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Post by Hercules on Dec 3, 2013 14:33:55 GMT
Hi All.
This is my take in a different Sorc, thinking out of the box. A word of advise, I haven't tested this out in play, but in theory it should be able to be : * A good instant killer with necro / illusion * Good defense with ~120 AC (with Asmo Shield) * Immobilizing everything around for good crowd control (with Maze, Daze and Confusion) and then you can take your time killing it in peace while smoking a victory cigar.... (this is all in theory as I already said)
What I want in this build:
* Max Charisma for DC stuff * Good spell options so I can play "find, immobilize and kill in peace"
What I gave up:
* Greater ruin, not that good in abyss.most foes can be dealt with some other way. * Extended Spell, seems pointless for a Sorc with "endless amount of spells"
The build:
"Radiance Genasi" - requires Human (secret Beyond UltraRare subrace) STR -2, ,DEX +2 ,CON +2,INT +2, CHA +6 Free Feats: Empower Spell, Silent Spell, Maximize Spell Immunity Damage Type: Fire: 25%
Features:
Pre Epic Spell Focus Necro Spell Focus Illusion Spell Focus Enchantment Spell Focus Evocation Greater Spell Focus Necro Greater Spell Focus Illusion Greater Spell Focus Enchanment Greater Spell Focus Evocation
| Epic Epic Spell Focus Necro Epic Spell Focus Illusion Epic Spell Focus Enchantment Epic Spell Focus Evocation Greater Charisma I-IX
| Legendary Leg SF Necro Leg SF Illusion Leg SF Enchanment Leg SF Evocation Leg SF Spell Penetration Gr Char X Extra known Spell (undecided yet)
| Paragon Paragon SF Necro Paragon SF illusion Paragon SF Evocation Paragon SK Evocation (Karsus) Paragon SF Spell Penetration Paragon SF Enchantment
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Gear:I have a awesome Wrap , with added 90% acid and greater Spell focus Divination to insta kill Glabrezuu with PWK. Also, like Laser pointet out, sometimes it can be a good thing to use UR/BUR gear instead of TIA gear, to gain more spellslots by using UR augments. From the top of my head: Spell selection:Level 9 | Mord,PWK, ED, Weird, Dom.Monster | Level 8 | Premo, Antipathy, Mass Charm, Horrid
| Level 7 | Rebuke,DBF,Claps, Banish (no focus in banish, but might not need it if boosted)
| Level 6 | Cod,EV,Chain Lightning, freezing sphere | Level 5 | Mind fog, EB, Lesser Spell mantle, Lesser spell Mantle, Break Enchantment | Level 4 | Confusion, Bestow Curse, Remove Curse, Vortex of Teeth | Level 3 | Keen, GMW, Clarity, Gust, Displacement | Level 2 | Darkness, GV, FW,SW, Melf´s Acid Arrow | Level 1 | Endure, Prot from Align, Mage armor, Sleep, Exp.Retreat |
Suggestions are more than welcome ! Skills:Concentration: 63 Lore: 63 Tumble: 30 Craft Armor: max Parry: max
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Edit 03.12.13 I have already been advised to: * Go Evo instead of Abjuration for the soul purpose of dmg.(thank you Raj) * Change the last two feat to reflect new paragon feats instead of Water breathing and levitation. (Thanls to Raj and Yojimbo) Greetings:I would also like to thankvarious people for helps and valuable hints.greatly appreciated (adding ppl as I go) Saller Aseph, (my brother) Raj Desocupado (stole some spell ideas from his build) Yojimbo Halo Laser Sincerely ~Herc.
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Post by Raj on Dec 3, 2013 14:36:57 GMT
waterbreathing and levitation when you wear pw 99% of time? Btw, if you don't list the exact foci nor the selected spells... all sorc builds are the same; Rain's spell list is good but far from optimal anyway, don't be afraid of experimenting.
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Post by Raj on Dec 3, 2013 15:00:35 GMT
Most of sorc gear is set loot, so everybody playing with some dedication for couple months in hells+ should get the required end game without need of randomization. PW, if owned, should be worn almost full time but there're cheaper options available. The only place you need wb+breach&mord is abo, and you can always wear crest + loca ring (no need for ac there), elsewhere you're fine with mord+breach rings, or just one of the two + survival ring, no amount of immunities is worth one or more feats on caster builds. Look at that cheater of werehound, he had to dm_give himself a free feat for waterbreathing because even a noob like him realized feats are too important to be wasted for such options Anyway, all sorc builds differ maybe for 1-2 extra spells / paragon feats, it's the spell list the main difference.
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Post by Yojimbo on Dec 3, 2013 15:18:39 GMT
I would say PSK Evocation is a very worthwhile feat on a Sorcerer, if one takes Evocation, otherwise I would probably say PSK Necromancy and PSK Illusion might be my next choices though PSK Abjuration is nice in Aboleths. I debate if Illusion is worth taking beyond LSF though sometimes as doesn't have too many DC based spells I can think off at the moment besides Weird and Phantom which have a bonus to their DC making the lack of PSF less painful and I believe Ethereal Visage does not get a bonus beyond LSF Illusion. I would say if I were to take a Paragon Environment feat it would be the Adaptivity ones which reduce Hell/Abyss penalties before the Levitation/Water Breathing/Passwall/Firewalking ones.
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Post by halo27 on Dec 3, 2013 22:57:22 GMT
Would drop fod if taking cod and take banish instead, even just using tia staff plus an ed enough to pop most stuff in abyss. Would drop U2D... its a very situational spell and can easily be replaced with damage... instead would take chain lightning to open up another damage avenue for yourself. Drop darkness take melfs... others can do darkness or ring it if you really need And as much as I hate RG, use your extra spell known to take that, then all elements plus physical damage are covered.
Personally not a fan of astral grasp, would drop that and take your paragon spell focus in enchantment
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Deleted
Deleted Member
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Post by Deleted on Dec 3, 2013 23:42:25 GMT
Level 3: Drop Slow for Gust
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Post by Hercules on Dec 4, 2013 8:09:42 GMT
1) dropping fod for banishing 2)dropping u2d for chain lightning 3) i dont understand the advices in gravity ( trans) noe melfs ( conj) as i dont have Those schools at all ( Exept from tia staff) hjelp me out here? Besides i night be forced to use the extra spell at lvl 9, if i want o to keep the listen spells
The for you input Halo! Will think bout that paragon suggestion too.......
Herc
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Post by simpetar on Dec 4, 2013 10:34:12 GMT
Since you call this build Insanity, you might just as well drop Asmo shield for a Runestaff of XYZ (from Abo). That way you sacrifice a little bit of defense for some known spell slots and possibly freeing up several feats for more flexibility. If you play with a party, the shield loss will not be so devastating, if you solo, you can always swap to something else.
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Post by Hercules on Dec 4, 2013 12:15:16 GMT
The only noticable lack of spells i have is the insta killing spell, Disintergate, and have only tested in Onios yet. I am a little bit surprised that I would miss it that much, since I will focus my playing in abyss and there are not many targets there for it. Besides that, although it is a really interesting suggestion, I decided to go for Asmo sheild anyhow for the following reasons:
better immunities, better AC, implode immune, and the fact that I dont got another usable artifact I can use if I swap shield. Possible opotions would be boots, (which suck I rather use Abyss/ Tia ) or CoVD which interfear with PW. Last, but not least I dont think I would have had room for more spells, if opened up another school, as Sorcs are quite spell tight, but I could be wrong.
Atm I have all the 4 schools in the build + greater SF divination. Thank you for your input Sim, will def kep this in mind for future builds. :-)
Herc
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Post by halo27 on Dec 4, 2013 23:06:04 GMT
Even without trans focus, empowered rg (especially karsus) is probably the single most damaging spell in the game, although nerf bat will hit at some point it is a fantastic form of aoe physical damage
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Post by simpetar on Dec 5, 2013 7:13:31 GMT
Last, but not least I dont think I would have had room for more spells, if opened up another school, as Sorcs are quite spell tight, but I could be wrong. That is one of the features of abo sorc off-hands. 1. they give you GSF in a chosen school (something you can catch up with channelling and draughts). 2. they essentially give you few Extra Spell Known feats, at the cost of more slots needed to cast them, but if you are going to channel anyways, there is no real loss. Runestaff of Enchantment is particulary a nice one, maze and mind fog can be very strong and they free up desirable spell levels. Just a suggestion anyways
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Post by Hercules on Dec 5, 2013 8:15:23 GMT
In my build I got paragon enchantment already :-)
Herc
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Post by Paradoom on Dec 5, 2013 13:59:54 GMT
I dont see any spellknowledge skill taken in it. You need at least enough points (10-20 depending on your gear) to have more effective counterspelling. Otherwise it will only use level 9 mord, cause it cannot determin the spell casted and esp. if you want to extra channel, saveing up some high level spells is truely welcome.
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Post by Raj on Dec 5, 2013 15:16:46 GMT
It doesn't work that way, if you don't recognize the casted spell you can't counter at all. 1-10 points are usually enough to reach the 33 mark.
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Post by Test on Dec 5, 2013 22:30:02 GMT
Kia Ora Herc
Thanks for posting another Sorc, it is always awesome to see what folks are doing. I think Raj has mentioned everything that I would have said about the build itself.
I hope your HG adventures on the toon are successful and a lot of fun.
Naku noa, na
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