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Post by Twilight Semner on Feb 7, 2015 19:46:52 GMT
5 rounds with foci which is enough. Not a long time by any means but enough to get a few big dragons breaths in.
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Post by tomaan on Feb 9, 2015 21:16:39 GMT
Another HUGE advantage of humanoid shape is that you can raise dead party members without shifting -- that was invaluable for my shifter tank, but maybe not so much for an "ability mage" build.
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Post by sabregirl on Feb 9, 2015 23:52:00 GMT
5 rounds with foci which is enough. Not a long time by any means but enough to get a few big dragons breaths in. This is true. It's quite noticeable when fighting something like a Goristro. And apparently the damage reduction from green wyrmling does work, but the duration appears to be extremely short compared to the infliction from the other wyrmlings, which is a lot longer than 5 rounds. (Not that I'm complaining) -S
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Post by Twilight Semner on Feb 9, 2015 23:58:40 GMT
According to the docs weakening breath duration should be a minute. Maybe the duration is accidentally set to one round or something.
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Post by Restos on Feb 10, 2015 5:51:01 GMT
Great guide, it's a lot of information to swallow, and it gave me a much better understanding on the class.
I only have one question. You took 3 feats (legendary humanoid) just for kobold, and I wonder if it's worth it. I mean, you have a very specific idea on shifters, maybe this is designed for hells/abyss only? In my eyes it doesn't look that good -- while having other options taking into account kobby's usability (which seems to me very situational) and the benefit from other humanoid forms (next to none).
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Post by Deleted on Feb 10, 2015 8:37:24 GMT
After seeing one in action, and having one myself i can tell you that this build is useful everywhere. And the kobold traps are situational, but can be used practically everywhere.. even if its just setting some up while the party are resting to easily pull kill the next spawn. Everywhere in low LL it has it uses, and solo's many of the runs as well.
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Post by tank on Feb 10, 2015 13:26:31 GMT
nah kobold sucks, 0 point in messing with it
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Post by Deleted on Feb 10, 2015 14:13:25 GMT
Im curious now, why do you think so?.. i mean, the damage is pretty awesome. You can place enough traps to instakill a fair number of bosses while waiting on people to finish resting and buffing.
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Post by desocupado on Feb 10, 2015 14:25:50 GMT
Tank -Well, you have 3 paragon feats, you can pick Leg/Para spell and paragon reflex, if you don't want the Humanoid. -Alternatively, use level 39 feat for dragon/undead and swap the last Paragon Form defense for PFF in that one.
I wouldn't go for humanoid, without AB to use Drow shape or even Lizard (which has a good damage vulnerability infliction).
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Post by tank on Feb 10, 2015 14:59:04 GMT
Im curious now, why do you think so?.. i mean, the damage is pretty awesome. You can place enough traps to instakill a fair number of bosses while waiting on people to finish resting and buffing. ill start working on a spreadsheet
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Post by bazukar on Feb 10, 2015 21:11:32 GMT
I understood that the reasoning behind kobold trap was that it had a stacking fort/reflex debuff in addition to the damage. On a big spawn that can add up to a ton of extra damage and kills.
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Post by desocupado on Oct 27, 2016 13:25:29 GMT
Since this topic was referenced and I having played several shifters I'll add some additional notes.
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Post by shaengarne on Aug 21, 2017 20:04:43 GMT
I was under the impression that Kobold traps lower fort/ref saves by a max of 4, thus only LFF3 is needed. Is that cap (from the class changes docs) just a leftover from before paragon levels were introduced or is there any other reason to take PFF: Humanoid beside the save reduction?
I couldn't try it in the [test] chamber, as it's a trap spell which cannot be set there, so I was wondering if someone with the PFF feat could confirm whether it's -4 or -5.
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Post by drunkenboastor on Sept 19, 2017 16:44:01 GMT
kobold traps do scale to -5. The trap applies an effect called Rogue's Cunning, which stacks with other effects that do not share it's name. The effect can be removed, beholder dispel ray can remove it.
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Post by grasluk on Oct 24, 2020 11:18:40 GMT
just a small amendment to build needed, level 23 needs to be greater wis, then the next feat allows dragon shape to be picked.
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