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Post by Deleted on Mar 3, 2015 15:29:31 GMT
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Post by dex on Mar 3, 2015 15:44:20 GMT
Seems OK, I would take the 2nd immute, especially for HC mode. Also would recommend taking paragon spell pen as first paragon feat instead of EMA or ruin, even though its a druid. That +2sp can be handy on high sr mobs.
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Post by desocupado on Mar 3, 2015 15:45:13 GMT
PSK Trans > Ruin in my opinion. (double shunt is helpful to save up on rests)
I found it odd you didn't go for paladin, to enjoy the charisma+4 - I'll assume you have CL+1 ego. IT also gives you heavy armor proficiency, to use aoe FoD.
LSF abjuration increases Fountain's radius, and improve energy immunity to +75% (from 50% at ESF) that's considerable advantages
Since a HC toon is unlikely to become x5, i'd use paragon points to counter skill penalties (10 points in each relevant skill)
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Post by Deleted on Mar 3, 2015 15:55:03 GMT
I did this with Rilmani is HC so far at lvl 69 w/ epic necro, conj, LSF abjuration, PSF Trans and PSK Evocation. I really dont see the PSK Transmutation being worth it since shunt last a fair amount of time, and the Paragon spell sucks so much ass. LSF Abjuration is nice, can use draughts if you have alot to get that LSF font size. Paladin splash isn't really needed imo, just like any other caster i dont give a crap about their saves as i dont intend to be tanking much. And so far, havent come across anything i've needed save feats to survive against (i usually kill stuff before i hurts me or play carefully). Would the pally splash be noticeable?, thinking about it... with PS Penetration and Natures Balance i doubt the CL drop will hurt SP too much right?. The idea was to go for max wisdom with the necessary DC schools but i'm thinking to drop 2 great wisdom as it frees up some other stuff i.e. LSF abjuration and possibly both EMA and Ruin. Paragon skill points only says spellcraft because i couldnt be asked to put in others , would only take 50 spellcraft and i could probably fit most of that in pre paragon anyway if i needed to. Never actually needed to put anymore into skills past 63 since our cleric/s are usually very good and getting demi is becoming increasingly easier now with the more interested HC players. Was this all just a plan to gain -HC- interest Illuminati confirmed.
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Post by Deleted on Mar 3, 2015 15:56:18 GMT
I did this with Rilmani is HC so far at lvl 69 w/ epic necro, conj, LSF abjuration, PSF Trans and PSK Evocation. I really dont see the PSK Transmutation being worth it since shunt last a fair amount of time, and the Paragon spell sucks so much ass. LSF Abjuration is nice, can use draughts if you have alot to get that LSF font size. Paladin splash isn't really needed imo, just like any other caster i dont give a crap about their saves as i dont intend to be tanking much. And so far, havent come across anything i've needed save feats to survive against (i usually kill stuff before i hurts me or play carefully). Would the pally splash be noticeable?, thinking about it... with PS Penetration and Natures Balance i doubt the CL drop will hurt SP too much right?. The idea was to go for max wisdom with the necessary DC schools but i'm thinking to drop 2 great wisdom as it frees up some other stuff i.e. LSF abjuration and possibly both EMA and Ruin. Paragon skill points only says spellcraft because i couldnt be asked to put in others , would only take 50 spellcraft and i could probably fit most of that in pre paragon anyway if i needed to. Never actually needed to put anymore into skills past 63 since our cleric/s are usually very good and getting demi is becoming increasingly easier now with the more interested HC players. Was this all just a plan to gain -HC- interest Illuminati confirmed. I did notice i said that, the PSK Evocation spell doesn't even work yet. But x2 immutes makes runs so much smoother and safer than 2 shunts.
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Post by Yojimbo on Mar 3, 2015 16:18:47 GMT
I will say for feat order my first PL feat would be PSF Trans then Paragon Spell Penetration. I am also less inclined to go for double shunt and the Paragon Trans Spell I think splashing more than 1 level on a caster is a bad idea I would say Monk is far better splash than Pally for a Druid. I like PSF & PSK Evocation as I think Evo has some good spells so the DC helps and PSK provides double immute which is nice along with a decent Paragon Spell when implemented.
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Post by Deleted on Mar 3, 2015 16:22:51 GMT
Would you drop the ruin for PS Penetration or drop 2 great wisdom and get all 3?
*Greater Ruin, Mage Armor
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Post by woqued on Mar 3, 2015 17:39:51 GMT
Drop epic spells and spellcraft, pick up wis and psp. Greater ruin is of quite limited use if your clerics are indeed very good, and why EMA if you don't intend to be tanking and you have tons of ac from monkness anyway? The paladin splash would really help your NB placement in dire straits on the first few demi iterations, as your fort and reflex saves will be quite low. You'll be the babycarrier / stoned by arachnids / KD'd by Spiniarchs / ... But! If you have access to a druid CL item, 39/1 is, I think, better as the gains are extremely nice from 40 CL to various spells including NB, and as there is no reinc in HC, it is worth consideration. Question of investing in the first 0-3 demi iterations, or the final product. Edit: For clarification: 39/1 = monksplash, I don't think 39/1 with pal is even worth considering. Thx yojimbo.
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Post by Yojimbo on Mar 3, 2015 19:07:14 GMT
I would drop Ruin/EMA for PSP woqued has a point on pally splash I just think that since it is really just for the immediate goal of easing first Hell runs it just isn't enough to give up Monk or potential of CL40 if you think of splashing two levels but I will say I would consider a 38/1/1 for HC of 39/1 with Pally splash and no Monk.
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Post by desocupado on Mar 3, 2015 21:58:22 GMT
Yeah, PSP is better than PSK trans. IF you splash it's a must have.
The use of PSK trans is to be able to re-shunt after a miracle.
Going 38/1/1 isn't so bad. I didn't feel useless at all.
Also, you can drop, extend spell, increase int to 14, and go elf. make some calculation on skills and potential gains (discipline & tumble)
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Post by Deleted on Mar 3, 2015 22:16:47 GMT
Extend spell is for maggots etc... and more drowns on less useful levels. Same with crumble. I'd leave the elf build to a drow noble as it gets a nicer int and maybe you could find a use for div. Still tempted to drop 2 great wis as i feel like Ruin is an awesome spell and EMA will stop me getting my ass kicked. For some reason with 142 ac, 60+% conceal it still gets destroyed every now and then. Thats with over 100% elem, 25% exotic and 60% phys immunes.
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Post by desocupado on Mar 3, 2015 23:50:27 GMT
Premonition at cl 60 is nice with LSF Div. I think there was a 2nd div spell.. the ESF div is kinda neat - 20 rounds slow without dc / spell level - and some positive dmg (for abyss/undead-like) // But why did u menion div? GSF div, nvm
I'd consider a 39/pal 1 - if I had the perfect gear setup (ego) and godly AoE FoD armor (which isn't really useful, just fun). 38/1/1 is good, consider the benefit of having good saves, you'll be alive, and able to cast immute more often than not when a nasty spawns as random. BTW u are missing about 30-40 skill points, enough for spell craft before paragon
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Post by Deleted on Mar 4, 2015 6:19:21 GMT
Extend spell is for maggots etc... and more drowns on less useful levels. Same with crumble. I'd leave the elf build to a drow noble as it gets a nicer int and maybe you could find a use for div. Still tempted to drop 2 great wis as i feel like Ruin is an awesome spell and EMA will stop me getting my ass kicked. For some reason with 142 ac, 60+% conceal it still gets destroyed every now and then. Thats with over 100% elem, 25% exotic and 60% phys immunes.Sorry to say, but the only way this can happen is if you are getting flatfooted more than you realize, and/or you aren't using Defensive Casting Mode enough - if so, EMA is not going to significantly increase your survivability. Extend Spell adds a huge amount of spell-book flexibility and is more or less mandatory IMO. Greater Ruin is only worth taking if you believe you will have brain-dead party members, if they are reliable players then it is definitely a waste of a feat.
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Post by Deleted on Mar 4, 2015 9:05:25 GMT
Pffft, defensive casting... In all honesty, i've never used this before because all of my other casters are fine with casting in mob spawns. What does it even do?
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Post by Hercules on Mar 4, 2015 9:28:48 GMT
What ?!??!??!! You dont use Def casting on your druid Matt....? Try it out and you will never go back, thats a promise
IIRC: defensive casting doesn't provoke attack of opportunity when youre surrounded by mobs, trying to get a NB off....(might be linked to not beeing flat footed too, and then loose all your dex modifier to AC, this I don't recall at the top of my head)
Herc
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