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Post by Deleted on Mar 5, 2014 17:29:19 GMT
Base Race: Gnome (FC: Wizard or Bard, Low-Light, SF: Illusion, 2 extra skill points per level that activate in LL) Sub-Race: Maelephant (wiki.hgweb.org/wiki/Maelephant)
Starting Stats:
Stats: | Starting (w/out subrace edits) | Subrace Edits | 80 x2 demi w/+16 gear and Con Arti | Str | 6 | 12 | 34 | Dex | 8 | 8 | 26 (-4 from Pariah Edits) | Con | 20 | 26 | 82 (Note +4 from LL, Barb CC bonus) | Int | 14 | 14 | 36 | Wis | 8 | 8 | 30 | Cha | 15 | 15 | 41(+4 from Pariah Edits) |
Bear in mind I have looked at most of the other Pariah builds on the forums... so my build may have a similar feat pattern to some of those, and also I believe it's hard to stray far from the standard and still have a decent character with this quasi. I would have placed this in the character build discussion due to my lack of knowledge about this and the amount of edits I will probably have to make but it just would have been moved due to the info I gave aha. I liked the idea of a con based caster, and also they just look like beasts. I chose Necromancy along with the standard Trans, Illusion combination because I wanted to have an ultimate insta killer caster.
1 Barbarian Greater spell focus: Illusion 2 Barbarian 3 Sorceror Still spell 4 Barbarian 5 Barbarian 6 Sorceror Spell penetration 7 Sorceror 8 Sorceror 9 Sorceror Spell focus: Transmutation 10 Sorceror 11 Sorceror 12 Sorceror Empower spell 13 Barbarian 14 Barbarian 15 Sorceror Greater spell focus: Transmutation 16 Sorceror 17 Sorceror 18 Sorceror Greater spell penetration 19 Sorcerer 20 Sorcerer 21 Sorceror Great Consitution I 22 Sorceror 23 Sorceror 24 Sorceror Great Constitution II 25 Sorceror 26 Sorceror 27 Barbarian Great constitution III 28 Barbarian 29 Barbarian 30 Barbarian Great constitution IV 31 Barbarian 32 Barbarian 33 Barbarian Great constitution V 34 Barbarian 35 Barbarian 36 Barbarian Great constitution VI 37 Barbarian 38 Barbarian 39 Barbarian Great constitution VII 40 Barbarian
The legendary feats can be jigged around a bit to make it easier to play to 60, but I don't really feel the need to change them. 41 42 Great constitution VII 43 44 45 Great constitution VIII 46 47 48 Great constitution IX 49 50 51 Great Constitution X 52 53 54 Epic spell penetration 55 56 57 Legendary Spell Penetration 58 59 60 Epic Spell Focus Transmutation 61 62 63 Legendary Spell Focus: Transmutation 64 65 66 Epic Spell Focus Illusion 67 68 69 Paragon Spell Penetration 70 71 72 Legendary Spell Focus Necromancy 73 74 75: Paragon Spell Focus Transmutation 76 77 78: Paragon Spell Focus Necromancy 79 80
Spell List: (Under Construction) Would like any helpful suggestions
Level 1: | Magic Weapon, Ray of Enfeeblement | Level 2: | Stone Bones, Ghostly Visage | Level 3: | Displacement, GMW | Level 4: | Bestow Curse | Level 5: | Flensing | Level 6: | Disintegrate, Undeath to Death, CoD | Level 7: | Reverse Gravity | Level 8: | Greater Spell Breach | Level 9: | Weird, Energy Drain, Shapechange |
I appreciate all constructive criticism, and also point out anything I'd be silly not to add.
*Edits...
As suggested by Raj, decided to Max Great Con at the loss of PSK Trans and PSF Illusion.
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Post by Raj on Mar 5, 2014 18:06:42 GMT
I think you shall move greater con feats earlier in epic levels and fit the remaining two at the expense of PSK: Trans (weak) and PSF: Illu; it's +2 spell penetration for trans spells and +1 dc for everything, quite hard to give up. That causes you to lag behind other casters with epic foci until you're very high level, but the net result is a quite op caster (nerf! )
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Post by Deleted on Mar 5, 2014 18:31:26 GMT
I'm guessing that the best ego for this character is a Sorc DC ego?
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Post by Raj on Mar 6, 2014 1:00:51 GMT
Yes, easy choice. btw, take great con feats at levels 21-24 and delay everything else.
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Post by Deleted on Mar 6, 2014 20:02:55 GMT
great con 10 before foci feats?
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Post by Raj on Mar 6, 2014 20:11:21 GMT
yes, it raises trans spell penetration and spell dc for all spells, is more important than a focus in a single school.
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Post by chirality on Mar 6, 2014 22:06:45 GMT
also taken pre-LLs boosts hp marginally, and higher hp/regen isn't bad
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Post by axis16666 on Mar 8, 2014 3:08:20 GMT
Must have 6 levels of Barbarian, 11 levels of Sorcerer, Greater Spell Focus (Transmutation), and the Still Spell feat before level 19.
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Post by supaflytnt80 on Apr 20, 2014 15:47:57 GMT
Looks like you go from Epic Spell Focus Transmutation at lvl 60 straight to Paragon Spell Focus Transmutation at lvl 63. If you're going to keep PSF Trans you'll necessarily have to take LSF Trans at lvl 63 and probably drop PSF Necro.
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Post by Deleted on Apr 20, 2014 21:34:06 GMT
Looks like you go from Epic Spell Focus Transmutation at lvl 60 straight to Paragon Spell Focus Transmutation at lvl 63. If you're going to keep PSF Trans you'll necessarily have to take LSF Trans at lvl 63 and probably drop PSF Necro. Ahh thanks for spotting that out, was going for Para Trans but only Leg Illusion
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Post by kingcamaro on Apr 21, 2014 0:14:51 GMT
For spells, I'd add Lvl 5 energy buffer Lvl 6 take flesh to stone Lvl 8 greater sanc and bigby (trans for pariah) Lvl 9 I'd consider dropping wail for energy drain
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Post by Deleted on Apr 21, 2014 11:03:15 GMT
I didn't think GS was worth taking since you get a decently long sanctuary from GV and other spells are higher priority. Bigby however is a yes, not sure about dropping Wail as COD has 3 less DC making it very hard to kill mobs like Narzugons otherwise.
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Post by kingcamaro on Apr 21, 2014 13:07:12 GMT
Gs is definatly worth taking imo. There will always come a situation where you will burn through gv way too much, and there isn't much to choose from for lvl 8 spells.
As for wail vs ed, landing ed on a mob will boost your CL temporarily for ALL spells. Also there are a good number of hell mobs that can be drained to death yet can't be wailed. My first example would be a machine, ED to reduce its lvl slightly which affects its saves etc and boost your DC when disintegrating it, win win imo, as for wail being 3dc more that cod, well Ed will make up for that too
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Post by chirality on Apr 21, 2014 19:21:14 GMT
i agree completely, even as far as to say ED is one of the primary benefits itself of nec pariah (next to obviously, death). the efficiency of wail is quite high for massing but despite the dc and giant aoe, cod will have a quite sick dc for this pariah anyway, and in fact due to annoying hg vfx, many players even prefer cod due to the better/quicker animation. what cod trades for efficiency in a run like thids, it gains in latergame imo due to "instant results" as for landing lower-level non-trans insta like cod on a "tougher" target such as narz, I wouldn't worry too much; with +2 more SP during rage, ED buff on SR and DC, and with higher casting stat, even narz and swarm masters are less challenging (once you're higher level of course) either way, kc makes good points to consider. my feeling for gs, you probably have a couple hundred gs pots, i'd almost recommend horrid instead, after all, these days HCs are doing all kinds of crazy stuff like abos and abyss edit: also, don't view ED only as a means to the end of buffing your spellcasting; it's valuable in and of itself for level draining. there's some ED targets which are nice to drain a bit (or in certain parties/circumstances even drain to death), and @ 9, it works on stuff that's imm to enervate by spell level as for other spells i'd suggest dbf @ 7, claps too, or banish is useable with draught and or ed , although outside those couple runs (and hades huk) it'd be collecting dust cod @ 6 for wail-->ed, you can still use shapechange for aoe stone, so imo could keep cod/disint/utd; despite no value in hells utd is quite useful in lls and staple for ely (and shame to lack it with nec foci anyway) @ 4 there's a few to consider: evards (still useful even lacking conj foci, esp after tia staff, or gsf aug on something), vortex (doubtful to ever use in real party endgame situation but it's handy in lowbie tagging and for random low LL soloing), enervation is nice to have if you can fit it since you're nec anyway, another option here is the least mantle, it's nice to have at least some kind of mantle even if it's the weakest one 5 could also have lesser mantle etc 3 could do melf maybe or clarity, gust (would be unspectacular dc but maybe still useable-ish with tia staff + pariah dc + draught, ed), keen if you're a nice guy, PFE if you'd ever bother to cast, NEB pre-60 for PH farms PFA if you ever toe up with DKs
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Post by sincere on Jun 27, 2014 16:44:28 GMT
I can't come up with those starting stats in the test chamber. The best I can do is Str: 8, Dex 8, Con 20, Int 12, Wis 8, Cha 15.
Can someone confirm?
Thanks,
Kal
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