk/paladin splash versions (+2 from CL, +1 from Divine Chorus).
I would drop Toughness and take Empowered Spell instead. It gives you more flexibility when trying to get as many useful spells as possible in your spellbook.
As a necro cleric the Evil domain is quite nice since it gives you enervation.
Parry is a class skill for clerics, you only need maybe 30 ranks in Heal to max it and 50 spellcraft ranks are enough.
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Post by Raj on May 16, 2013 7:48:47 GMT
Interesting concept, but PL changed things a bit and abo torch lost quite some value imo, and with that configuration gate will drop fast anyway. Pure is the way to go definitely (if you manage to get a raja on a shield then you can even reach decent ac with vestment/girdle); in fact, girdle instead of toughness, ruin and epic flex means a great epic and rebuke/hold ability for abyss
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Post by Test on Aug 10, 2013 10:51:05 GMT
You also only get +6 spell penetration compared to other builds if they don't use +spell penetration items at all. I'm assuming this is a pure cleric so you'd get 3 more than the default monk/ranger or monk/paladin splash versions (+2 from CL, +1 from Divine Chorus). +1 Raja item +1 Arcanists Assay +1 Torch I believe both Azpride and Xiayu [sp?] use a similar gear set up.
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Post by Test on Aug 10, 2013 10:54:17 GMT
Interesting concept, but PL changed things a bit and abo torch lost quite some value imo, and with that configuration gate will drop fast anyway. Pure is the way to go definitely (if you manage to get a raja on a shield then you can even reach decent ac with vestment/girdle); in fact, girdle instead of toughness, ruin and epic flex means a great epic and rebuke/hold ability for abyss You have me thinking here. At some point I might adapt it for another epic like that. I simply like the power of ruin.
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Post by Vichya on Aug 10, 2013 11:02:45 GMT
You also only get +6 spell penetration compared to other builds if they don't use +spell penetration items at all. I'm assuming this is a pure cleric so you'd get 3 more than the default monk/ranger or monk/paladin splash versions (+2 from CL, +1 from Divine Chorus). +1 Raja item +1 Arcanists Assay +1 Torch I believe both Azpride and Xiayu [sp?] use a similar gear set up. You fail to see my point. You claimed you would get +6 spell penetration compared to splashed cleric builds like Rain's which is simply not true. They could use those items too after all.
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Post by Test on Aug 10, 2013 14:34:49 GMT
+1 Raja item +1 Arcanists Assay +1 Torch I believe both Azpride and Xiayu [sp?] use a similar gear set up. You fail to see my point. You claimed you would get +6 spell penetration compared to splashed cleric builds like Rain's which is simply not true. They could use those items too after all. Kia Ora Vichya I am typing this for a second time as I just accidentally erased it doh. Perhaps I am missing the complexity of your point. I am sorry for my short coming in that area and ask you to let me know what you want my post changed to, or if it should just be deleted. Feel free to edit it yourself. I have based my comments on comparisons of published builds since this is a published builds forum, not on 'maybe' occasional gear swaps. I will discuss this in reference to Rain's build since you don't seem to object to my comment about Ret's (and I know that you have zero access to where I have discussed Ret's with him). I made my comments based on the following statement - please note the qualifier in brackets at the end, that it is based on both gear and build: The essential difference between this style of Cleric and the ones that Rain and Ret used is that I sacrificed AC to gain +6 to spell penetration in comparison to some builds and +5 in comparison to others (from both build and gear). I was discussing Rain's popular build: the Archangels (58Cleric/1Monk/1Paladin(1Ranger))Looking at that build Rain stated that his gear was: 4>. Gear Setup: Gear Setup at lvl 60: Helmet: Scintilating Scarf Armor: Robe of the Dim Mak Master Main hand: Tia cleric staff Off hand: Minauros Torches Bracer: Gloves of the Amnizu Belt: Tia cleric belt Cloak: Tia cleric cloak Amulet: Ygrett's Evanescent Locket Boots: Tia cleric boots Rings: bur breach ring + bur elemental/exotic immune ring depending on the layer Gear Setup1 at demigod: Helmet: Helm of Zeal or Coronet of Mnemosyne Armor: the Pristine Way Main hand: Tia cleric staff Off hand: Conduit of Celestia/Elysium/Arborea Bracer: Gaunlets of Transposed Energy Belt: Tia cleric belt Cloak: Introweave Cape Amulet: Tia cleric amulet Boots: Asmo Boots Rings: Ring of the Planewalker + bur breach ring Bullet: Mote of Power Gear Setup2 at demigod: Helmet: Helm of Zeal or Coronet of Mnemosyne Armor: the Pristine Way Main hand: Tia cleric staff Off hand: Conduit of Celestia/Elysium/Arborea Bracer: Gloves of the Amnizu Belt: Tia cleric belt Cloak: Tia cleric cloak Amulet: Ygrette's Evanescent Locket Boots: Asmo Boots Rings: Ring of the Planewalker + bur breach ring Bullet: Mote of Power If I am not totally mistaken that puts me 6 above the first option and 5 above the others. Yes? Hence my 5 or 6 SP higher including build and gear comment. I post this with all proper respect as I appreciate your help as a DN, think your an amazing player and like you as a person. Please just let me know what you want done. Naku noa, na Test (Allan)
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Post by Deleted on Aug 13, 2013 3:20:08 GMT
After the tia spellslot change (aka, you can slot about 60 heartbanes filling up level 4+5) empowered spell is not necessary on cleric unless you want to cast empowered destructs on pit fiends in low hells or empowered enervate mobs to death; both of which are rather lackluster options. Your mileage may vary.
There's not much use for toughness, save feats or ruin with PL edits, and Girding is a really powerful epic spell so I agree with Raj about the feat swap.
Starting with 10 dex with get you dominated from erinyes pretty often; domination is worse than knockdown since it affects a wider range, can't be removed until after the mob dies and lasts a long time. I recommend starting with 14 dex instead.
Compared to other pure clerics that gear more defensively you gain +2 spell pen from PoM ring/Abo torch (both 'styles' still include divine chorus and a possible ego). Personally I would rather wear an immunity ring and an actual shield than the abo torch and PoM ring, but it depends on the party - if there's not a good tank and few people in the party then I'm definitely going to keep wearing an asmo shield and an immunity ring. Otherwise if there's a large party size and the party has good tanks but no good SR dropper then going full glass cannon cleric is probably a better option. +2 Spell Pen is a lot no doubt, but sometimes the extra beating you take might not be worth it. Hence why I suggest tweaking your gear setup to suit the type of party you are in (I myself do sometimes use the PoM ring instead of immunity ring).
With PL it's now possible to max CC Discipline up to 41 ranks, combine that with cleric abyss boots and you can get around 112 discipline at level 80 which makes you immune to most slags.
You'll probably also want to eventually pick up the amnesia immunity helmet as an abyss vestige.
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Post by Mudeye on Aug 6, 2018 19:05:29 GMT
I'd like to request some clarification here. The original post shows the Human/Half Celestial (HC) stats as:
Stats: (start/HC/Double Demi) Str = 12/12/24 Dex = 10/14/26 Con = 14/18/30 Int = 14/18/32 Wis = 18/24/74 Cha = 8/12/30
For a Human starting stats that would require 34 ability score points, but you only have 30 to spend. HC shows a +4 bonus to Dex,Con,Int and Cha. But HC really only has a +4 bonus to Cha. It appears to have 16 extra stat levels.
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Post by Raj on Aug 6, 2018 19:20:34 GMT
If I had to bet, starting STR is 8, and HC/demi stats are a bit mixed up, with 'final' stats including items anyway. Doesn't matter, build was/is bad/outdated.
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