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Post by Raj on Nov 28, 2013 20:43:59 GMT
Ah okay, that's fine. Sorry to have put you in the yojimbo-tier of forum posters, no hard feelings?
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Post by Deleted on Nov 28, 2013 21:30:15 GMT
Nah I would definitely prefer to play the toon from Level 1, I've found in general with casters actually levelling them up gives you a way better understanding of how they play and what their capabilities are - so I'm definitely happy to play it though, and besides I don't feel it takes very long anyway. So I guess the build is almost set, the only thing now is, if I'm not taking Greater Ruin do I still need Spellcraft? If not, I can either increase my INT by 2 and then max out Animal Empathy + Lore with room for 40 Craft Armor (+1 AC), OR I can not pump my INT (effectively +2 CON instead for HP/fortitude) and max Lore with a slightly reduced (~40ish) Animal Empathy. Which one of these options is better? EDIT 2: I've decided I'm leaning on the former, without the extra point of INT I don't actually get to use Animal Empathy at all until Legendary Levels, and also this way I can actually max it (there is no racial bonus like Rilmani gets), and it also gets +1 AC - hopefully I don't miss the bit of HP and the +1 Fortitude too much. And additionally, if I drop Greater Ruin, which school should take the Legendary Focus? I would be GUESSING Necromancy is the next most important after Transmutation? Or possibly Evocation...? EDIT 1: Oh wait I see what you're getting at Buddha - yeah that is a valid point. But I am thinking at the end of the day, the Fallen Angel one can at least hold it's own in the endgame right? (just -1 DC and an extra Focus compared to Rilmani) Bottom line is the more experience I have playing the toon, the better it'll be and the more fun I'll have playing it; so I will have to wait for the 2x books which will probably take ages, but it might not be such a big deal Thanks for all the help once again everyone!
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Post by Deleted on Nov 28, 2013 22:47:39 GMT
Final build plan is below (haven't chosen Pandect or what my second Legendary Spell Focus will be in, but neither of those are important now) - check it out and let me know if theres anything important to fix, otherwise I will begin work on it today!
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Post by Raj on Nov 28, 2013 23:09:57 GMT
You can still put some points into spellcraft to counterspell. That's not used very often on druid, but can come handy in rona/abo boss fights and it's always nice to know what the players around you are casting. The dc needed to recognize (and counter) a spell is 25+spelllvl, so max 34 dc, considering a 1 is a success on skill checks you need to hit 33 in spellcraft, that's after intelligencemod (+8-10 with items), and bardsong(+20-21 on decent builds), so 1 rank is enough counting +5 from prell tags... in theory. Having only 1 rank in spellcraft anyway causes you to go into negative if there're area skill penalities (atm hells and abyss) or you're udner effect of curse song from some (somewhat rare) enemies, that's not a issue in rona/abo because of no skill penalities but elsewhere you can end with negative spellcraft and suffer a malus to saving throws (-1/5ranks). The penalities change by layer, and there're some factors like power of bard song/curse or friendly prayer/restore to consider, anyway with let say 20 base spellcraft ranks you're pretty much safe and able to counterspell in those rare circumstances even w/o a bard in party (sucks, but happens... hey at least the party is gonna get a druid!) The legendary focus of choice depends on the paragon focus/spell you're aiming at. Necro is the strongest PSK, while Evo PSK is junk but gives you another Immute use; Conj PSK is quite weak giving nothing to yourself but gives a nice buff to tanks in party, Trans PSK is garbage (the damn chicken is hard to target and has to be killed anyway but that's your most important focus so you want PSF for sure. A good thing about druids is that you can build quite many variations once you know the basics, I know of some successful builds with PSK in div, abj, ench or illu as well (only ONE of those odd choices anyway ) but those are mostly niche builds for pre-made parties. Nah I would definitely prefer to play the toon from Level 1, I've found in general with casters actually levelling them up gives you a way better understanding of how they play and what their capabilities are - so I'm definitely happy to play it though, and besides I don't feel it takes very long anyway. I like this mindset but keep in mind things are totally different pre and post 40, and pre and post hells; imo the prell tags aren't a good way to learn what's important to do in the module (you pretty much can dominate otlum, cast SoV and cloud spells and solo everything), considering the enemy saves are very low, immunities are no-existant or absurd high (prell dragons/immo have better imms than level 60 enemies wtf...), everything pre-drows is in dire need of a overhaul (since I started play here ). Once you play LL you'll start appreciate the power of SR dropping (and have to use eq as your main offence spell in the 40-50 range), and parties are going to benefit the most from a good assortment of classes who coordinate their efforts, but keep in mind many uber spells get obsolete and some useless ones are going to be your main tool later on.
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Post by Paradoom on Nov 29, 2013 10:46:25 GMT
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