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Post by Twilight Semner on Jun 27, 2014 16:51:29 GMT
I don't think the OP took into consideration the -2 STR penalty to Gnomes. You should start with:
STR: 6 (cost 0) DEX: 8 (cost 0) CON: 20 (cost 16) INT: 14 (cost 6) WIS: 8 (cost 0) CHA: 15 (cost 8)
Hope that helps.
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Post by Deleted on Jun 27, 2014 19:19:53 GMT
Ahh yes, forgot about that. Thanks for the spot.
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Post by Deleted on Aug 8, 2014 11:31:15 GMT
Hitting 60 very soon with this build, just asking for any last minute spell suggestions since I'm not certain on what I want yet. Like Bale suggested I think I may drop wail for ED and use CoD as my main spell, or somehow incorporate FoD and wear the plate and free up a 6 spell.
And also, the spell Reverse Gravity, I've seen people say its good but I have not yet come across an area where it excels or is that much use at all, saying that... I haven't been to abyss or abo yet.
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Post by desocupado on Aug 9, 2014 3:29:25 GMT
Given your spell schools, I'd go with FoD + area effect armor
Level 1: Magic Weapon, Ray of Enfeeblement, Expeditious Retreat , Corrosive Grasp , Shocking Grasp Level 2: Stone Bones, Ghostly Visage, Shock Weapon , Flame Weapon, Stone Bones
Level 3: Displacement, GMW, Keen edge, Slow Level 4: Bestow Curse, Vortex of teeth, Enervation, Negative energy burst Level 5: Flensing, Energy Buffer, Wrack, Break Enchantment
Level 6: Disintegrate, Undeath to Death, Flesh to Stone Level 7: Reverse Gravity, Finger of Death, Spell Mantle Level 8: Bigby's Clenched Fist, Horrid Wilting, Temporal Stasis Greater Spell Breach Level 9: Weird, Shapechange, Energy Drain
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Post by Deleted on Aug 9, 2014 9:54:48 GMT
Would Bigby be good even without Evocation focus?
Bale suggested DBF and Thunderclaps, im curious as to whether they would be worth taking.
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Post by desocupado on Aug 9, 2014 15:42:42 GMT
Hard to say - but i suppose you are comparing them to FoD and Spell Mantle
DFB and Claps will be CL 60 with good spell pen, but will fail more often than a Open sub toon. So with max lore they do about 360 sonic or fire before resistances/immunities. It's the same base damage of Reverse gravity, which will almost always do 2x, and have much more spell penetration.
You have full DC for: Positive, Negative, Bludgeoning, Slashing, Dessication, Psionic And touch spells with elec/acid at level I.
I would wonder about damage clouds instead. I believe some of them don't have a save for 1/2 damage - those would be more effective. This is false nowadays
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Post by chirality on Aug 9, 2014 19:19:24 GMT
Unless you have some godly Plate of Anubis totally demanding to be worn, I don't really see a net advantage to be gained by this build choice. It's not a really good armor in the first place, and is a bit weak option when compared with alternatives. It provides neither sorc slots nor SP boost (such as fist wrap or the unholy suffering bur medium), nor does it enjoy much nice added juice number-wise (eg in the form of imms/resists/immunities) such as competing choice for pariah in heavy, like carapace. Of course it does offer all 3 phys resists so with a nice random that could be a perk.
It's interesting for sake of experiment/enjoyment to have AoE FoD but efficiency-wise this is not a very interesting choice for me. What is the aoe neg dmg supposed to be for, realistically (other than making your death magic delivery method into an exc-healer)? As for the "+1 dc boost" vs cod, that's fine, but considering your spell list thoughts atm, the only other 6 I'd consider equally- or more-valuable than your current mentions is freeze sphere, which probably isn't going into the equation due cod/utd/disint. On the other hand I would consider dropping FtS and just use balor for that; if you could accept the loss of fts then you'd have room for those 3.
Now similarly I kind of view "aoe fod" as much worse choice, as well spell mantle, than rg, dbf, claps, or banish, altho prolly not used ever for you. I just use emped lesser mantles, but that's just an idea too. I think I understand deso point about, if it was evo build for example, losing a 7 (dbf + claps for sure) would be worse, so he recommends it for this nec/illus. But still, the only way I could see using a 7 for fod is to use that space created @ 6 for freeze sphere also. So if you do enjoy this concept I'd recommend dropping fts for that probably.
I'd consider drop 7 mantle for lesser, this way you can still have rg + your fod and then at least 1 of dbf/clap. To make room for lesser, you could drop break ench or wrack (EB pretty tasty, flensing is give). To be honest you'll prolly actually use break ench way more than wrack. I know it's so tempting to have w/ nec and high dc but it's not very useful for most content or worth casting even then. On that note, I'd recommend drop Slow (it's nifty but honestly..). You could get Gust instead (even with tia staff it can still work, help of party curses, ED, draught etc, nice for nightmares/webs too). You fail to take evards, why, i'd suggest fix this by dropping NEB (edit: in fact neb is level 3 so just take bc/enerv/evard/vortex (could skip this too but you'd prolly get some use for it), as for level 3 you could do displace/gmw/keen + some other of your choice such as clarity, gust, scint sphere.)
Not only is that redundant with aoe fod build but it's also lame anyway (assuming we're talking final spell list, altho even vs sphere i wouldn't bother with such spell on non-anubis build, just take fod for level or 2 if you need to farm toy). Finally I'd consider in fact dropping horrids since it's a totally worthless spell other than couple insta targets which i don't see this toon up against anytime soon if ever (some exceptions include, well i tried it a bit in hive inside wall for rats + boss but frankly rg far worked better, or main one is simply usage as weird pseudodmg type which tickles anything a little, but meh for what).
Again, like wrack, I know it's nec so you feel almost demanded to take, but honestly this spell is broken-ly bad now and really has single-digit # of useful scenarios, and basically zero # of best-option-cost-vs-other-dmg scenario. At least Wrack is still useful mod-wide. In this place you could take sunburst or polar ray (prolly the latter if you lack freeze sphere).
Or bb8 if you want, or even heh, here's one i recently have tested a bit, antipathy, if you lack gust, you might be surprised with just basic 1foci+buffs/debuffs it has +5 base over gust so i've had some success even lacking bard/cleric in LLs, pariah decent dc anyway, ed, shrug...silly! anyway just an idea to try attempt some manner of handling the exotic fume mobs (not nearly as good as gust, nor can you destroy clouds/webs). I know this looks like all i'm suggesting is a ton of evo spells that you lack foci for but it's just something to consider, even not being "evo build" those spells are just really good.
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Post by desocupado on Aug 9, 2014 19:27:27 GMT
Truth is, usually druids benefit more for FoD's plate.
AoE fod versus CoD +No hp dice limit +1 more DC (a robe with extra DC makes it equal) +Neg damage -Less range -Negative heals some mobs -Requires a spell slot one level higher -Requires a specific armor
Quick question: Is there any mob that is lvl 6 immune but takes death?
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Post by Deleted on Aug 11, 2014 22:59:34 GMT
Took FoD and battletested it a bit... the end result was rather poor imo. As a player who uses robes on his PM anyway I was not a fan of the spell in the first place. CoD has a larger range and can be meta magic'd more without taking more vital slots.
*edit, also looks to have a larger radius then FoD
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Post by Matt on Mar 23, 2015 14:28:48 GMT
(Screen taken at lvl 72 0x) Can possibly get to 127 ac pre demi w/ +18 natural, +18 deflection, +19 armour and max Craft Armour. Once demi has the option to use shield for +18 shield ac taking it up to 131 AC, however i would use the Asmo armour instead for +16 con and nice phys immunes unless you have +16 from abyss item. As for my spell selection i decided on after doing everything pre abyss with it... Level 1 - Endure Elements, SPB, Expeditious Retreat, Magic Weapon, Grease Level 2 - Ghostly Visage, FW, SW, Stone Bones, Web Level 3 - GMW, Displace, Gust of Wind, Scint Sphere Level 4 - Evards, Bestow Curse, Elem Shield, Vortex of Teeth Level 5 - Flensing, Energy Buffer, Lesser Spell Mantle (nice when emp'd), Mestil's Acid Sheath Level 6 - CoD, UtD, Disint Level 7 - Reverse Gravity, Delayed Blast Fireball, Bigby's Grasping Hand Level 8 - GPB (gets everything up to Alkiliths), Greater Spell Breach, Bigby's Clenched Fist (kinda crap really, not sure why lol) Level 9 - Energy Drain, Shapechange, Weird This is far from optimal, taking evo spells without evo focus is mainly for low LL runs or for example DBF on tears in Min because half damage is damage and you cant RG them! Conjuration clouds all work decently with GSF Conj Augmenter and using draughts gives it a little extra kick. Only need GSF to own most mobs in hells. Level 8 spell selection can be changed, dont really need summon even when soloing due to tankiness but can be useful, Bigby 8 isnt that good unless a creature takes phys and is immune to lvl 7 and below. GSB is actually quite useful, stuff like Arcanaloths in PoM are vulnerable to that etc.... This thing can rake in top dmg on lots of runs if you try hard and use lots of RG's, and Flensings but thats tough work. Also has great utility being able to mass stone things usually without even having SR drop erinyes dont get a chance to dom you before they are stoned. I usually just leeroy into most groups stone and start either damaging or just disinting stuff to speed up the destruction of stone gardens. ... Oh yeah and imo aoe FoD sucks ass and the plate is almost always suckish.
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Post by woqued on May 11, 2015 12:01:10 GMT
For Abyss mainly, you should consider a few options: Level 1 : Protection from Alignment (DKs) , Ray of Enfeeblement - drain key targets, though BC is often the way to go. Level 2 : Combust (saves spellslots and empowered hits 600 crits 1200 on some slow-to-kill targets such as Nalfeshnee, Chasme, some Shed thingies), Melfs (acid alternative) Level 4 : Remove Curse - especially if not going with 10 group - very important to save Mazed people, also in Ely to remove prisons Level 5 : BE - ^, also useful in Hells Level 6 : Chain Lightning or Freezing Sphere - i personally prefer Chain for Goristro, Alkilith(!) and Laghs, and pick up Polar Ray at 8 for cold damage source in order to deal with Aboleths mainly, but also some other things like Geysirs and Golothoma for when savedropping is lackluster. RG/DBFB does often make up for any other dmg sources. Level 7 : Instead of Bigby, picking up Banish in order to deal with Dybbuks, Guecubu and Manitou - especially important when running with less than ideal group setup - also useful in other Endgame areas excluding Hells Level 8 : Dropping GPB to get Horrid Wilting (deals with various stuff in Shed), and bigby for Sunburst in order to deal with Bodaks / Varrangoin(not arcanists) - especially important when running with less than ideal group Level 9 : Powerword: Kill instead of Shapechange. Now this is a bit weird since Shapechange is so OP in Hells, but in Abyss its close to irrelevant sadly. The OPness of Arcanes stems from PWK : tons of instakillable, most importantly Adarus, which cant be instakilled in any other way and make every spawn they are included in hell to slay, due to their heal and weakening aura. You do need a GSF:Divination item and draughts to pull superiors/elites off though, but still extremely worth it.
Sadly Pariah have no Extra Spell Known available, and no feats to spare for it anyway: this makes an Abyss specialized Pariah a bit onedimensional elsewhere, especially in LL areas. Still, these are some options to take into account. This build is the closest to a strong/optimized Pariah build so decided to add some mentions here regarding Abyss spell selection, otherwise very covered.
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Post by chirality on May 11, 2015 16:25:44 GMT
shoulda just posted your own build thread (if for the sake of helping nubs) instead of giving advice to fail -hc- build that can't reinc psst sekret: just don't let him know that spellbook is same one i had, if he discovers that my opinion is somehow related to these suggestions, then he's sure to refuse/argue just on principle
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Post by Matt on May 11, 2015 17:43:53 GMT
Cool, nice spell selection. That pariah hasn't been to abyss yet so there is some food for thought. Just one question though... all these Evo spells without the focus? Does the extra con DC make up for lack of school (i guess maybe with GSF Aug too). I'm also curious about PWK, whats the status threshold for Adarus to die - barely injured, injured, badly wounded etc..? As for your comment bale, it doesn't need a reinc as there is some cheese to pariahs still. I think i'll be changing my spells a bit after it gets x3.
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Post by woqued on May 11, 2015 19:10:18 GMT
Cool, nice spell selection. That pariah hasn't been to abyss yet so there is some food for thought. Just one question though... all these Evo spells without the focus? Does the extra con DC make up for lack of school (i guess maybe with GSF Aug too). I'm also curious about PWK, whats the status threshold for Adarus to die - barely injured, injured, badly wounded etc..? As for your comment bale, it doesn't need a reinc as there is some cheese to pariahs still. I think i'll be changing my spells a bit after it gets x3. I use GSF:Evoc aug, its definitely good enough with the evoc spells: hitting 250-350 dmg with Chain on alkilith or goristro ( as an example ) is better than standing around using all your rounds on spamming Flensing, or even worse waiting for it / your party to kill what they expect you to kill. I havent really tested going with just tia staff basic focus, not sure about that. DBFB is good enough in Than with just GSF against undead, as an example. Sunburst also instakills with just GSF easy, but you do need some demicount and/or GR to be ... not too embarrassing. Extra Con DC makes wonders and when it doesn't, thats what you got necro foci and ED for anyway - if u get tricky elite mobs that need to be taken out. Those are what pariah are constructed to deal with with their silly sp / dc - otherwise they are just bad sorcs. PWK instakills from full hp no save, one shot one kill as long as u apply nb / aoemord / bc first - as long as amount of foci and monster paragon match (gsf + draught for elite, gsf for superior, etc).
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Post by sicano on Oct 10, 2017 18:50:22 GMT
Reading your comment, I realized that it's impossible to build one Pariah which can do Hell, solo low istance and Abyss
Too many spell must to be change from these istance, but also magic school (from illusion and necro to evocation)
So maybe it's better to build one Pariah to Hell run and low istance and another for the new area.
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